mirror of
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Freezer crates, freezer boxes, cryobags, and medical grippers now properly preserve organs, as well as organs attached to organs. Cleans up storage.dm slightly by removing loc setting with forceMove(), for the above to work.
581 lines
18 KiB
Plaintext
581 lines
18 KiB
Plaintext
/*
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* Everything derived from the common cardboard box.
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* Basically everything except the original is a kit (starts full).
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*
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* Contains:
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* Empty box, starter boxes (survival/engineer),
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* Latex glove and sterile mask boxes,
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* Syringe, beaker, dna injector boxes,
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* Blanks, flashbangs, and EMP grenade boxes,
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* Tracking and chemical implant boxes,
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* Prescription glasses and drinking glass boxes,
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* Condiment bottle and silly cup boxes,
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* Donkpocket and monkeycube boxes,
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* ID and security PDA cart boxes,
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* Handcuff, mousetrap, and pillbottle boxes,
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* Snap-pops and matchboxes,
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* Replacement light boxes.
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*
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* For syndicate call-ins see uplink_kits.dm
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*/
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/obj/item/weapon/storage/box
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name = "box"
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desc = "It's just an ordinary box."
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icon_state = "box"
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item_state = "syringe_kit"
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var/foldable = /obj/item/stack/material/cardboard // BubbleWrap - if set, can be folded (when empty) into a sheet of cardboard
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max_w_class = 2
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// BubbleWrap - A box can be folded up to make card
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/obj/item/weapon/storage/box/attack_self(mob/user as mob)
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if(..()) return
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//try to fold it.
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if ( contents.len )
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return
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if ( !ispath(src.foldable) )
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return
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var/found = 0
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// Close any open UI windows first
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for(var/mob/M in range(1))
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if (M.s_active == src)
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src.close(M)
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if ( M == user )
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found = 1
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if ( !found ) // User is too far away
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return
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// Now make the cardboard
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user << "<span class='notice'>You fold [src] flat.</span>"
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new src.foldable(get_turf(src))
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qdel(src)
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/obj/item/weapon/storage/box/survival/New()
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..()
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new /obj/item/clothing/mask/breath(src)
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new /obj/item/weapon/tank/emergency_oxygen(src)
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/obj/item/weapon/storage/box/engineer/New()
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..()
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new /obj/item/clothing/mask/breath(src)
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new /obj/item/weapon/tank/emergency_oxygen/engi(src)
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/obj/item/weapon/storage/box/gloves
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name = "box of latex gloves"
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desc = "Contains white gloves."
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icon_state = "latex"
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/obj/item/weapon/storage/box/gloves/New()
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..()
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for(var/i = 1 to 7)
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new /obj/item/clothing/gloves/latex(src)
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/obj/item/weapon/storage/box/masks
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name = "box of sterile masks"
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desc = "This box contains masks of sterility."
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icon_state = "sterile"
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/obj/item/weapon/storage/box/masks/New()
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..()
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for(var/i = 1 to 7)
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new /obj/item/clothing/mask/surgical(src)
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/obj/item/weapon/storage/box/syringes
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name = "box of syringes"
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desc = "A box full of syringes."
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icon_state = "syringe"
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/obj/item/weapon/storage/box/syringes/New()
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..()
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for(var/i = 1 to 7)
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new /obj/item/weapon/reagent_containers/syringe(src)
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/obj/item/weapon/storage/box/syringegun
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name = "box of syringe gun cartridges"
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desc = "A box full of compressed gas cartridges."
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icon_state = "syringe"
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/obj/item/weapon/storage/box/syringegun/New()
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..()
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for(var/i = 1 to 7)
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new /obj/item/weapon/syringe_cartridge(src)
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/obj/item/weapon/storage/box/beakers
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name = "box of beakers"
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icon_state = "beaker"
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/obj/item/weapon/storage/box/beakers/New()
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..()
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for(var/i = 1 to 7)
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new /obj/item/weapon/reagent_containers/glass/beaker(src)
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/obj/item/weapon/storage/box/injectors
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name = "box of DNA injectors"
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desc = "This box contains injectors it seems."
