Files
Polaris/code/modules/mining/drilling/scanner.dm
Aronai Sieyes 715de43f35 VChat: Redone chat output done in Vue.js (#6761)
* Better notifications

* Add buttons to del/move tabs in edit mode

* Add a <span> to emotes

* Fix duplicate IDs in VChat and add more logging

* VChat: Redone chat output in Vue.js

* Ported tg asset cache

* VChat DME Update

* Replace \image macro with bicon()

* NanoUI Subsystem Fixes

Don't do this, the asset subsystem does this for you

* Allow narrate/globalnarrate shenanigans

Allows HTML if your entire thing is HTML

* Disable bicon() icon object cache, and create text tag cache

* Ore Scanner is written incorrectly

Only revealed by vchat

* Fixes 2 VChat bugs

* Underline links in VChat

* Fix LOOC color

* VChat Improvements

Hopefully, anyway.
- Arbitrary font size setting
- Line height setting
- Multiple crush settings
- Rewrote how tabs work hopefully for performance
- Hidden messages are actually put elsewhere
- Attempts to correct chat backlog restore on rejoin

* Surgery steps to use <span>

* Some VChat Tweaks

- Chat remains between client reconnects if your client didn't close (so things like using the reconnect button, or autoreconnects at round end when that feels like working)
- The client doesn't send pings to the server, the server sends pings to the client. This fixes AFK measurements for AFK kick purposes.
- Turn latency indicator into a green/red indicator to show if you're connected, and when clicked will perform a one-time ping (and block doing it again for 10 seconds). It will display '?ms' if it never got a reply, or '999ms' if it did, but it was over 1s.

* Include date in filename for VChat log save

* Merge pull request #6767 from Cyantime/patch-2

Change chat export naming scheme

* Adds VChat tab saving

Saves every time you enter/exit edit mode. Persists between rounds, VChat reloads via verb, etc.

* Fix chat exporting when someone has used unicode

Only affects clients still using 512

* Use CLIENT_FROM_VAR for ease of code reading

* Update code/modules/client/asset_cache.dm

Co-Authored-By: Novacat <35587478+Novacat@users.noreply.github.com>

* Fix runtime when client disconnects before vchat loads

* Fix polaris version of command reports

* Fix LOOC color in oldchat

* Put some styles in various adminpm messages

* Round info and advanced who spans

* Fix missing tag-end

* Maybe fix images for linux and statpanel but also doom everyone

Co-authored-by: ShadowLarkens <ShadowLarkens@users.noreply.github.com>
Co-authored-by: Novacat <35587478+Novacat@users.noreply.github.com>
2020-03-27 14:07:28 -07:00

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/obj/item/weapon/mining_scanner
name = "ore detector"
desc = "A complex device used to locate ore deep underground."
icon = 'icons/obj/device.dmi'
icon_state = "forensic0-old" //GET A BETTER SPRITE.
item_state = "electronic"
origin_tech = list(TECH_MAGNET = 1, TECH_ENGINEERING = 1)
matter = list(DEFAULT_WALL_MATERIAL = 150)
var/scan_time = 5 SECONDS
/obj/item/weapon/mining_scanner/attack_self(mob/user as mob)
to_chat(user, "<span class='notice'>You begin sweeping \the [src] about, scanning for metal deposits.</span>")
playsound(loc, 'sound/items/goggles_charge.ogg', 50, 1, -6)
if(!do_after(user, scan_time))
return
ScanTurf(get_turf(user), user)
/obj/item/weapon/mining_scanner/proc/ScanTurf(var/atom/target, var/mob/user, var/exact = FALSE)
var/list/metals = list(
"surface minerals" = 0,
"precious metals" = 0,
"nuclear fuel" = 0,
"exotic matter" = 0,
"anomalous matter" = 0
)
var/turf/Turf = get_turf(target)
for(var/turf/simulated/T in range(2, Turf))
if(!T.has_resources)
continue
for(var/metal in T.resources)
var/ore_type
switch(metal)
if("silicates", "carbon", "hematite", "marble") ore_type = "surface minerals"
if("gold", "silver", "diamond", "lead") ore_type = "precious metals"
if("uranium") ore_type = "nuclear fuel"
if("phoron", "osmium", "hydrogen") ore_type = "exotic matter"
if("verdantium") ore_type = "anomalous matter"
if(ore_type) metals[ore_type] += T.resources[metal]
var/message = "[bicon(src)] <span class='notice'>The scanner beeps and displays a readout.</span>"
for(var/ore_type in metals)
var/result = "no sign"
if(!exact)
switch(metals[ore_type])
if(1 to 25) result = "trace amounts"
if(26 to 75) result = "significant amounts"
if(76 to INFINITY) result = "huge quantities"
else
result = metals[ore_type]
message += "<br><span class='notice'>- [result] of [ore_type].</span>"
to_chat(user, message)