Files
Polaris/code/modules/assembly/holder.dm
ShadowLarkens 54a8a5823d Saycode Overhaul -- Multilingualism (#6956)
* Port ParadiseSS13/Paradise#2100 - Saycode refactor

* Removed unused old carbon slimes code

* Port ParadiseSS13/Paradise#5099 - Saycode part 2

* Ported ParadiseSS13/Paradise#7170's /datum/browser Check Known Languages

* Port ParadiseSS13/Paradise#9240 - Get rid of alt_name in favor of GetAltName()

* Port ParadiseSS13/Paradise#10330 - You can now use multiple languages in one message

* Addressed Atermonera's review.

Translators now print the full message if they find any languages within the
message that the user doesn't understand, minus languages it cannot translate.

Additionally, the combine_message proc has been significantly simplified
by eliminating an ugly tree structure with the help of a little helper
proc.

The removal of the extra span inside each piece doesn't seem to have
visually changed the messages in any other way than changing where the
wordwrap happens, strangely enough. Must be something in IE's code being
picky about invisible elements. On the bright side, it splits *later*
than it did before, thus reducing the lines a message will take up by a
tiny amount.

Also, a bunch of things now have the 'filter_say' class from
PolarisSS13/Polaris#6998. Since span classes with no definition are
totally valid and just don't do anything, this PR does **not** depend on
that PR being merged first.

