mirror of
https://github.com/PolarisSS13/Polaris.git
synced 2025-12-27 10:32:40 +00:00
* Flavour Lore: Guns * New guns/sprites, crates, etc. * couple o oversights fixed * couple o oversights fixed * final tweekz
227 lines
9.6 KiB
Plaintext
227 lines
9.6 KiB
Plaintext
/obj/item/weapon/gun/magnetic/railgun
|
|
name = "railgun"
|
|
desc = "The Mars Military Industries MI-76 Thunderclap. A man-portable mass driver for squad support anti-armour and destruction of fortifications and emplacements."
|
|
description_fluff = "Mars Military Industries is a Hephaestus Industries subsidiary focused on the development of new energy-ballistic hybrid weapons for use against heavy targets. \
|
|
The distribution of MMI weapons is understandably tightly tracked and controlled."
|
|
gun_unreliable = 0
|
|
icon_state = "railgun"
|
|
origin_tech = list(TECH_COMBAT = 5, TECH_MATERIAL = 4, TECH_MAGNET = 4)
|
|
power_cost = 300
|
|
w_class = ITEMSIZE_HUGE
|
|
slot_flags = SLOT_BELT
|
|
slowdown = 1 // Slowdown equals slowdown_worn, until we decide to import the system to differentiate between held and worn items
|
|
fire_delay = 1
|
|
|
|
load_type = /obj/item/weapon/rcd_ammo
|
|
projectile_type = /obj/item/projectile/bullet/magnetic/slug
|
|
|
|
cell = /obj/item/weapon/cell/hyper
|
|
capacitor = /obj/item/weapon/stock_parts/capacitor/adv
|
|
loaded = /obj/item/weapon/rcd_ammo/large
|
|
removable_components = FALSE
|
|
|
|
var/slowdown_held = 2
|
|
var/slowdown_worn = 1
|
|
var/empty_sound = 'sound/machines/twobeep.ogg'
|
|
|
|
// Not going to check type repeatedly, if you code or varedit
|
|
// load_type and get runtime errors, don't come crying to me.
|
|
/obj/item/weapon/gun/magnetic/railgun/show_ammo()
|
|
var/obj/item/weapon/rcd_ammo/ammo = loaded
|
|
if (ammo)
|
|
return list("<span class='notice'>There are [ammo.remaining] shot\s remaining in \the [loaded].</span>")
|
|
else
|
|
return list("<span class='notice'>There is nothing loaded.</span>")
|
|
|
|
/obj/item/weapon/gun/magnetic/railgun/check_ammo()
|
|
var/obj/item/weapon/rcd_ammo/ammo = loaded
|
|
return ammo && ammo.remaining
|
|
|
|
/obj/item/weapon/gun/magnetic/railgun/use_ammo()
|
|
var/obj/item/weapon/rcd_ammo/ammo = loaded
|
|
ammo.remaining--
|
|
if(ammo.remaining <= 0)
|
|
out_of_ammo()
|
|
|
|
/obj/item/weapon/gun/magnetic/railgun/proc/out_of_ammo()
|
|
loaded.forceMove(get_turf(src))
|
|
loaded = null
|
|
visible_message("<span class='warning'>\The [src] beeps and ejects its empty cartridge.</span>","<span class='warning'>There's a beeping sound!</span>")
|
|
playsound(src, empty_sound, 40, 1)
|
|
update_state()
|
|
|
|
/obj/item/weapon/gun/magnetic/railgun/automatic // Adminspawn only, this shit is absurd.
|
|
name = "\improper RHR accelerator"
|
|
desc = "The Mars Military Industries MI-227 Meteor. Originally a vehicle-mounted turret weapon for heavy anti-vehicular and anti-structural fire, the fact that it was made man-portable is mindboggling in itself."
|
|
icon_state = "heavy_railgun"
|
|
|
|
cell = /obj/item/weapon/cell/infinite
|
|
capacitor = /obj/item/weapon/stock_parts/capacitor/super
|
|
fire_delay = 0
|
|
|
|
slowdown = 2
|
|
slowdown_held = 3
|
|
slowdown_worn = 2
|
|
|
|
slot_flags = SLOT_BACK
|
|
w_class = ITEMSIZE_NO_CONTAINER
|
|
|
|
firemodes = list(
|
|
list(mode_name="semiauto", burst=1, fire_delay=0, move_delay=null, one_handed_penalty=15, burst_accuracy=null, dispersion=null),
|
|
list(mode_name="short bursts", burst=3, fire_delay=null, move_delay=5, one_handed_penalty=30, burst_accuracy=list(0,-15,-15), dispersion=list(0.0, 0.6, 1.0)),
|
|
list(mode_name="long bursts", burst=6, fire_delay=null, move_delay=10, one_handed_penalty=30, burst_accuracy=list(0,-15,-15,-15,-30), dispersion=list(0.6, 0.6, 1.0, 1.0, 1.2)),
|
|
)
|
|
|
|
/obj/item/weapon/gun/magnetic/railgun/automatic/examine(var/mob/user)
|
|
. = ..()
|
|
if(Adjacent(user))
|
|
. += "<span class='notice'>Someone has scratched <i>Ultima Ratio Regum</i> onto the side of the barrel.</span>"
|
|
|
|
/obj/item/weapon/gun/magnetic/railgun/flechette
|
|
name = "flechette gun"
|
|
desc = "The MI-12 Skadi is a burst fire capable railgun that fires flechette rounds at high velocity. Deadly against armour, but much less effective against soft targets."