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/obj/item/weapon/storage/box/injectors/New()
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..()
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for(var/i = 1 to 3)
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new /obj/item/weapon/dnainjector/h2m(src)
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for(var/i = 1 to 3)
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new /obj/item/weapon/dnainjector/m2h(src)
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/obj/item/weapon/storage/box/blanks
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name = "box of blank shells"
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desc = "It has a picture of a gun and several warning symbols on the front."
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icon_state = "blankshot_box"
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item_state = "syringe_kit"
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/obj/item/weapon/storage/box/blanks/New()
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..()
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for(var/i = 1 to 7)
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new /obj/item/ammo_casing/shotgun/blank(src)
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/obj/item/weapon/storage/box/beanbags
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name = "box of beanbag shells"
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desc = "It has a picture of a gun and several warning symbols on the front.<br>WARNING: Live ammunition. Misuse may result in serious injury or death."
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icon_state = "beanshot_box"
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item_state = "syringe_kit"
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/obj/item/weapon/storage/box/beanbags/New()
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..()
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for(var/i = 1 to 7)
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new /obj/item/ammo_casing/shotgun/beanbag(src)
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/obj/item/weapon/storage/box/shotgunammo
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name = "box of shotgun slugs"
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desc = "It has a picture of a gun and several warning symbols on the front.<br>WARNING: Live ammunition. Misuse may result in serious injury or death."
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icon_state = "lethalshellshot_box"
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item_state = "syringe_kit"
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/obj/item/weapon/storage/box/shotgunammo/New()
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..()
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for(var/i = 1 to 7)
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new /obj/item/ammo_casing/shotgun(src)
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/obj/item/weapon/storage/box/shotgunshells
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name = "box of shotgun shells"
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desc = "It has a picture of a gun and several warning symbols on the front.<br>WARNING: Live ammunition. Misuse may result in serious injury or death."
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icon_state = "lethalslug_box"
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item_state = "syringe_kit"
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/obj/item/weapon/storage/box/shotgunshells/New()
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..()
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for(var/i = 1 to 7)
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new /obj/item/ammo_casing/shotgun/pellet(src)
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/obj/item/weapon/storage/box/flashshells
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name = "box of illumination shells"
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desc = "It has a picture of a gun and several warning symbols on the front.<br>WARNING: Live ammunition. Misuse may result in serious injury or death."
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icon_state = "illumshot_box"
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item_state = "syringe_kit"
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/obj/item/weapon/storage/box/flashshells/New()
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..()
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for(var/i = 1 to 7)
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new /obj/item/ammo_casing/shotgun/flash(src)
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/obj/item/weapon/storage/box/stunshells
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name = "box of stun shells"
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desc = "It has a picture of a gun and several warning symbols on the front.<br>WARNING: Live ammunition. Misuse may result in serious injury or death."
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icon_state = "stunshot_box"
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item_state = "syringe_kit"
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/obj/item/weapon/storage/box/stunshells/New()
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..()
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for(var/i = 1 to 7)
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new /obj/item/ammo_casing/shotgun/stunshell(src)
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/obj/item/weapon/storage/box/practiceshells
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name = "box of practice shells"
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desc = "It has a picture of a gun and several warning symbols on the front.<br>WARNING: Live ammunition. Misuse may result in serious injury or death."
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icon_state = "blankshot_box"
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item_state = "syringe_kit"
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/obj/item/weapon/storage/box/practiceshells/New()
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..()
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for(var/i = 1 to 7)
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new /obj/item/ammo_casing/shotgun/practice(src)
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/obj/item/weapon/storage/box/sniperammo
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name = "box of 14.5mm shells"
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desc = "It has a picture of a gun and several warning symbols on the front.<br>WARNING: Live ammunition. Misuse may result in serious injury or death."
