Files
Polaris/code/modules/mob/language/language.dm
ShadowLarkens 54a8a5823d Saycode Overhaul -- Multilingualism (#6956)
* Port ParadiseSS13/Paradise#2100 - Saycode refactor

* Removed unused old carbon slimes code

* Port ParadiseSS13/Paradise#5099 - Saycode part 2

* Ported ParadiseSS13/Paradise#7170's /datum/browser Check Known Languages

* Port ParadiseSS13/Paradise#9240 - Get rid of alt_name in favor of GetAltName()

* Port ParadiseSS13/Paradise#10330 - You can now use multiple languages in one message

* Addressed Atermonera's review.

Translators now print the full message if they find any languages within the
message that the user doesn't understand, minus languages it cannot translate.

Additionally, the combine_message proc has been significantly simplified
by eliminating an ugly tree structure with the help of a little helper
proc.

The removal of the extra span inside each piece doesn't seem to have
visually changed the messages in any other way than changing where the
wordwrap happens, strangely enough. Must be something in IE's code being
picky about invisible elements. On the bright side, it splits *later*
than it did before, thus reducing the lines a message will take up by a
tiny amount.

Also, a bunch of things now have the 'filter_say' class from
PolarisSS13/Polaris#6998. Since span classes with no definition are
totally valid and just don't do anything, this PR does **not** depend on
that PR being merged first.

