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synced 2025-12-25 09:31:30 +00:00
Cleaned up the files themselves. Everything in code/game/objects should now be in proper files or places with the exception of the files in the /weapons/ sub-folder. There's two instances of me not following the exact file structure. - /obj/item/brain has been moved to a file in mob/living/carbon/brain - /obj/item/clothing/mask/facehugger has been moved into mob/living/carbon/alien/special Both of these may not make sense according to the object structure, but they do make sense logically. If it's a problem just move them. Next up: Finish the files in the weapon folder, then start moving defines down. My god I hope I havent broken everything. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4547 316c924e-a436-60f5-8080-3fe189b3f50e
48 lines
1.1 KiB
Plaintext
48 lines
1.1 KiB
Plaintext
/obj/item/latexballon
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name = "Latex glove"
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desc = "" //todo
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icon_state = "latexballon"
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item_state = "lgloves"
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force = 0
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throwforce = 0
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w_class = 1.0
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throw_speed = 1
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throw_range = 15
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var/state
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var/datum/gas_mixture/air_contents = null
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/obj/item/latexballon/proc/blow(obj/item/weapon/tank/tank)
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if (icon_state == "latexballon_bursted")
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return
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src.air_contents = tank.remove_air_volume(3)
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icon_state = "latexballon_blow"
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item_state = "latexballon"
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/obj/item/latexballon/proc/burst()
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if (!air_contents)
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return
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playsound(src, 'sound/weapons/Gunshot.ogg', 100, 1)
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icon_state = "latexballon_bursted"
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item_state = "lgloves"
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loc.assume_air(air_contents)
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/obj/item/latexballon/ex_act(severity)
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burst()
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switch(severity)
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if (1)
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del(src)
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if (2)
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if (prob(50))
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del(src)
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/obj/item/latexballon/bullet_act()
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burst()
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/obj/item/latexballon/temperature_expose(datum/gas_mixture/air, temperature, volume)
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if(temperature > T0C+100)
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burst()
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return
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/obj/item/latexballon/attackby(obj/item/W as obj, mob/user as mob)
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if (is_sharp(W))
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burst() |