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/obj/item/weapon/storage/box/sniperammo/New()
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..()
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for(var/i = 1 to 7)
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new /obj/item/ammo_casing/a145(src)
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/obj/item/weapon/storage/box/flashbangs
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name = "box of flashbangs (WARNING)"
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desc = "<B>WARNING: These devices are extremely dangerous and can cause blindness or deafness in repeated use.</B>"
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icon_state = "flashbang"
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/obj/item/weapon/storage/box/flashbangs/New()
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..()
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for(var/i = 1 to 7)
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new /obj/item/weapon/grenade/flashbang(src)
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/obj/item/weapon/storage/box/emps
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name = "box of emp grenades"
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desc = "A box containing 5 military grade EMP grenades.<br> WARNING: Do not use near unshielded electronics or biomechanical augmentations, death or permanent paralysis may occur."
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icon_state = "emp"
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/obj/item/weapon/storage/box/emps/New()
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..()
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for(var/i = 1 to 5)
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new /obj/item/weapon/grenade/empgrenade(src)
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/obj/item/weapon/storage/box/empslite
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name = "box of low yield emp grenades"
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desc = "A box containing 5 low yield EMP grenades.<br> WARNING: Do not use near unshielded electronics or biomechanical augmentations, death or permanent paralysis may occur."
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icon_state = "emp"
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/obj/item/weapon/storage/box/empslite/New()
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..()
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for(var/i = 1 to 5)
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new /obj/item/weapon/grenade/empgrenade/low_yield(src)
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/obj/item/weapon/storage/box/smokes
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name = "box of smoke bombs"
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desc = "A box containing 7 smoke bombs."
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icon_state = "flashbang"
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/obj/item/weapon/storage/box/smokes/New()
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..()
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for(var/i = 1 to 7)
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new /obj/item/weapon/grenade/smokebomb(src)
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/obj/item/weapon/storage/box/anti_photons
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name = "box of anti-photon grenades"
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desc = "A box containing 5 experimental photon disruption grenades."
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icon_state = "flashbang"
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/obj/item/weapon/storage/box/anti_photons/New()
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..()
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for(var/i = 1 to 5)
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new /obj/item/weapon/grenade/anti_photon(src)
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/obj/item/weapon/storage/box/frags
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name = "box of fragmentation grenades (WARNING)"
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desc = "A box containing 5 military grade fragmentation grenades.<br> WARNING: These devices are extremely dangerous and can cause limb loss or death in repeated use."
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icon_state = "frag"
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/obj/item/weapon/storage/box/frags/New()
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..()
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for(var/i = 1 to 5)
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new /obj/item/weapon/grenade/explosive(src)
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/obj/item/weapon/storage/box/metalfoam
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name = "box of metal foam grenades."
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desc = "A box containing 7 metal foam grenades."
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icon_state = "flashbang"
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/obj/item/weapon/storage/box/metalfoam/New()
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..()
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for(var/i = 1 to 7)
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new /obj/item/weapon/grenade/chem_grenade/metalfoam(src)
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/obj/item/weapon/storage/box/trackimp
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name = "boxed tracking implant kit"
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desc = "Box full of scum-bag tracking utensils."
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icon_state = "implant"
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/obj/item/weapon/storage/box/trackimp/New()
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..()
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for(var/i = 1 to 4)
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new /obj/item/weapon/implantcase/tracking(src)
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new /obj/item/weapon/implanter(src)
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new /obj/item/weapon/implantpad(src)
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new /obj/item/weapon/locator(src)
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/obj/item/weapon/storage/box/chemimp
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name = "boxed chemical implant kit"
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desc = "Box of stuff used to implant chemicals."
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icon_state = "implant"
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/obj/item/weapon/storage/box/chemimp/New()
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..()
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for(var/i = 1 to 5)
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new /obj/item/weapon/implantcase/chem(src)
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new /obj/item/weapon/implanter(src)
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new /obj/item/weapon/implantpad(src)
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/obj/item/weapon/storage/box/rxglasses
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name = "box of prescription glasses"
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desc = "This box contains nerd glasses."
