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Polaris/code/modules/reagents/reagent_containers/food/drinks.dm

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////////////////////////////////////////////////////////////////////////////////
/// Drinks.
////////////////////////////////////////////////////////////////////////////////
/obj/item/weapon/reagent_containers/food/drinks
name = "drink"
desc = "yummy"
icon = 'icons/obj/drinks.dmi'
icon_state = null
flags = FPRINT | TABLEPASS | OPENCONTAINER
var/gulp_size = 5 //This is now officially broken ... need to think of a nice way to fix it.
possible_transfer_amounts = list(5,10,25)
volume = 50
on_reagent_change()
if (gulp_size < 5) gulp_size = 5
else gulp_size = max(round(reagents.total_volume / 5), 5)
attack_self(mob/user as mob)
return
attack(mob/M as mob, mob/user as mob, def_zone)
var/datum/reagents/R = src.reagents
var/fillevel = gulp_size
if(!R.total_volume || !R)
user << "\red None of [src] left, oh no!"
return 0
if(M == user)
M << "\blue You swallow a gulp of [src]."
if(reagents.total_volume)
reagents.reaction(M, INGEST)
spawn(5)
reagents.trans_to(M, gulp_size)
playsound(M.loc,'sound/items/drink.ogg', rand(10,50), 1)
return 1
else if( istype(M, /mob/living/carbon/human) )
for(var/mob/O in viewers(world.view, user))
O.show_message("\red [user] attempts to feed [M] [src].", 1)
if(!do_mob(user, M)) return
for(var/mob/O in viewers(world.view, user))
O.show_message("\red [user] feeds [M] [src].", 1)
M.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been fed [src.name] by [user.name] ([user.ckey]) Reagents: [reagentlist(src)]</font>")
user.attack_log += text("\[[time_stamp()]\] <font color='red'>Fed [M.name] by [M.name] ([M.ckey]) Reagents: [reagentlist(src)]</font>")
log_attack("[user.name] ([user.ckey]) fed [M.name] ([M.ckey]) with [src.name] Reagents: [reagentlist(src)] (INTENT: [uppertext(user.a_intent)]) (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[user.x];Y=[user.y];Z=[user.z]'>JMP</a>)")
if(reagents.total_volume)
reagents.reaction(M, INGEST)
spawn(5)
reagents.trans_to(M, gulp_size)
if(isrobot(user)) //Cyborg modules that include drinks automatically refill themselves, but drain the borg's cell
var/mob/living/silicon/robot/bro = user
bro.cell.use(30)
var/refill = R.get_master_reagent_id()
spawn(600)
R.add_reagent(refill, fillevel)
playsound(M.loc,'sound/items/drink.ogg', rand(10,50), 1)
return 1
return 0
afterattack(obj/target, mob/user, proximity)
if(!proximity) return
if(istype(target, /obj/structure/reagent_dispensers)) //A dispenser. Transfer FROM it TO us.
if(!target.reagents.total_volume)
user << "\red [target] is empty."
return
if(reagents.total_volume >= reagents.maximum_volume)
user << "\red [src] is full."
return
var/trans = target.reagents.trans_to(src, target:amount_per_transfer_from_this)
user << "\blue You fill [src] with [trans] units of the contents of [target]."
else if(target.is_open_container()) //Something like a glass. Player probably wants to transfer TO it.
if(!reagents.total_volume)
user << "\red [src] is empty."
return
if(target.reagents.total_volume >= target.reagents.maximum_volume)
user << "\red [target] is full."
return
var/datum/reagent/refill
var/datum/reagent/refillName
if(isrobot(user))
refill = reagents.get_master_reagent_id()
refillName = reagents.get_master_reagent_name()
var/trans = src.reagents.trans_to(target, amount_per_transfer_from_this)
user << "\blue You transfer [trans] units of the solution to [target]."
