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Smoking pipe icon fix. Eye-stab admin logging fix. Tasers now do halloss, representing non-lethal PAIN. http://baystation12.net/forums/viewtopic.php?f=5&t=7773 Tasers now check their target's limb for armor, and deflect if armored (Represented by coeffecient = 0). http://baystation12.net/forums/viewtopic.php?f=5&t=7772
108 lines
3.4 KiB
Plaintext
108 lines
3.4 KiB
Plaintext
/*
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* Contains:
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* Fire protection
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* Bomb protection
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* Radiation protection
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*/
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/*
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* Fire protection
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*/
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/obj/item/clothing/suit/fire
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name = "firesuit"
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desc = "A suit that protects against fire and heat."
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icon_state = "fire"
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item_state = "fire_suit"
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w_class = 4//bulky item
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gas_transfer_coefficient = 0.90
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permeability_coefficient = 0.50
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
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allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/extinguisher)
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slowdown = 1.0
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flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
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flags = FPRINT | TABLEPASS | STOPSPRESSUREDMAGE
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heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
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max_heat_protection_temperature = FIRESUIT_MAX_HEAT_PROTECITON_TEMPERATURE
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cold_protection = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS
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/obj/item/clothing/suit/fire/firefighter
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icon_state = "firesuit"
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item_state = "firefighter"
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/obj/item/clothing/suit/fire/heavy
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name = "firesuit"
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desc = "A suit that protects against extreme fire and heat."
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//icon_state = "thermal"
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item_state = "ro_suit"
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w_class = 4//bulky item
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slowdown = 1.5
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/*
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* Bomb protection
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*/
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/obj/item/clothing/head/bomb_hood
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name = "bomb hood"
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desc = "Use in case of bomb."
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icon_state = "bombsuit"
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flags = FPRINT|TABLEPASS|HEADCOVERSEYES|HEADCOVERSMOUTH|BLOCKHAIR
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 100, bio = 0, rad = 0)
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES
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siemens_coefficient = 0
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/obj/item/clothing/suit/bomb_suit
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name = "bomb suit"
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desc = "A suit designed for safety when handling explosives."
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icon_state = "bombsuit"
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item_state = "bombsuit"
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w_class = 4//bulky item
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gas_transfer_coefficient = 0.01
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permeability_coefficient = 0.01
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flags = FPRINT | TABLEPASS
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
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slowdown = 2
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 100, bio = 0, rad = 0)
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flags_inv = HIDEJUMPSUIT
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heat_protection = UPPER_TORSO|LOWER_TORSO
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max_heat_protection_temperature = ARMOR_MAX_HEAT_PROTECITON_TEMPERATURE
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siemens_coefficient = 0
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/obj/item/clothing/head/bomb_hood/security
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icon_state = "bombsuitsec"
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item_state = "bombsuitsec"
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/obj/item/clothing/suit/bomb_suit/security
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icon_state = "bombsuitsec"
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item_state = "bombsuitsec"
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allowed = list(/obj/item/weapon/gun/energy,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs)
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/*
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* Radiation protection
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*/
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/obj/item/clothing/head/radiation
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name = "Radiation Hood"
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icon_state = "rad"
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desc = "A hood with radiation protective properties. Label: Made with lead, do not eat insulation"
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flags = FPRINT|TABLEPASS|HEADCOVERSEYES|HEADCOVERSMOUTH|BLOCKHAIR
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 60, rad = 100)
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/obj/item/clothing/suit/radiation
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name = "Radiation suit"
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desc = "A suit that protects against radiation. Label: Made with lead, do not eat insulation."
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icon_state = "rad"
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item_state = "rad_suit"
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w_class = 4//bulky item
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gas_transfer_coefficient = 0.90
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permeability_coefficient = 0.50
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
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allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/emergency_oxygen)
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slowdown = 1.5
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 60, rad = 100)
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flags_inv = HIDEJUMPSUIT
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