* Always gotta be one
2020-04-20 01:11:53 -07:00

290 lines
10 KiB
Plaintext

#define SCRAMBLE_CACHE_LEN 20
/*
Datum based languages. Easily editable and modular.
*/
/datum/language
var/name = "an unknown language" // Fluff name of language if any.
var/desc = "A language." // Short description for 'Check Languages'.
var/speech_verb = "says" // 'says', 'hisses', 'farts'.
var/ask_verb = "asks" // Used when sentence ends in a ?
var/exclaim_verb = "exclaims" // Used when sentence ends in a !
var/whisper_verb // Optional. When not specified speech_verb + quietly/softly is used instead.
var/signlang_verb = list("signs", "gestures") // list of emotes that might be displayed if this language has NONVERBAL or SIGNLANG flags
var/colour = "body" // CSS style to use for strings in this language.
var/key = "x" // Character used to speak in language eg. :o for Unathi.
var/flags = 0 // Various language flags.
var/native // If set, non-native speakers will have trouble speaking.
var/list/syllables // Used when scrambling text for a non-speaker.
var/list/space_chance = 55 // Likelihood of getting a space in the random scramble string
var/machine_understands = 1 // Whether machines can parse and understand this language
var/list/partial_understanding // List of languages that can /somehwat/ understand it, format is: name = chance of understanding a word
/datum/language/proc/get_random_name(var/gender, name_count=2, syllable_count=4, syllable_divisor=2)
if(!syllables || !syllables.len)
if(gender==FEMALE)
return capitalize(pick(first_names_female)) + " " + capitalize(pick(last_names))
else
return capitalize(pick(first_names_male)) + " " + capitalize(pick(last_names))
var/full_name = ""
var/new_name = ""
for(var/i = 0;i<name_count;i++)
new_name = ""
for(var/x = rand(FLOOR(syllable_count/syllable_divisor, 1),syllable_count);x>0;x--)
new_name += pick(syllables)
full_name += " [capitalize(lowertext(new_name))]"
return "[trim(full_name)]"
/datum/language
var/list/scramble_cache = list()
/datum/language/proc/scramble(var/input, var/list/known_languages)
var/understand_chance = 0
for(var/datum/language/L in known_languages)
if(partial_understanding && partial_understanding[L.name])
understand_chance += partial_understanding[L.name]
if(L.partial_understanding && L.partial_understanding[name])
understand_chance += L.partial_understanding[name] * 0.5
var/scrambled_text = ""
var/list/words = splittext(input, " ")
for(var/w in words)
if(prob(understand_chance))
scrambled_text += " [w] "
else
var/nword = scramble_word(w)
var/ending = copytext(scrambled_text, length(scrambled_text)-1)
if(findtext(ending,"."))
nword = capitalize(nword)
else if(findtext(ending,"!"))
nword = capitalize(nword)
else if(findtext(ending,"?"))
nword = capitalize(nword)
scrambled_text += nword
scrambled_text = replacetext(scrambled_text," "," ")
scrambled_text = capitalize(scrambled_text)
scrambled_text = trim(scrambled_text)
var/ending = copytext(scrambled_text, length(scrambled_text))
if(ending == ".")
scrambled_text = copytext(scrambled_text,1,length(scrambled_text)-1)
var/input_ending = copytext(input, length(input))
if(input_ending in list("!","?","."))
scrambled_text += input_ending
return scrambled_text
/datum/language/proc/scramble_word(var/input)
if(!syllables || !syllables.len)
return stars(input)
// If the input is cached already, move it to the end of the cache and return it
if(input in scramble_cache)
var/n = scramble_cache[input]
scramble_cache -= input
scramble_cache[input] = n
return n
var/input_size = length(input)
var/scrambled_text = ""
var/capitalize = 0
while(length(scrambled_text) < input_size)
var/next = pick(syllables)
if(capitalize)
next = capitalize(next)
capitalize = 0
scrambled_text += next
var/chance = rand(100)
if(chance <= 5)
scrambled_text += ". "
capitalize = 1
else if(chance > 5 && chance <= space_chance)
scrambled_text += " "
// Add it to cache, cutting old entries if the list is too long
scramble_cache[input] = scrambled_text
if(scramble_cache.len > SCRAMBLE_CACHE_LEN)
scramble_cache.Cut(1, scramble_cache.len-SCRAMBLE_CACHE_LEN-1)
return scrambled_text
/datum/language/proc/format_message(message, verb)
return "<span class='message'><span class='[colour]'>[message]</span></span>"
/datum/language/proc/format_message_plain(message, verb)
return "[capitalize(message)]"
/datum/language/proc/format_message_radio(message, verb)
return "<span class='[colour]'>[capitalize(message)]</span>"
/datum/language/proc/get_talkinto_msg_range(message)
// if you yell, you'll be heard from two tiles over instead of one
return (copytext(message, length(message)) == "!") ? 2 : 1
/datum/language/proc/broadcast(var/mob/living/speaker,var/message,var/speaker_mask)
log_say("(HIVE) [message]", speaker)
if(!speaker_mask) speaker_mask = speaker.name
message = "[get_spoken_verb(message)], \"[format_message(message, get_spoken_verb(message))]\""
for(var/mob/player in player_list)
player.hear_broadcast(src, speaker, speaker_mask, message)