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icon_state = "glasses"
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/obj/item/weapon/storage/box/rxglasses/New()
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..()
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for(var/i = 1 to 7)
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new /obj/item/clothing/glasses/regular(src)
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/obj/item/weapon/storage/box/cdeathalarm_kit
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name = "death alarm kit"
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desc = "Box of stuff used to implant death alarms."
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icon_state = "implant"
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item_state = "syringe_kit"
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/obj/item/weapon/storage/box/cdeathalarm_kit/New()
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..()
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for(var/i = 1 to 7)
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new /obj/item/weapon/implantcase/death_alarm(src)
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new /obj/item/weapon/implanter(src)
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/obj/item/weapon/storage/box/condimentbottles
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name = "box of condiment bottles"
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desc = "It has a large ketchup smear on it."
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/obj/item/weapon/storage/box/condimentbottles/New()
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..()
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for(var/i = 1 to 7)
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new /obj/item/weapon/reagent_containers/food/condiment(src)
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/obj/item/weapon/storage/box/cups
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name = "box of paper cups"
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desc = "It has pictures of paper cups on the front."
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/obj/item/weapon/storage/box/cups/New()
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..()
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for(var/i = 1 to 7)
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new /obj/item/weapon/reagent_containers/food/drinks/sillycup(src)
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/obj/item/weapon/storage/box/donkpockets
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name = "box of donk-pockets"
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desc = "<B>Instructions:</B> <I>Heat in microwave. Product will cool if not eaten within seven minutes.</I>"
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icon_state = "donk_kit"
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/obj/item/weapon/storage/box/donkpockets/New()
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..()
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for(var/i = 1 to 7)
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new /obj/item/weapon/reagent_containers/food/snacks/donkpocket(src)
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/obj/item/weapon/storage/box/sinpockets
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name = "box of sin-pockets"
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desc = "<B>Instructions:</B> <I>Crush bottom of package to initiate chemical heating. Wait for 20 seconds before consumption. Product will cool if not eaten within seven minutes.</I>"
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icon_state = "donk_kit"
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/obj/item/weapon/storage/box/sinpockets/New()
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..()
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for(var/i = 1 to 7)
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new /obj/item/weapon/reagent_containers/food/snacks/donkpocket/sinpocket(src)
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/obj/item/weapon/storage/box/monkeycubes
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name = "monkey cube box"
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desc = "Drymate brand monkey cubes. Just add water!"
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icon = 'icons/obj/food.dmi'
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icon_state = "monkeycubebox"
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can_hold = list(/obj/item/weapon/reagent_containers/food/snacks/monkeycube)
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/obj/item/weapon/storage/box/monkeycubes/New()
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..()
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if(src.type == /obj/item/weapon/storage/box/monkeycubes)
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for(var/i = 1 to 4)
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new /obj/item/weapon/reagent_containers/food/snacks/monkeycube/wrapped(src)
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/obj/item/weapon/storage/box/monkeycubes/farwacubes
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name = "farwa cube box"
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desc = "Drymate brand farwa cubes, shipped from Ahdomai. Just add water!"
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/obj/item/weapon/storage/box/monkeycubes/farwacubes/New()
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..()
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for(var/i = 1 to 4)
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new /obj/item/weapon/reagent_containers/food/snacks/monkeycube/wrapped/farwacube(src)
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/obj/item/weapon/storage/box/monkeycubes/stokcubes
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name = "stok cube box"
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desc = "Drymate brand stok cubes, shipped from Moghes. Just add water!"
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/obj/item/weapon/storage/box/monkeycubes/stokcubes/New()
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..()
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for(var/i = 1 to 4)
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new /obj/item/weapon/reagent_containers/food/snacks/monkeycube/wrapped/stokcube(src)
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/obj/item/weapon/storage/box/monkeycubes/neaeracubes
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name = "neaera cube box"
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desc = "Drymate brand neaera cubes, shipped from Jargon 4. Just add water!"
