mirror of
https://github.com/PolarisSS13/Polaris.git
synced 2025-12-25 09:31:30 +00:00
Full details at https://github.com/tgstation/-tg-station/pull/1206 Fixes #3648 Hopefully done right this time. Signed-off-by: Mloc-Argent <colmohici@gmail.com>
200 lines
5.9 KiB
Plaintext
200 lines
5.9 KiB
Plaintext
//These procs handle putting s tuff in your hand. It's probably best to use these rather than setting stuff manually
|
|
//as they handle all relevant stuff like adding it to the player's screen and such
|
|
|
|
//Returns the thing in our active hand (whatever is in our active module-slot, in this case)
|
|
/mob/living/silicon/robot/get_active_hand()
|
|
return module_active
|
|
|
|
/*-------TODOOOOOOOOOO--------*/
|
|
/mob/living/silicon/robot/proc/uneq_active()
|
|
if(isnull(module_active))
|
|
return
|
|
if(module_state_1 == module_active)
|
|
if(istype(module_state_1,/obj/item/borg/sight))
|
|
sight_mode &= ~module_state_1:sight_mode
|
|
if (client)
|
|
client.screen -= module_state_1
|
|
contents -= module_state_1
|
|
module_active = null
|
|
module_state_1 = null
|
|
inv1.icon_state = "inv1"
|
|
else if(module_state_2 == module_active)
|
|
if(istype(module_state_2,/obj/item/borg/sight))
|
|
sight_mode &= ~module_state_2:sight_mode
|
|
if (client)
|
|
client.screen -= module_state_2
|
|
contents -= module_state_2
|
|
module_active = null
|
|
module_state_2 = null
|
|
inv2.icon_state = "inv2"
|
|
else if(module_state_3 == module_active)
|
|
if(istype(module_state_3,/obj/item/borg/sight))
|
|
sight_mode &= ~module_state_3:sight_mode
|
|
if (client)
|
|
client.screen -= module_state_3
|
|
contents -= module_state_3
|
|
module_active = null
|
|
module_state_3 = null
|
|
inv3.icon_state = "inv3"
|
|
updateicon()
|
|
|
|
/mob/living/silicon/robot/proc/uneq_all()
|
|
module_active = null
|
|
|
|
if(module_state_1)
|
|
if(istype(module_state_1,/obj/item/borg/sight))
|
|
sight_mode &= ~module_state_1:sight_mode
|
|
if (client)
|
|
client.screen -= module_state_1
|
|
contents -= module_state_1
|
|
module_state_1 = null
|
|
inv1.icon_state = "inv1"
|
|
if(module_state_2)
|
|
if(istype(module_state_2,/obj/item/borg/sight))
|
|
sight_mode &= ~module_state_2:sight_mode
|
|
if (client)
|
|
client.screen -= module_state_2
|
|
contents -= module_state_2
|
|
module_state_2 = null
|
|
inv2.icon_state = "inv2"
|
|
if(module_state_3)
|
|
if(istype(module_state_3,/obj/item/borg/sight))
|
|
sight_mode &= ~module_state_3:sight_mode
|
|
if (client)
|
|
client.screen -= module_state_3
|
|
contents -= module_state_3
|
|
module_state_3 = null
|
|
inv3.icon_state = "inv3"
|
|
updateicon()
|
|
|
|
/mob/living/silicon/robot/proc/activated(obj/item/O)
|
|
if(module_state_1 == O)
|
|
return 1
|
|
else if(module_state_2 == O)
|
|
return 1
|
|
else if(module_state_3 == O)
|
|
return 1
|
|
else
|
|
return 0
|
|
updateicon()
|
|
|
|
//Helper procs for cyborg modules on the UI.
|
|
//These are hackish but they help clean up code elsewhere.
|
|
|
|
//module_selected(module) - Checks whether the module slot specified by "module" is currently selected.
|
|
/mob/living/silicon/robot/proc/module_selected(var/module) //Module is 1-3
|
|
return module == get_selected_module()
|
|
|
|
//module_active(module) - Checks whether there is a module active in the slot specified by "module".
