Files
Polaris/code/modules/mob/living/silicon/say.dm
2013-09-13 19:24:25 +03:00

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/mob/living/silicon/say_quote(var/text)
var/ending = copytext(text, length(text))
if (ending == "?")
return "queries, \"[text]\"";
else if (ending == "!")
return "declares, \"[text]\"";
return "states, \"[text]\"";
/mob/living/silicon/say(var/message)
if (!message)
return
if (src.client)
if(client.prefs.muted & MUTE_IC)
src << "You cannot send IC messages (muted)."
return
if (src.client.handle_spam_prevention(message,MUTE_IC))
return
if (stat == 2)
message = trim(copytext(sanitize(message), 1, MAX_MESSAGE_LEN))
return say_dead(message)
//Must be concious to speak
if (stat)
return
if (length(message) >= 2)
var/prefix = copytext(message, 1, 3)
if (department_radio_keys[prefix] == "binary")
if(istype(src, /mob/living/silicon/pai))
return ..(message)
message = copytext(message, 3)
message = trim(copytext(sanitize(message), 1, MAX_MESSAGE_LEN))
// TODO: move the component system up to silicon so we don't have to use this ugly hack..
if(istype(src, /mob/living/silicon/robot))
var/mob/living/silicon/robot/R = src
if(!R.is_component_functioning("comms"))
src << "\red Your binary communications component isn't functional."
return
robot_talk(message)
else if (department_radio_keys[prefix] == "department")
if(isAI(src)&&client)//For patching directly into AI holopads.
var/mob/living/silicon/ai/U = src
message = copytext(message, 3)
message = trim(copytext(sanitize(message), 1, MAX_MESSAGE_LEN))
U.holopad_talk(message)
else//Will not allow anyone by an active AI to use this function.
src << "This function is not available to you."
return
else
return ..(message)
else
return ..(message)
//For holopads only. Usable by AI.
/mob/living/silicon/ai/proc/holopad_talk(var/message)
log_say("[key_name(src)] : [message]")
message = trim(message)
if (!message)
return
var/obj/machinery/hologram/holopad/T = src.current
if(istype(T) && T.hologram && T.master == src)//If there is a hologram and its master is the user.
var/message_a = say_quote(message)
//Human-like, sorta, heard by those who understand humans.
var/rendered_a = "<span class='game say'><span class='name'>[name]</span> <span class='message'>[message_a]</span></span>"
//Speach distorted, heard by those who do not understand AIs.
message = stars(message)
var/message_b = say_quote(message)
var/rendered_b = "<span class='game say'><span class='name'>[voice_name]</span> <span class='message'>[message_b]</span></span>"
src << "<i><span class='game say'>Holopad transmitted, <span class='name'>[real_name]</span> <span class='message'>[message_a]</span></span></i>"//The AI can "hear" its own message.
for(var/mob/M in hearers(T.loc))//The location is the object, default distance.
if(M.say_understands(src))//If they understand AI speak. Humans and the like will be able to.
M.show_message(rendered_a, 2)
else//If they do not.
M.show_message(rendered_b, 2)
/*Radios "filter out" this conversation channel so we don't need to account for them.
This is another way of saying that we won't bother dealing with them.*/
else
src << "No holopad connected."
return
/mob/living/proc/robot_talk(var/message)
log_say("[key_name(src)] : [message]")
message = trim(message)
if (!message)
return
var/message_a = say_quote(message)
var/rendered = "<i><span class='game say'>Robotic Talk, <span class='name'>[name]</span> <span class='message'>[message_a]</span></span></i>"
for (var/mob/living/S in living_mob_list)
if(S.robot_talk_understand && (S.robot_talk_understand == robot_talk_understand)) // This SHOULD catch everything caught by the one below, but I'm not going to change it.
if(istype(S , /mob/living/silicon/ai))
var/renderedAI = "<i><span class='game say'>Robotic Talk, <a href='byond://?src=\ref[S];track2=\ref[S];track=\ref[src]'><span class='name'>[name]</span></a> <span class='message'>[message_a]</span></span></i>"
S.show_message(renderedAI, 2)
else
S.show_message(rendered, 2)
else if (S.binarycheck())
if(istype(S , /mob/living/silicon/ai))
var/renderedAI = "<i><span class='game say'>Robotic Talk, <a href='byond://?src=\ref[S];track2=\ref[S];track=\ref[src]'><span class='name'>[name]</span></a> <span class='message'>[message_a]</span></span></i>"
S.show_message(renderedAI, 2)
else
S.show_message(rendered, 2)
var/list/listening = hearers(1, src)
listening -= src
listening += src
var/list/heard = list()
for (var/mob/M in listening)
if(!istype(M, /mob/living/silicon) && !M.robot_talk_understand)
heard += M
if (length(heard))
var/message_b
message_b = "beep beep beep"
message_b = say_quote(message_b)
message_b = "<i>[message_b]</i>"
rendered = "<i><span class='game say'><span class='name'>[voice_name]</span> <span class='message'>[message_b]</span></span></i>"
for (var/mob/M in heard)
M.show_message(rendered, 2)
message = say_quote(message)
rendered = "<i><span class='game say'>Robotic Talk, <span class='name'>[name]</span> <span class='message'>[message_a]</span></span></i>"
for (var/mob/M in dead_mob_list)
if(!istype(M,/mob/new_player) && !istype(M,/mob/living/carbon/brain)) //No meta-evesdropping
M.show_message(rendered, 2)