if(isrobot(user)) //Cyborg modules that include drinks automatically refill themselves, but drain the borg's cell
var/mob/living/silicon/robot/bro = user
var/chargeAmount = max(30,4*trans)
bro.cell.use(chargeAmount)
user << "Now synthesizing [trans] units of [refillName]..."
spawn(300)
reagents.add_reagent(refill, trans)
user << "Cyborg [src] refilled."
return
examine()
set src in view()
..()
if (!(usr in range(0)) && usr!=src.loc) return
if(!reagents || reagents.total_volume==0)
usr << "\blue \The [src] is empty!"
else if (reagents.total_volume<=src.volume/4)
usr << "\blue \The [src] is almost empty!"
else if (reagents.total_volume<=src.volume*0.66)
usr << "\blue \The [src] is half full!"
else if (reagents.total_volume<=src.volume*0.90)
usr << "\blue \The [src] is almost full!"
else
usr << "\blue \The [src] is full!"
////////////////////////////////////////////////////////////////////////////////
/// Drinks. END
////////////////////////////////////////////////////////////////////////////////
/obj/item/weapon/reagent_containers/food/drinks/golden_cup
desc = "A golden cup"
name = "golden cup"
icon_state = "golden_cup"
item_state = "" //nope :(
w_class = 4
force = 14
throwforce = 10
amount_per_transfer_from_this = 20
possible_transfer_amounts = null
volume = 150
flags = FPRINT | CONDUCT | TABLEPASS | OPENCONTAINER
/obj/item/weapon/reagent_containers/food/drinks/golden_cup/tournament_26_06_2011
desc = "A golden cup. It will be presented to a winner of tournament 26 june and name of the winner will be graved on it."
///////////////////////////////////////////////Drinks
//Notes by Darem: Drinks are simply containers that start preloaded. Unlike condiments, the contents can be ingested directly
// rather then having to add it to something else first. They should only contain liquids. They have a default container size of 50.
// Formatting is the same as food.
/obj/item/weapon/reagent_containers/food/drinks/milk
name = "Space Milk"
desc = "It's milk. White and nutritious goodness!"
icon_state = "milk"
item_state = "carton"
New()
..()
reagents.add_reagent("milk", 50)
src.pixel_x = rand(-10.0, 10)
src.pixel_y = rand(-10.0, 10)
/obj/item/weapon/reagent_containers/food/drinks/flour
name = "flour sack"
desc = "A big bag of flour. Good for baking!"
icon = 'icons/obj/food.dmi'
icon_state = "flour"
item_state = "flour"
New()
..()
reagents.add_reagent("flour", 30)
src.pixel_x = rand(-10.0, 10)
src.pixel_y = rand(-10.0, 10)
/obj/item/weapon/reagent_containers/food/drinks/soymilk
name = "SoyMilk"
desc = "It's soy milk. White and nutritious goodness!"
icon_state = "soymilk"
item_state = "carton"
New()
..()
reagents.add_reagent("soymilk", 50)
src.pixel_x = rand(-10.0, 10)
src.pixel_y = rand(-10.0, 10)
/obj/item/weapon/reagent_containers/food/drinks/coffee
name = "Robust Coffee"
desc = "Careful, the beverage you're about to enjoy is extremely hot."
icon_state = "coffee"
New()
..()
reagents.add_reagent("coffee", 30)
src.pixel_x = rand(-10.0, 10)
src.pixel_y = rand(-10.0, 10)
/obj/item/weapon/reagent_containers/food/drinks/tea
name = "Duke Purple Tea"
desc = "An insult to Duke Purple is an insult to the Space Queen! Any proper gentleman will fight you, if you sully this tea."
icon_state = "teacup"
item_state = "coffee"
New()
..()
reagents.add_reagent("tea", 30)
src.pixel_x = rand(-10.0, 10)
src.pixel_y = rand(-10.0, 10)
/obj/item/weapon/reagent_containers/food/drinks/ice
name = "Ice Cup"
desc = "Careful, cold ice, do not chew."
