Files
Polaris/code/game/objects/structures/salvageable.dm
2020-05-19 11:06:28 -04:00

367 lines
14 KiB
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/obj/structure/salvageable
name = "broken macninery"
desc = "Broken beyond repair, but looks like you can still salvage something from this if you had a prying implement."
icon = 'icons/obj/salvageable.dmi'
density = 1
anchored = 1
var/salvageable_parts = list()
/obj/structure/salvageable/proc/dismantle()
new /obj/structure/frame (src.loc)
for(var/path in salvageable_parts)
if(prob(salvageable_parts[path]))
new path (loc)
return
/obj/structure/salvageable/attackby(obj/item/I, mob/user)
if(I.is_crowbar())
playsound(src, I.usesound, 50, 1)
var/actual_time = I.toolspeed * 170
user.visible_message( \
"<span class='notice'>\The [user] begins salvaging from \the [src].</span>", \
"<span class='notice'>You start salvaging from \the [src].</span>")
if(do_after(user, actual_time, target = src))
user.visible_message( \
"<span class='notice'>\The [user] has salvaged \the [src].</span>", \
"<span class='notice'>You salvage \the [src].</span>")
dismantle()
qdel(src)
return TRUE
return ..()
//Types themself, use them, but not the parent object
/obj/structure/salvageable/machine
name = "broken machine"
icon_state = "machine1"
salvageable_parts = list(
/obj/item/weapon/stock_parts/console_screen = 80,
/obj/item/stack/cable_coil{amount = 5} = 80,
/obj/item/trash/material/circuit = 60,
/obj/item/trash/material/metal = 60,
/obj/item/weapon/stock_parts/capacitor = 40,
/obj/item/weapon/stock_parts/capacitor = 40,
/obj/item/weapon/stock_parts/scanning_module = 40,
/obj/item/weapon/stock_parts/scanning_module = 40,
/obj/item/weapon/stock_parts/manipulator = 40,
/obj/item/weapon/stock_parts/manipulator = 40,
/obj/item/weapon/stock_parts/micro_laser = 40,
/obj/item/weapon/stock_parts/micro_laser = 40,
/obj/item/weapon/stock_parts/matter_bin = 40,
/obj/item/weapon/stock_parts/matter_bin = 40,
/obj/item/weapon/stock_parts/capacitor/adv = 20,
/obj/item/weapon/stock_parts/scanning_module/adv = 20,
/obj/item/weapon/stock_parts/manipulator/nano = 20,
/obj/item/weapon/stock_parts/micro_laser/high = 20,
/obj/item/weapon/stock_parts/matter_bin/adv = 20
)
/obj/structure/salvageable/machine/Initialize()
. = ..()
icon_state = "machine[rand(0,6)]"
/obj/structure/salvageable/computer
name = "broken computer"
icon_state = "computer0"
salvageable_parts = list(
/obj/item/weapon/stock_parts/console_screen = 80,
/obj/item/stack/cable_coil{amount = 5} = 90,
/obj/item/stack/material/glass{amount = 5} = 90,
/obj/item/trash/material/circuit = 60,
/obj/item/trash/material/metal = 60,
/obj/item/weapon/stock_parts/capacitor = 60,
/obj/item/weapon/stock_parts/capacitor = 60,
/obj/item/weapon/computer_hardware/network_card = 40,
/obj/item/weapon/computer_hardware/network_card = 40,
/obj/item/weapon/computer_hardware/processor_unit = 40,
/obj/item/weapon/computer_hardware/processor_unit = 40,
/obj/item/weapon/computer_hardware/card_slot = 40,
/obj/item/weapon/computer_hardware/card_slot = 40,
/obj/item/weapon/stock_parts/capacitor/adv = 30,
/obj/item/weapon/computer_hardware/network_card/advanced = 20
)
obj/structure/salvageable/computer/Initialize()
. = ..()
icon_state = "computer[rand(0,7)]"
/obj/structure/salvageable/autolathe
name = "broken autolathe"
icon_state = "autolathe"
salvageable_parts = list(
/obj/item/weapon/stock_parts/console_screen = 80,
/obj/item/stack/cable_coil{amount = 5} = 80,
/obj/item/trash/material/circuit = 60,
/obj/item/trash/material/metal = 60,
/obj/item/weapon/stock_parts/capacitor = 40,