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/obj/item/weapon/storage/box/monkeycubes/neaeracubes/New()
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..()
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for(var/i = 1 to 4)
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new /obj/item/weapon/reagent_containers/food/snacks/monkeycube/wrapped/neaeracube(src)
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/obj/item/weapon/storage/box/ids
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name = "box of spare IDs"
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desc = "Has so many empty IDs."
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icon_state = "id"
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/obj/item/weapon/storage/box/ids/New()
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..()
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for(var/i = 1 to 7)
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new /obj/item/weapon/card/id(src)
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/obj/item/weapon/storage/box/seccarts
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name = "box of spare R.O.B.U.S.T. Cartridges"
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desc = "A box full of R.O.B.U.S.T. Cartridges, used by Security."
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icon_state = "pda"
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/obj/item/weapon/storage/box/seccarts/New()
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..()
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for(var/i = 1 to 7)
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new /obj/item/weapon/cartridge/security(src)
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/obj/item/weapon/storage/box/handcuffs
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name = "box of spare handcuffs"
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desc = "A box full of handcuffs."
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icon_state = "handcuff"
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/obj/item/weapon/storage/box/handcuffs/New()
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..()
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for(var/i = 1 to 7)
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new /obj/item/weapon/handcuffs(src)
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/obj/item/weapon/storage/box/mousetraps
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name = "box of Pest-B-Gon mousetraps"
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desc = "<B><FONT color='red'>WARNING:</FONT></B> <I>Keep out of reach of children</I>."
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icon_state = "mousetraps"
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/obj/item/weapon/storage/box/mousetraps/New()
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..()
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for(var/i = 1 to 7)
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new /obj/item/device/assembly/mousetrap(src)
|
|
|
|
/obj/item/weapon/storage/box/pillbottles
|
|
name = "box of pill bottles"
|
|
desc = "It has pictures of pill bottles on its front."
|
|
|
|
/obj/item/weapon/storage/box/pillbottles/New()
|
|
..()
|
|
for(var/i = 1 to 7)
|
|
new /obj/item/weapon/storage/pill_bottle(src)
|
|
|
|
/obj/item/weapon/storage/box/snappops
|
|
name = "snap pop box"
|
|
desc = "Eight wrappers of fun! Ages 8 and up. Not suitable for children."
|
|
icon = 'icons/obj/toy.dmi'
|
|
icon_state = "spbox"
|
|
can_hold = list(/obj/item/toy/snappop)
|
|
|
|
/obj/item/weapon/storage/box/snappops/New()
|
|
..()
|
|
for(var/i = 1 to 8)
|
|
new /obj/item/toy/snappop(src)
|
|
|
|
/obj/item/weapon/storage/box/matches
|
|
name = "matchbox"
|
|
desc = "A small box of 'Space-Proof' premium matches."
|
|
icon = 'icons/obj/cigarettes.dmi'
|
|
icon_state = "matchbox"
|
|
item_state = "zippo"
|
|
w_class = 1
|
|
slot_flags = SLOT_BELT
|
|
can_hold = list(/obj/item/weapon/flame/match)
|
|
|
|
/obj/item/weapon/storage/box/matches/New()
|
|
..()
|
|
for(var/i=1 to 10)
|
|
new /obj/item/weapon/flame/match(src)
|
|
|
|
/obj/item/weapon/storage/box/matches/attackby(obj/item/weapon/flame/match/W as obj, mob/user as mob)
|
|
if(istype(W) && !W.lit && !W.burnt)
|
|
W.lit = 1
|
|
W.damtype = "burn"
|
|
W.icon_state = "match_lit"
|
|
processing_objects.Add(W)
|
|
W.update_icon()
|
|
return
|
|
|
|
/obj/item/weapon/storage/box/autoinjectors
|
|
name = "box of injectors"
|
|
desc = "Contains autoinjectors."