icon_state = "coffee"
New()
..()
reagents.add_reagent("ice", 30)
src.pixel_x = rand(-10.0, 10)
src.pixel_y = rand(-10.0, 10)
/obj/item/weapon/reagent_containers/food/drinks/h_chocolate
name = "Dutch Hot Coco"
desc = "Made in Space South America."
icon_state = "hot_coco"
item_state = "coffee"
New()
..()
reagents.add_reagent("hot_coco", 30)
src.pixel_x = rand(-10.0, 10)
src.pixel_y = rand(-10.0, 10)
/obj/item/weapon/reagent_containers/food/drinks/dry_ramen
name = "Cup Ramen"
desc = "Just add 10ml water, self heats! A taste that reminds you of your school years."
icon_state = "ramen"
New()
..()
reagents.add_reagent("dry_ramen", 30)
src.pixel_x = rand(-10.0, 10)
src.pixel_y = rand(-10.0, 10)
/obj/item/weapon/reagent_containers/food/drinks/cola
name = "Space Cola"
desc = "Cola. in space."
icon_state = "cola"
New()
..()
reagents.add_reagent("cola", 30)
src.pixel_x = rand(-10.0, 10)
src.pixel_y = rand(-10.0, 10)
/obj/item/weapon/reagent_containers/food/drinks/waterbottle
name = "Bottled Water"
desc = "Introduced to the vending machines on health nut protest, taste fresh, pure glacial* water! *Note: Might be tapwater."
icon_state = "waterbottle"
New()
..()
reagents.add_reagent("water", 30)
src.pixel_x = rand(-10.0, 10)
src.pixel_y = rand(-10.0, 10)
/obj/item/weapon/reagent_containers/food/drinks/beer
name = "Space Beer"
desc = "Beer. In space."
icon_state = "beer"
New()
..()
reagents.add_reagent("beer", 30)
src.pixel_x = rand(-10.0, 10)
src.pixel_y = rand(-10.0, 10)
/obj/item/weapon/reagent_containers/food/drinks/ale
name = "Magm-Ale"
desc = "A true dorf's drink of choice."
icon_state = "alebottle"
item_state = "beer"
New()
..()
reagents.add_reagent("ale", 30)
src.pixel_x = rand(-10.0, 10)
src.pixel_y = rand(-10.0, 10)
/obj/item/weapon/reagent_containers/food/drinks/space_mountain_wind
name = "Space Mountain Wind"
desc = "Blows right through you like a space wind."
icon_state = "space_mountain_wind"
New()
..()
reagents.add_reagent("spacemountainwind", 30)
src.pixel_x = rand(-10.0, 10)
src.pixel_y = rand(-10.0, 10)
/obj/item/weapon/reagent_containers/food/drinks/thirteenloko
name = "Thirteen Loko"
desc = "The CMO has advised crew members that consumption of Thirteen Loko may result in seizures, blindness, drunkeness, or even death. Please Drink Responsably."
icon_state = "thirteen_loko"
New()
..()
reagents.add_reagent("thirteenloko", 30)
src.pixel_x = rand(-10.0, 10)
src.pixel_y = rand(-10.0, 10)
/obj/item/weapon/reagent_containers/food/drinks/dr_gibb
name = "Dr. Gibb"
desc = "A delicious mixture of 42 different flavors."
icon_state = "dr_gibb"
New()
..()
reagents.add_reagent("dr_gibb", 30)
src.pixel_x = rand(-10.0, 10)
src.pixel_y = rand(-10.0, 10)
/obj/item/weapon/reagent_containers/food/drinks/starkist
name = "Star-kist"
desc = "The taste of a star in liquid form. And, a bit of tuna...?"
icon_state = "starkist"
New()
..()
reagents.add_reagent("cola", 15)
reagents.add_reagent("orangejuice", 15)
src.pixel_x = rand(-10.0, 10)
src.pixel_y = rand(-10.0, 10)
/obj/item/weapon/reagent_containers/food/drinks/space_up
name = "Space-Up"
desc = "Tastes like a hull breach in your mouth."