|
|
/mob/living/silicon/robot/proc/module_active(var/module) //Module is 1-3
|
|
if(module < 1 || module > 3) return 0
|
|
|
|
switch(module)
|
|
if(1)
|
|
if(module_state_1)
|
|
return 1
|
|
if(2)
|
|
if(module_state_2)
|
|
return 1
|
|
if(3)
|
|
if(module_state_3)
|
|
return 1
|
|
return 0
|
|
|
|
//get_selected_module() - Returns the slot number of the currently selected module. Returns 0 if no modules are selected.
|
|
/mob/living/silicon/robot/proc/get_selected_module()
|
|
if(module_state_1 && module_active == module_state_1)
|
|
return 1
|
|
else if(module_state_2 && module_active == module_state_2)
|
|
return 2
|
|
else if(module_state_3 && module_active == module_state_3)
|
|
return 3
|
|
|
|
return 0
|
|
|
|
//select_module(module) - Selects the module slot specified by "module"
|
|
/mob/living/silicon/robot/proc/select_module(var/module) //Module is 1-3
|
|
if(module < 1 || module > 3) return
|
|
|
|
if(!module_active(module)) return
|
|
|
|
switch(module)
|
|
if(1)
|
|
if(module_active != module_state_1)
|
|
inv1.icon_state = "inv1 +a"
|
|
inv2.icon_state = "inv2"
|
|
inv3.icon_state = "inv3"
|
|
module_active = module_state_1
|
|
return
|
|
if(2)
|
|
if(module_active != module_state_2)
|
|
inv1.icon_state = "inv1"
|
|
inv2.icon_state = "inv2 +a"
|
|
inv3.icon_state = "inv3"
|
|
module_active = module_state_2
|
|
return
|
|
if(3)
|
|
if(module_active != module_state_3)
|
|
inv1.icon_state = "inv1"
|
|
inv2.icon_state = "inv2"
|
|
inv3.icon_state = "inv3 +a"
|
|
module_active = module_state_3
|
|
return
|
|
return
|
|
|
|
//deselect_module(module) - Deselects the module slot specified by "module"
|
|
/mob/living/silicon/robot/proc/deselect_module(var/module) //Module is 1-3
|
|
if(module < 1 || module > 3) return
|
|
|
|
switch(module)
|
|
if(1)
|
|
if(module_active == module_state_1)
|
|
inv1.icon_state = "inv1"
|
|
module_active = null
|
|
return
|
|
if(2)
|
|
if(module_active == module_state_2)
|
|
inv2.icon_state = "inv2"
|
|
module_active = null
|
|
return
|
|
if(3)
|
|
if(module_active == module_state_3)
|
|
inv3.icon_state = "inv3"
|
|
module_active = null
|
|
return
|
|
return
|
|
|
|
//toggle_module(module) - Toggles the selection of the module slot specified by "module".
|
|
/mob/living/silicon/robot/proc/toggle_module(var/module) //Module is 1-3
|
|
if(module < 1 || module > 3) return
|
|
|
|
if(module_selected(module))
|
|
deselect_module(module)
|
|
else
|
|
if(module_active(module))
|
|
select_module(module)
|
|
else
|
|
deselect_module(get_selected_module()) //If we can't do select anything, at least deselect the current module.
|
|
return
|
|
|
|
//cycle_modules() - Cycles through the list of selected modules.
|
|
/mob/living/silicon/robot/proc/cycle_modules()
|
|
var/slot_start = get_selected_module()
|
|
if(slot_start) deselect_module(slot_start) //Only deselect if we have a selected slot.
|
|
|
|
var/slot_num
|
|
if(slot_start == 0)
|
|
slot_num = 1
|
|
slot_start = 2
|
|
else
|
|
slot_num = slot_start + 1
|
|
|
|
while(slot_start != slot_num) //If we wrap around without finding any free slots, just give up.
|
|
if(module_active(slot_num))
|
|
select_module(slot_num)
|
|
return
|
|
slot_num++
|
|
if(slot_num > 3) slot_num = 1 //Wrap around.
|
|
|
|
return
|