/obj/item/weapon/stock_parts/scanning_module = 40,
/obj/item/weapon/stock_parts/manipulator = 40,
/obj/item/weapon/stock_parts/micro_laser = 40,
/obj/item/weapon/stock_parts/micro_laser = 40,
/obj/item/weapon/stock_parts/micro_laser = 40,
/obj/item/weapon/stock_parts/matter_bin = 40,
/obj/item/weapon/stock_parts/matter_bin = 40,
/obj/item/weapon/stock_parts/matter_bin = 40,
/obj/item/weapon/stock_parts/matter_bin = 40,
/obj/item/weapon/stock_parts/capacitor/adv = 20,
/obj/item/weapon/stock_parts/micro_laser/high = 20,
/obj/item/weapon/stock_parts/micro_laser/high = 20,
/obj/item/weapon/stock_parts/matter_bin/adv = 20,
/obj/item/weapon/stock_parts/matter_bin/adv = 20,
/obj/item/stack/material/steel{amount = 20} = 40,
/obj/item/stack/material/glass{amount = 20} = 40,
/obj/item/stack/material/plastic{amount = 20} = 40,
/obj/item/stack/material/plasteel{amount = 10} = 40,
/obj/item/stack/material/silver{amount = 10} = 20,
/obj/item/stack/material/gold{amount = 10} = 20,
/obj/item/stack/material/phoron{amount = 10} = 20
)
/obj/structure/salvageable/implant_container
name = "old container"
icon_state = "implant_container0"
salvageable_parts = list(
/obj/item/weapon/stock_parts/console_screen = 80,
/obj/item/stack/cable_coil{amount = 5} = 80,
/obj/item/trash/material/circuit = 60,
/obj/item/trash/material/metal = 60,
/obj/item/weapon/implant/death_alarm = 15,
/obj/item/weapon/implant/explosive = 10,
/obj/item/weapon/implant/freedom = 5,
/obj/item/weapon/implant/tracking = 10,
/obj/item/weapon/implant/chem = 10,
/obj/item/weapon/implantcase = 30,
/obj/item/weapon/implanter = 30,
/obj/item/stack/material/steel{amount = 10} = 30,
/obj/item/stack/material/glass{amount = 10} = 30,
/obj/item/stack/material/silver{amount = 10} = 30
)
obj/structure/salvageable/implant_container/Initialize()
. = ..()
icon_state = "implant_container[rand(0,1)]"
/obj/structure/salvageable/data
name = "broken data storage"
icon_state = "data0"
salvageable_parts = list(
/obj/item/weapon/stock_parts/console_screen = 80,
/obj/item/stack/cable_coil{amount = 5} = 90,
/obj/item/stack/material/glass{amount = 5} = 90,
/obj/item/trash/material/circuit = 60,
/obj/item/trash/material/metal = 60,
/obj/item/weapon/computer_hardware/network_card = 40,
/obj/item/weapon/computer_hardware/network_card = 40,
/obj/item/weapon/computer_hardware/processor_unit = 40,
/obj/item/weapon/computer_hardware/processor_unit = 40,
/obj/item/weapon/computer_hardware/hard_drive = 50,
/obj/item/weapon/computer_hardware/hard_drive = 50,
/obj/item/weapon/computer_hardware/hard_drive = 50,
/obj/item/weapon/computer_hardware/hard_drive = 50,
/obj/item/weapon/computer_hardware/hard_drive = 50,
/obj/item/weapon/computer_hardware/hard_drive = 50,
/obj/item/weapon/computer_hardware/hard_drive/advanced = 30,
/obj/item/weapon/computer_hardware/hard_drive/advanced = 30,
/obj/item/weapon/computer_hardware/network_card/advanced = 20
)
obj/structure/salvageable/data/Initialize()
. = ..()
icon_state = "data[rand(0,1)]"
/obj/structure/salvageable/server
name = "broken server"
icon_state = "server0"
salvageable_parts = list(
/obj/item/weapon/stock_parts/console_screen = 80,
/obj/item/stack/cable_coil{amount = 5} = 90,
/obj/item/stack/material/glass{amount = 5} = 90,
/obj/item/trash/material/circuit = 60,
/obj/item/trash/material/metal = 60,
/obj/item/weapon/computer_hardware/network_card = 40,
/obj/item/weapon/computer_hardware/network_card = 40,
/obj/item/weapon/computer_hardware/processor_unit = 40,
/obj/item/weapon/computer_hardware/processor_unit = 40,
/obj/item/weapon/stock_parts/subspace/amplifier = 40,