|
|
icon_state = "flechette_gun"
|
|
item_state = "z8carbine"
|
|
|
|
cell = /obj/item/weapon/cell/hyper
|
|
capacitor = /obj/item/weapon/stock_parts/capacitor/adv
|
|
|
|
fire_delay = 0
|
|
|
|
slot_flags = SLOT_BACK
|
|
|
|
slowdown = 0
|
|
slowdown_held = 0
|
|
slowdown_worn = 0
|
|
|
|
power_cost = 100
|
|
load_type = /obj/item/weapon/magnetic_ammo
|
|
projectile_type = /obj/item/projectile/bullet/magnetic/flechette
|
|
loaded = /obj/item/weapon/magnetic_ammo
|
|
empty_sound = 'sound/weapons/smg_empty_alarm.ogg'
|
|
|
|
firemodes = list(
|
|
list(mode_name="semiauto", burst=1, fire_delay=0, move_delay=null, one_handed_penalty=15, burst_accuracy=null, dispersion=null),
|
|
list(mode_name="short bursts", burst=3, fire_delay=null, move_delay=5, one_handed_penalty=30, burst_accuracy=list(0,-15,-15), dispersion=list(0.0, 0.6, 1.0)),
|
|
)
|
|
|
|
/obj/item/weapon/gun/magnetic/railgun/flechette/pistol
|
|
name = "flechette pistol"
|
|
desc = "The MI-6a Ullr is a small-form-factor railgun that fires flechette rounds at high velocity. Deadly against armour, but much less effective against soft targets."
|
|
description_fluff = "Mars Military Industries is a Hephaestus Industries subsidiary focused on the development of new energy-ballistic hybrid weapons for use against heavy targets. \
|
|
The distribution of MMI weapons is understandably tightly tracked and controlled."
|
|
icon_state = "railpistol"
|
|
item_state = "combatrevolver"
|
|
w_class = ITEMSIZE_SMALL
|
|
|
|
cell = /obj/item/weapon/cell/super
|
|
capacitor = /obj/item/weapon/stock_parts/capacitor
|
|
|
|
fire_delay = 0
|
|
|
|
slot_flags = SLOT_BELT
|
|
|
|
slowdown = 0
|
|
slowdown_held = 0
|
|
slowdown_worn = 0
|
|
|
|
power_cost = 100
|
|
load_type = /obj/item/weapon/magnetic_ammo/pistol
|
|
projectile_type = /obj/item/projectile/bullet/magnetic/flechette/small
|
|
loaded = /obj/item/weapon/magnetic_ammo/pistol
|
|
removable_components = TRUE
|
|
empty_sound = 'sound/weapons/smg_empty_alarm.ogg'
|
|
|
|
firemodes = list(
|
|
list(mode_name="semiauto", burst=1, fire_delay=0, move_delay=null, one_handed_penalty=15, burst_accuracy=null, dispersion=null),
|
|
list(mode_name="short bursts", burst=3, fire_delay=null, move_delay=5, one_handed_penalty=30, burst_accuracy=list(0,-15,-15), dispersion=list(0.0, 0.6, 1.0)),
|
|
)
|
|
|
|
/obj/item/weapon/gun/magnetic/railgun/heater
|
|
name = "coil rifle"
|
|
desc = "A large rifle designed and produced after the Grey Hour."
|
|
description_fluff = "The Hephaestus MI-51B is a weapon designed by Mars Military Industries - a Hephaestus subsidiary - in the days after the Grey Hour, in preparation for the need for updated equipment by Solar forces.<br>\
|
|
The design is based upon a larger rail-type weapon design."