icon_state = "space-up"
New()
..()
reagents.add_reagent("space_up", 30)
src.pixel_x = rand(-10.0, 10)
src.pixel_y = rand(-10.0, 10)
/obj/item/weapon/reagent_containers/food/drinks/lemon_lime
name = "Lemon-Lime"
desc = "You wanted ORANGE. It gave you Lemon Lime."
icon_state = "lemon-lime"
New()
..()
reagents.add_reagent("lemon_lime", 30)
src.pixel_x = rand(-10.0, 10)
src.pixel_y = rand(-10.0, 10)
/obj/item/weapon/reagent_containers/food/drinks/iced_tea
name = "Vrisk Serket Iced Tea"
desc = "That sweet, refreshing southern earthy flavor. That's where it's from, right? South Earth? Whatever!!!!!!!!"
icon_state = "ice_tea_can"
New()
..()
reagents.add_reagent("icetea", 30)
src.pixel_x = rand(-10.0, 10)
src.pixel_y = rand(-10.0, 10)
/obj/item/weapon/reagent_containers/food/drinks/grape_juice
name = "Grapel Juice"
desc = "500 pages of rules of how to appropriately enter into a combat with this juice!"
icon_state = "purple_can"
New()
..()
reagents.add_reagent("grapejuice", 30)
src.pixel_x = rand(-10.0, 10)
src.pixel_y = rand(-10.0, 10)
/obj/item/weapon/reagent_containers/food/drinks/sillycup
name = "Paper Cup"
desc = "A paper water cup."
icon_state = "water_cup_e"
possible_transfer_amounts = null
volume = 10
New()
..()
src.pixel_x = rand(-10.0, 10)
src.pixel_y = rand(-10.0, 10)
on_reagent_change()
if(reagents.total_volume)
icon_state = "water_cup"
else
icon_state = "water_cup_e"
/obj/item/weapon/reagent_containers/food/drinks/tonic
name = "T-Borg's Tonic Water"
desc = "Quinine tastes funny, but at least it'll keep that Space Malaria away."
icon_state = "tonic"
New()
..()
reagents.add_reagent("tonic", 50)
/obj/item/weapon/reagent_containers/food/drinks/sodawater
name = "Soda Water"
desc = "A can of soda water. Why not make a scotch and soda?"
icon_state = "sodawater"
New()
..()
reagents.add_reagent("sodawater", 50)
//////////////////////////drinkingglass and shaker//
//Note by Darem: This code handles the mixing of drinks. New drinks go in three places: In Chemistry-Reagents.dm (for the drink
// itself), in Chemistry-Recipes.dm (for the reaction that changes the components into the drink), and here (for the drinking glass
// icon states.
/obj/item/weapon/reagent_containers/food/drinks/shaker
name = "Shaker"
desc = "A metal shaker to mix drinks in."
icon_state = "shaker"
amount_per_transfer_from_this = 10
volume = 100
/obj/item/weapon/reagent_containers/food/drinks/flask
name = "Captain's Flask"
desc = "A metal flask belonging to the captain"
icon_state = "flask"
volume = 60
/obj/item/weapon/reagent_containers/food/drinks/flask/detflask
name = "Detective's Flask"
desc = "A metal flask with a leather band and golden badge belonging to the detective."
icon_state = "detflask"
volume = 60
/obj/item/weapon/reagent_containers/food/drinks/flask/barflask
name = "flask"
desc = "For those who can't be bothered to hang out at the bar to drink."
icon_state = "barflask"
volume = 60
/obj/item/weapon/reagent_containers/food/drinks/flask/vacuumflask
name = "vacuum flask"
desc = "Keeping your drinks at the perfect temperature since 2321."
icon_state = "vacuumflask"
volume = 60
/obj/item/weapon/reagent_containers/food/drinks/britcup
name = "cup"
desc = "A cup with the british flag emblazoned on it."
icon_state = "britcup"
volume = 30