|
|
icon_state = "syringe"
|
|
|
|
/obj/item/weapon/storage/box/autoinjectors/New()
|
|
..()
|
|
for (var/i = 1 to 7)
|
|
new /obj/item/weapon/reagent_containers/hypospray/autoinjector(src)
|
|
|
|
/obj/item/weapon/storage/box/lights
|
|
name = "box of replacement bulbs"
|
|
icon = 'icons/obj/storage.dmi'
|
|
icon_state = "light"
|
|
desc = "This box is shaped on the inside so that only light tubes and bulbs fit."
|
|
item_state = "syringe_kit"
|
|
storage_slots=21
|
|
can_hold = list(/obj/item/weapon/light/tube, /obj/item/weapon/light/bulb)
|
|
max_storage_space = 42 //holds 21 items of w_class 2
|
|
use_to_pickup = 1 // for picking up broken bulbs, not that most people will try
|
|
|
|
/obj/item/weapon/storage/box/lights/bulbs/New()
|
|
..()
|
|
for(var/i = 1 to 24)
|
|
new /obj/item/weapon/light/bulb(src)
|
|
|
|
/obj/item/weapon/storage/box/lights/tubes
|
|
name = "box of replacement tubes"
|
|
icon_state = "lighttube"
|
|
|
|
/obj/item/weapon/storage/box/lights/tubes/New()
|
|
..()
|
|
for(var/i = 1 to 24)
|
|
new /obj/item/weapon/light/tube(src)
|
|
|
|
/obj/item/weapon/storage/box/lights/mixed
|
|
name = "box of replacement lights"
|
|
icon_state = "lightmixed"
|
|
|
|
/obj/item/weapon/storage/box/lights/mixed/New()
|
|
..()
|
|
for(var/i = 1 to 16)
|
|
new /obj/item/weapon/light/tube(src)
|
|
for(var/i = 1 to 8)
|
|
new /obj/item/weapon/light/bulb(src)
|
|
|
|
/obj/item/weapon/storage/box/freezer
|
|
name = "portable freezer"
|
|
desc = "This nifty shock-resistant device will keep your 'groceries' nice and non-spoiled."
|
|
icon = 'icons/obj/storage.dmi'
|
|
icon_state = "portafreezer"
|
|
item_state = "medicalpack"
|
|
foldable = null
|
|
max_w_class = 3
|
|
can_hold = list(/obj/item/organ, /obj/item/weapon/reagent_containers/food, /obj/item/weapon/reagent_containers/glass)
|
|
max_storage_space = 21
|
|
use_to_pickup = 1 // for picking up broken bulbs, not that most people will try
|
|
|
|
/obj/item/weapon/storage/box/freezer/Entered(var/atom/movable/AM)
|
|
if(istype(AM, /obj/item/organ))
|
|
var/obj/item/organ/O = AM
|
|
O.preserved = 1
|
|
for(var/obj/item/organ/organ in O)
|
|
organ.preserved = 1
|
|
..()
|
|
|
|
/obj/item/weapon/storage/box/freezer/Exited(var/atom/movable/AM)
|
|
if(istype(AM, /obj/item/organ))
|
|
var/obj/item/organ/O = AM
|
|
O.preserved = 0
|
|
for(var/obj/item/organ/organ in O)
|
|
organ.preserved = 0
|
|
..()
|
|
|
|
/obj/item/weapon/storage/box/ambrosia
|
|
name = "ambrosia seeds box"
|
|
desc = "Contains the seeds you need to get a little high."
|
|
|
|
/obj/item/weapon/storage/box/ambrosia/New()
|
|
..()
|
|
for(var/i = 1 to 7)
|
|
new /obj/item/seeds/ambrosiavulgarisseed(src)
|
|
|
|
/obj/item/weapon/storage/box/ambrosiadeus
|
|
name = "ambrosia deus seeds box"
|
|
desc = "Contains the seeds you need to get a proper healthy high."
|
|
|
|
/obj/item/weapon/storage/box/ambrosiadeus/New()
|
|
..()
|
|
for(var/i = 1 to 7)
|
|
new /obj/item/seeds/ambrosiadeusseed(src)
|