|
|
icon_state = "railgun_sec"
|
|
item_state = "cshotgun"
|
|
|
|
removable_components = TRUE
|
|
|
|
cell = /obj/item/weapon/cell/device/weapon
|
|
capacitor = /obj/item/weapon/stock_parts/capacitor
|
|
|
|
fire_delay = 8
|
|
|
|
slot_flags = SLOT_BACK
|
|
|
|
slowdown = 0
|
|
slowdown_held = 0.3
|
|
slowdown_worn = 0
|
|
|
|
power_cost = 400
|
|
projectile_type = /obj/item/projectile/bullet/magnetic/heated
|
|
loaded = null
|
|
empty_sound = 'sound/weapons/smg_empty_alarm.ogg'
|
|
|
|
firemodes = list(
|
|
list(mode_name="high power", power_cost = 400, projectile_type = /obj/item/projectile/bullet/magnetic/heated, burst=1, fire_delay=8, move_delay=null, one_handed_penalty=15),
|
|
list(mode_name="low power", power_cost = 150, projectile_type = /obj/item/projectile/bullet/magnetic/heated/weak, burst=1, fire_delay=5, move_delay=null, one_handed_penalty=15),
|
|
)
|
|
|
|
/obj/item/weapon/gun/magnetic/railgun/heater/pistol
|
|
name = "coil pistol"
|
|
desc = "A large pistol designed and produced after the Grey Hour."
|
|
description_fluff = "The MI-60D `Peacemaker` is a weapon designed by Mars Military Industries - a Hephaestus subsidiary - in the days after the Grey Hour, in preparation for the need for updated equipment by Solar forces.<br>\
|
|
The design is based upon a larger rail-type hybrid weapon design, though much smaller in scale."
|
|
icon_state = "peacemaker"
|
|
item_state = "revolver"
|
|
|
|
w_class = ITEMSIZE_NORMAL
|
|
|
|
slowdown_held = 0.1
|
|
|
|
cell = /obj/item/weapon/cell/device/weapon
|
|
capacitor = /obj/item/weapon/stock_parts/capacitor
|
|
|
|
slot_flags = SLOT_BELT|SLOT_HOLSTER
|
|
|
|
firemodes = list(
|
|
list(mode_name="lethal", power_cost = 500, projectile_type = /obj/item/projectile/bullet/magnetic/heated, burst=1, fire_delay=10, move_delay=null, one_handed_penalty=0),
|
|
list(mode_name="stun", power_cost = 350, projectile_type = /obj/item/projectile/energy/electrode/strong, burst=1, fire_delay=7, move_delay=null, one_handed_penalty=0),
|
|
)
|
|
|
|
/obj/item/weapon/gun/magnetic/railgun/heater/pistol/hos
|
|
name = "prototype peacemaker"
|
|
|
|
dna_lock = TRUE
|
|
|
|
description_antag = "This weapon starts with a DNA locking chip attached. Using an EMAG on the weapon will disarm it, and allow you to use the chip as your own."
|
|
|
|
firemodes = list(
|
|
list(mode_name="lethal", power_cost = 400, projectile_type = /obj/item/projectile/bullet/magnetic/heated, burst=1, fire_delay=8, move_delay=null, one_handed_penalty=0),
|
|
list(mode_name="stun", power_cost = 300, projectile_type = /obj/item/projectile/energy/electrode/strong, burst=1, fire_delay=5, move_delay=null, one_handed_penalty=0),
|
|
)
|
|
|
|
/obj/item/weapon/gun/magnetic/railgun/flechette/sif
|
|
name = "shredder rifle"
|
|
desc = "The MI-12B Kaldr is a burst fire capable coilgun that fires modified slugs intended for damaging soft targets."
|
|
description_fluff = "The Lawson Kaldr is a weapon recently deployed to various outposts on Sif, as well as local hunting guilds for the rapid dispatching of invasive wildlife."
|
|
icon_state = "railgun_sifguard"
|
|
item_state = "z8carbine"
|
|
|
|
cell = /obj/item/weapon/cell/high
|
|
capacitor = /obj/item/weapon/stock_parts/capacitor/adv
|
|
|
|
slot_flags = SLOT_BACK
|
|
|
|
slowdown_held = 0.3
|
|
|
|
power_cost = 300
|
|
projectile_type = /obj/item/projectile/bullet/magnetic/flechette/hunting
|
|
empty_sound = 'sound/weapons/smg_empty_alarm.ogg'
|
|
|
|
firemodes = list(
|
|
list(mode_name="semiauto", burst=1, fire_delay=0, move_delay=null, one_handed_penalty=15, burst_accuracy=null, dispersion=null),
|
|
list(mode_name="short bursts", burst=3, fire_delay=null, move_delay=5, one_handed_penalty=30, burst_accuracy=list(0,-15,-15), dispersion=list(0.0, 0.6, 1.0)),
|
|
)
|