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79 lines
2.1 KiB
Plaintext
79 lines
2.1 KiB
Plaintext
/obj/structure/closet/l3closet
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name = "level-3 biohazard suit closet"
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desc = "It's a storage unit for level-3 biohazard gear."
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icon_state = "bio"
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icon_closed = "bio"
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icon_opened = "bioopen"
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/obj/structure/closet/l3closet/New()
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..()
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sleep(2)
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new /obj/item/clothing/suit/bio_suit/general( src )
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new /obj/item/clothing/head/bio_hood/general( src )
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/obj/structure/closet/l3closet/general
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icon_state = "bio_general"
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icon_closed = "bio_general"
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icon_opened = "bio_generalopen"
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/obj/structure/closet/l3closet/general/New()
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..()
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sleep(2)
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contents = list()
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new /obj/item/clothing/suit/bio_suit/general( src )
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new /obj/item/clothing/head/bio_hood/general( src )
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/obj/structure/closet/l3closet/virology
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icon_state = "bio_virology"
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icon_closed = "bio_virology"
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icon_opened = "bio_virologyopen"
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/obj/structure/closet/l3closet/virology/New()
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..()
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sleep(2)
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contents = list()
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new /obj/item/clothing/suit/bio_suit/virology( src )
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new /obj/item/clothing/head/bio_hood/virology( src )
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new /obj/item/clothing/mask/breath(src)
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new /obj/item/weapon/tank/oxygen(src)
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/obj/structure/closet/l3closet/security
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icon_state = "bio_security"
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icon_closed = "bio_security"
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icon_opened = "bio_securityopen"
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/obj/structure/closet/l3closet/security/New()
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..()
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sleep(2)
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contents = list()
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new /obj/item/clothing/suit/bio_suit/security( src )
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new /obj/item/clothing/head/bio_hood/security( src )
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/obj/structure/closet/l3closet/janitor
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icon_state = "bio_janitor"
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icon_closed = "bio_janitor"
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icon_opened = "bio_janitoropen"
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/obj/structure/closet/l3closet/janitor/New()
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..()
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sleep(2)
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contents = list()
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new /obj/item/clothing/suit/bio_suit/janitor( src )
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new /obj/item/clothing/head/bio_hood/janitor( src )
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/obj/structure/closet/l3closet/scientist
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icon_state = "bio_scientist"
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icon_closed = "bio_scientist"
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icon_opened = "bio_scientistopen"
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/obj/structure/closet/l3closet/scientist/New()
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..()
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sleep(2)
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contents = list()
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new /obj/item/clothing/suit/bio_suit/scientist( src )
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new /obj/item/clothing/head/bio_hood/scientist( src ) |