* Always gotta be one
2020-04-20 01:11:53 -07:00

220 lines
6.2 KiB
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/obj/item/device/assembly_holder
name = "Assembly"
icon = 'icons/obj/assemblies/new_assemblies.dmi'
icon_state = "holder"
item_state = "assembly"
flags = PROXMOVE
throwforce = 5
w_class = ITEMSIZE_SMALL
throw_speed = 3
throw_range = 10
var/secured = 0
var/obj/item/device/assembly/a_left = null
var/obj/item/device/assembly/a_right = null
var/obj/special_assembly = null
/obj/item/device/assembly_holder/proc/attach(var/obj/item/device/assembly/D, var/obj/item/device/assembly/D2, var/mob/user)
if(!D || !D2)
return FALSE
if(!istype(D) || !istype(D2))
return FALSE
if(D.secured || D2.secured)
return FALSE
if(user)
user.remove_from_mob(D)
user.remove_from_mob(D2)
D.holder = src
D2.holder = src
D.forceMove(src)
D2.forceMove(src)
a_left = D
a_right = D2
name = "[D.name]-[D2.name] assembly"
update_icon()
user.put_in_hands(src)
return TRUE
/obj/item/device/assembly_holder/proc/detached()
return
/obj/item/device/assembly_holder/update_icon()
cut_overlays()
if(a_left)
add_overlay("[a_left.icon_state]_left")
for(var/O in a_left.attached_overlays)
add_overlay("[O]_l")
if(a_right)
add_overlay("[a_right.icon_state]_right")
for(var/O in a_right.attached_overlays)
add_overlay("[O]_r")
if(master)
master.update_icon()
/obj/item/device/assembly_holder/examine(mob/user)
..(user)
if ((in_range(src, user) || src.loc == user))
if (src.secured)
to_chat(user, "\The [src] is ready!")
else
to_chat(user, "\The [src] can be attached!")
/obj/item/device/assembly_holder/HasProximity(atom/movable/AM as mob|obj)
if(a_left)
a_left.HasProximity(AM)
if(a_right)
a_right.HasProximity(AM)
/obj/item/device/assembly_holder/Crossed(atom/movable/AM as mob|obj)
if(AM.is_incorporeal())
return
if(a_left)
a_left.Crossed(AM)
if(a_right)
a_right.Crossed(AM)
/obj/item/device/assembly_holder/on_found(mob/finder as mob)
if(a_left)
a_left.on_found(finder)
if(a_right)
a_right.on_found(finder)
/obj/item/device/assembly_holder/Move()
..()
if(a_left && a_right)
a_left.holder_movement()
a_right.holder_movement()
/obj/item/device/assembly_holder/attack_hand()//Perhapse this should be a holder_pickup proc instead, can add if needbe I guess
if(a_left && a_right)
a_left.holder_movement()
a_right.holder_movement()
..()
/obj/item/device/assembly_holder/attackby(var/obj/item/weapon/W, var/mob/user)
if(W.is_screwdriver())
if(!a_left || !a_right)
to_chat(user, "<span class='warning'> BUG:Assembly part missing, please report this!</span>")
return
a_left.toggle_secure()
a_right.toggle_secure()
secured = !secured
if(secured)
to_chat(user, "<span class='notice'>\The [src] is ready!</span>")
else
to_chat(user, "<span class='notice'>\The [src] can now be taken apart!</span>")
update_icon()
return
else
..()
/obj/item/device/assembly_holder/attack_self(var/mob/user)
src.add_fingerprint(user)
if(src.secured)
if(!a_left || !a_right)
to_chat(user, "<span class='warning'> BUG:Assembly part missing, please report this!</span>")
return
if(istype(a_left,a_right.type))//If they are the same type it causes issues due to window code
switch(alert("Which side would you like to use?",,"Left","Right"))
if("Left") a_left.attack_self(user)
if("Right") a_right.attack_self(user)
return
else
if(!istype(a_left,/obj/item/device/assembly/igniter))
a_left.attack_self(user)
if(!istype(a_right,/obj/item/device/assembly/igniter))
a_right.attack_self(user)
else
var/turf/T = get_turf(src)
if(!T)
return 0
if(a_left)
a_left.holder = null
a_left.forceMove(T)
if(a_right)
a_right.holder = null
a_right.forceMove(T)
qdel(src)
/obj/item/device/assembly_holder/proc/process_activation(var/obj/D, var/normal = 1)
if(!D)
return 0
if(!secured)
visible_message("[bicon(src)] *beep* *beep*", "*beep* *beep*")
if((normal) && (a_right) && (a_left))
if(a_right != D)
a_right.pulsed(0)
if(a_left != D)
a_left.pulsed(0)
if(master)
master.receive_signal()
return 1
/obj/item/device/assembly_holder/hear_talk(mob/M, list/message_pieces, verb)
if(a_right)
a_right.hear_talk(M, message_pieces, verb)
if(a_left)
a_left.hear_talk(M, message_pieces, verb)
/obj/item/device/assembly_holder/timer_igniter
name = "timer-igniter assembly"
/obj/item/device/assembly_holder/timer_igniter/New()
..()
var/obj/item/device/assembly/igniter/ign = new(src)
ign.secured = 1
ign.holder = src
var/obj/item/device/assembly/timer/tmr = new(src)
tmr.time = 5
tmr.secured = 1
tmr.holder = src
a_left = tmr
a_right = ign
secured = 1
update_icon()
name = initial(name) + " ([tmr.time] secs)"
loc.verbs += /obj/item/device/assembly_holder/timer_igniter/verb/configure
/obj/item/device/assembly_holder/timer_igniter/detached()
loc.verbs -= /obj/item/device/assembly_holder/timer_igniter/verb/configure
..()
/obj/item/device/assembly_holder/timer_igniter/verb/configure()
set name = "Set Timer"
set category = "Object"
set src in usr
if ( !(usr.stat || usr.restrained()) )
var/obj/item/device/assembly_holder/holder
if(istype(src,/obj/item/weapon/grenade/chem_grenade))
var/obj/item/weapon/grenade/chem_grenade/gren = src
holder=gren.detonator
var/obj/item/device/assembly/timer/tmr = holder.a_left
if(!istype(tmr,/obj/item/device/assembly/timer))
tmr = holder.a_right
if(!istype(tmr,/obj/item/device/assembly/timer))
to_chat(usr, "<span class='notice'>This detonator has no timer.</span>")
return
if(tmr.timing)
to_chat(usr, "<span class='notice'>Clock is ticking already.</span>")
else
var/ntime = input("Enter desired time in seconds", "Time", "5") as num
if (ntime>0 && ntime<1000)
tmr.time = ntime
name = initial(name) + "([tmr.time] secs)"
to_chat(usr, "<span class='notice'>Timer set to [tmr.time] seconds.</span>")
else
to_chat(usr, "<span class='notice'>Timer can't be [ntime<=0?"negative":"more than 1000 seconds"].</span>")
else
to_chat(usr, "<span class='notice'>You cannot do this while [usr.stat?"unconscious/dead":"restrained"].</span>")