/mob/proc/hear_broadcast(var/datum/language/language, var/mob/speaker, var/speaker_name, var/message)
if((language in languages) && language.check_special_condition(src))
var/msg = "<i><span class='game say'>[language.name], <span class='name'>[speaker_name]</span> [message]</span></i>"
to_chat(src,msg)
/mob/new_player/hear_broadcast(var/datum/language/language, var/mob/speaker, var/speaker_name, var/message)
return
/mob/observer/dead/hear_broadcast(var/datum/language/language, var/mob/speaker, var/speaker_name, var/message)
if(speaker.name == speaker_name || antagHUD)
to_chat(src, "<i><span class='game say'>[language.name], <span class='name'>[speaker_name]</span> ([ghost_follow_link(speaker, src)]) [message]</span></i>")
else
to_chat(src, "<i><span class='game say'>[language.name], <span class='name'>[speaker_name]</span> [message]</span></i>")
/datum/language/proc/check_special_condition(var/mob/other)
return 1
/datum/language/proc/get_spoken_verb(var/msg_end)
switch(msg_end)
if("!")
return exclaim_verb
if("?")
return ask_verb
return speech_verb
/datum/language/proc/can_speak_special(var/mob/speaker)
. = TRUE
if(name != "Noise") // Audible Emotes
if(ishuman(speaker))
var/mob/living/carbon/human/H = speaker
if(H.species.has_organ[O_VOICE] && !(flags & SIGNLANG) && !(flags & NONVERBAL)) // Does the species need a voicebox? Is the language even spoken?
var/obj/item/organ/internal/voicebox/vocal = H.internal_organs_by_name[O_VOICE]
if(!vocal || vocal.is_broken() || vocal.mute)
return FALSE
if(src.name in H.species.assisted_langs)
. = FALSE
var/obj/item/organ/internal/voicebox/vox = locate() in H.internal_organs // Only voiceboxes for now. Maybe someday it'll include other organs, but I'm not that clever
if(vox)
if(!vox.is_broken() && (src in vox.assists_languages))
. = TRUE
// Language handling.
/mob/proc/add_language(var/language)
var/datum/language/new_language = GLOB.all_languages[language]
if(!istype(new_language) || (new_language in languages))
return 0
languages.Add(new_language)
return 1
/mob/proc/remove_language(var/rem_language)
var/datum/language/L = GLOB.all_languages[rem_language]
. = (L in languages)
languages.Remove(L)
/mob/living/remove_language(rem_language)
var/datum/language/L = GLOB.all_languages[rem_language]
if(default_language == L)
default_language = null
return ..()
// Can we speak this language, as opposed to just understanding it?
/mob/proc/can_speak(datum/language/speaking)
//Prevents someone from speaking a null language.
if(!speaking)
log_debug("[src] attempted to speak a null language.")
return 0
if(speaking == GLOB.all_languages["Noise"])
return 1
if (only_species_language && speaking != GLOB.all_languages[species_language])
return 0
if(speaking.can_speak_special(src))
if(universal_speak)
return 1
if(speaking && (speaking.flags & INNATE))
return 1
if(speaking in src.languages)
return 1
return 0
/mob/proc/get_language_prefix()
if(client && client.prefs.language_prefixes && client.prefs.language_prefixes.len)
return client.prefs.language_prefixes[1]
return config.language_prefixes[1]
/mob/proc/is_language_prefix(var/prefix)
if(client && client.prefs.language_prefixes && client.prefs.language_prefixes.len)
return prefix in client.prefs.language_prefixes
return prefix in config.language_prefixes
//TBD
/mob/proc/check_lang_data()
. = ""
for(var/datum/language/L in languages)
if(!(L.flags & NONGLOBAL))
. += "<b>[L.name] ([get_language_prefix()][L.key])</b><br/>[L.desc]<br/><br/>"
/mob/living/check_lang_data()
. = ""
if(default_language)
. += "Current default language: [default_language] - <a href='byond://?src=\ref[src];default_lang=reset'>reset</a><br/><br/>"
for(var/datum/language/L in languages)
if(!(L.flags & NONGLOBAL))
if(L == default_language)
. += "<b>[L.name] ([get_language_prefix()][L.key])</b> - default - <a href='byond://?src=\ref[src];default_lang=reset'>reset</a><br/>[L.desc]<br/><br/>"
else if (can_speak(L))
. += "<b>[L.name] ([get_language_prefix()][L.key])</b> - <a href='byond://?src=\ref[src];default_lang=\ref[L]'>set default</a><br/>[L.desc]<br/><br/>"
else
. += "<b>[L.name] ([get_language_prefix()][L.key])</b> - cannot speak!<br/>[L.desc]<br/><br/>"
/mob/verb/check_languages()
set name = "Check Known Languages"
set category = "IC"
set src = usr
var/datum/browser/popup = new(src, "checklanguage", "Known Languages", 420, 470)
popup.set_content(check_lang_data())
popup.open()
/mob/living/Topic(href, href_list)
if(href_list["default_lang"])
if(href_list["default_lang"] == "reset")
if (species_language)
set_default_language(GLOB.all_languages[species_language])
else
set_default_language(null)
else
var/datum/language/L = locate(href_list["default_lang"])
if(L && (L in languages))
set_default_language(L)
check_languages()
return 1
else
return ..()
/proc/transfer_languages(var/mob/source, var/mob/target, var/except_flags)
for(var/datum/language/L in source.languages)
if(L.flags & except_flags)
continue
target.add_language(L.name)
#undef SCRAMBLE_CACHE_LEN