/obj/item/weapon/stock_parts/subspace/amplifier = 40,
/obj/item/weapon/stock_parts/subspace/analyzer = 40,
/obj/item/weapon/stock_parts/subspace/analyzer = 40,
/obj/item/weapon/stock_parts/subspace/ansible = 40,
/obj/item/weapon/stock_parts/subspace/ansible = 40,
/obj/item/weapon/stock_parts/subspace/transmitter = 40,
/obj/item/weapon/stock_parts/subspace/transmitter = 40,
/obj/item/weapon/stock_parts/subspace/crystal = 30,
/obj/item/weapon/stock_parts/subspace/crystal = 30,
/obj/item/weapon/computer_hardware/network_card/advanced = 20
)
obj/structure/salvageable/server/Initialize()
. = ..()
icon_state = "server[rand(0,1)]"
/obj/structure/salvageable/personal
name = "personal terminal"
icon_state = "personal0"
salvageable_parts = list(
/obj/item/weapon/stock_parts/console_screen = 90,
/obj/item/stack/cable_coil{amount = 5} = 90,
/obj/item/stack/material/glass{amount = 5} = 70,
/obj/item/trash/material/circuit = 60,
/obj/item/trash/material/metal = 60,
/obj/item/weapon/computer_hardware/network_card = 60,
/obj/item/weapon/computer_hardware/network_card/advanced = 40,
/obj/item/weapon/computer_hardware/network_card/wired = 40,
/obj/item/weapon/computer_hardware/card_slot = 40,
/obj/item/weapon/computer_hardware/processor_unit = 60,
/obj/item/weapon/computer_hardware/processor_unit/small = 50,
/obj/item/weapon/computer_hardware/processor_unit/photonic = 40,
/obj/item/weapon/computer_hardware/processor_unit/photonic/small = 30,
/obj/item/weapon/computer_hardware/hard_drive = 60,
/obj/item/weapon/computer_hardware/hard_drive/advanced = 40
)
obj/structure/salvageable/personal/Initialize()
. = ..()
icon_state = "personal[rand(0,12)]"
new /obj/structure/table/reinforced (loc)
/obj/structure/salvageable/bliss
name = "strange terminal"
icon_state = "bliss0"
salvageable_parts = list(
/obj/item/weapon/stock_parts/console_screen = 90,
/obj/item/stack/cable_coil{amount = 5} = 90,
/obj/item/weapon/computer_hardware/processor_unit/photonic = 60,
/obj/item/weapon/computer_hardware/hard_drive/cluster = 50
)
obj/structure/salvageable/bliss/Initialize()
. = ..()
icon_state = "bliss[rand(0,1)]"
/obj/structure/salvageable/bliss/attackby(obj/item/I, mob/user)
if((. = ..()))
playsound(src, 'sound/machines/shutdown.ogg', 60, 1)
//////////////////
//// ONE STAR ////
//////////////////
/obj/structure/salvageable/machine_os
name = "broken machine"
icon_state = "os-machine"
salvageable_parts = list(
/obj/item/weapon/stock_parts/console_screen = 80,
/obj/item/stack/cable_coil{amount = 5} = 80,
/obj/item/weapon/stock_parts/capacitor = 40,
/obj/item/weapon/stock_parts/capacitor = 40,
/obj/item/weapon/stock_parts/scanning_module = 40,
/obj/item/weapon/stock_parts/scanning_module = 40,
/obj/item/weapon/stock_parts/manipulator = 40,
/obj/item/weapon/stock_parts/manipulator = 40,
/obj/item/weapon/stock_parts/micro_laser = 40,
/obj/item/weapon/stock_parts/micro_laser = 40,
/obj/item/weapon/stock_parts/matter_bin = 40,
/obj/item/weapon/stock_parts/matter_bin = 40
)
/obj/structure/salvageable/computer_os
name = "broken computer"
icon_state = "os-computer"
salvageable_parts = list(
/obj/item/weapon/stock_parts/console_screen = 80,
/obj/item/stack/cable_coil{amount = 5} = 90,
/obj/item/stack/material/glass{amount = 5} = 90,
/obj/item/weapon/stock_parts/capacitor = 60,
/obj/item/weapon/stock_parts/capacitor = 60,
/obj/item/weapon/computer_hardware/processor_unit/photonic = 40,
/obj/item/weapon/computer_hardware/processor_unit/photonic = 40,
/obj/item/weapon/computer_hardware/card_slot = 40,
/obj/item/weapon/computer_hardware/card_slot = 40,
