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#Respawn_character() now properly respawns aliens and monkeys if specified to do so. #Added more options in admin quick panel (for players) to get, send, check if traitor, narrate, and subtle message mob. #Admins can now click an X by admin name, in asay, to jump to that admin. Makes things easier. #Moved admin transform verbs into fun tab. #Removed boom boom shake the room since not even hosts are allowed to use it. #Pierrot's throat now has a 35% chance of being cured by eating bananas. Up from 5. #Fixed AI cards. #ed209 and Beepsky now properly figure in deafness when speaking. Doesn't affect voice files. #Fixed Syndicate PDA not triggering door. #Aliens can no longer magically crawl to the prison station and back. #Aliens can now quickly (5 seconds) break out of cuffs by resisting. No change to buckled. #Facehuggers will now properly set the alien_egg_flag if the target was infected or not. Curing the alien egg should also reset the flag. I think it will be best to get rid of the flag entirely in the future. #Added isalienadult(mob) proc to check for humanoid aliens. #Probably fixed death squad spawning. They pick by key now, instead of mob name. #Spawning xenos now uses the client match method so you can specify who you want to respawn if wanted. #Ninjas now tell admins what their set mission is. If given objectives by admin, it should report them at round end for certain rounds. #Spawning ninjas now uses the same method as respawn character (typing in key/ckey). #Added a ninjify admnin verb. Possible to right click. #Can now resize spiderOS window. #Misc fixes and adjustments. Minor map change to CentCom holding facility. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1685 316c924e-a436-60f5-8080-3fe189b3f50e
55 lines
966 B
Plaintext
55 lines
966 B
Plaintext
/obj/alien
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name = "alien thing"
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desc = "theres something alien about this"
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icon = 'alien.dmi'
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unacidable = 1 //Aliens won't ment their own.
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/obj/alien/egg
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desc = "It looks like a weird egg"
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name = "egg"
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icon_state = "egg"
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density = 0
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anchored = 0
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var/health = 100
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/obj/alien/head
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name = "severed head"
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desc = "a severed head..."
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icon_state = "weeds"
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density = 0
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anchored = 0
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/obj/alien/resin
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name = "resin"
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desc = "Looks like some kind of slimy growth."
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icon_state = "resin"
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density = 1
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opacity = 1
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anchored = 1
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var/health = 50
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var/mob/living/affecting = null
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/obj/alien/weeds
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name = "weeds"
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desc = "Weird purple weeds."
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icon_state = "weeds"
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anchored = 1
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density = 0
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var/health = 50
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/obj/alien/acid
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name = "acid"
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desc = "Burbling corrossive stuff. I wouldn't want to touch it."
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icon_state = "acid"
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density = 0
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opacity = 0
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anchored = 1
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var/obj/target
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var/ticks = 0 |