/obj/item/weapon/computer_hardware/network_card/advanced = 40
)
/obj/structure/salvageable/implant_container_os
name = "old container"
icon_state = "os-container"
salvageable_parts = list(
/obj/item/weapon/stock_parts/console_screen = 80,
/obj/item/stack/cable_coil{amount = 5} = 80,
/obj/item/weapon/implant/death_alarm = 30,
/obj/item/weapon/implant/explosive = 20,
/obj/item/weapon/implant/freedom = 20,
/obj/item/weapon/implant/tracking = 30,
/obj/item/weapon/implant/chem = 30,
/obj/item/weapon/implantcase = 30,
/obj/item/weapon/implanter = 30
)
/obj/structure/salvageable/data_os
name = "broken data storage"
icon_state = "os-data"
salvageable_parts = list(
/obj/item/weapon/stock_parts/console_screen = 90,
/obj/item/stack/cable_coil{amount = 5} = 90,
/obj/item/stack/material/glass{amount = 5} = 90,
/obj/item/weapon/computer_hardware/processor_unit/small = 60,
/obj/item/weapon/computer_hardware/processor_unit/photonic = 50,
/obj/item/weapon/computer_hardware/hard_drive/super = 50,
/obj/item/weapon/computer_hardware/hard_drive/super = 50,
/obj/item/weapon/computer_hardware/hard_drive/cluster = 50,
/obj/item/weapon/computer_hardware/network_card/wired = 40
)
/obj/structure/salvageable/server_os
name = "broken server"
icon_state = "os-server"
salvageable_parts = list(
/obj/item/weapon/stock_parts/console_screen = 80,
/obj/item/stack/cable_coil{amount = 5} = 90,
/obj/item/stack/material/glass{amount = 5} = 90,
/obj/item/weapon/computer_hardware/network_card/wired = 40,
/obj/item/weapon/computer_hardware/network_card/wired = 40,
/obj/item/weapon/computer_hardware/processor_unit = 40,
/obj/item/weapon/computer_hardware/processor_unit/photonic = 40,
/obj/item/weapon/stock_parts/subspace/amplifier = 40,
/obj/item/weapon/stock_parts/subspace/amplifier = 40,
/obj/item/weapon/stock_parts/subspace/analyzer = 40,
/obj/item/weapon/stock_parts/subspace/analyzer = 40,
/obj/item/weapon/stock_parts/subspace/ansible = 40,
/obj/item/weapon/stock_parts/subspace/ansible = 40,
/obj/item/weapon/stock_parts/subspace/transmitter = 40,
/obj/item/weapon/stock_parts/subspace/transmitter = 40,
/obj/item/weapon/stock_parts/subspace/crystal = 30,
/obj/item/weapon/stock_parts/subspace/crystal = 30,
/obj/item/weapon/computer_hardware/network_card/wired = 20
)
/obj/structure/salvageable/console_os
name = "pristine console"
desc = "Despite being in pristine condition this console doesn't respond to anything, but looks like you can still salvage something from this."
icon_state = "os_console"
salvageable_parts = list(
/obj/item/stack/cable_coil{amount = 5} = 90,
/obj/item/weapon/stock_parts/console_screen = 80,
/obj/item/weapon/stock_parts/capacitor = 60,
/obj/item/weapon/stock_parts/capacitor = 60,
/obj/item/weapon/computer_hardware/processor_unit/small = 40,
/obj/item/weapon/computer_hardware/processor_unit/photonic = 40,
/obj/item/weapon/computer_hardware/card_slot = 40,
/obj/item/weapon/computer_hardware/card_slot = 40,
/obj/item/weapon/computer_hardware/network_card/advanced = 40
)
/obj/structure/salvageable/console_broken_os
name = "broken console"
icon_state = "os_console_broken"
salvageable_parts = list(
/obj/item/stack/cable_coil{amount = 5} = 90,
/obj/item/weapon/stock_parts/console_screen = 80,
/obj/item/weapon/stock_parts/capacitor = 60,
/obj/item/weapon/stock_parts/capacitor = 60,
/obj/item/weapon/computer_hardware/processor_unit = 40,
/obj/item/weapon/computer_hardware/processor_unit/photonic = 40,
/obj/item/weapon/computer_hardware/card_slot = 40,
/obj/item/weapon/computer_hardware/card_slot = 40,
/obj/item/weapon/computer_hardware/network_card/advanced = 40
)