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This verb can only be accessed by typing it in full in the input bar down the bottom of the gamescreen. HOW DO I LOG RUNTIMES? Firstly, start dreamdeamon if it isn't already running. Then select "world>Log Session" in dreamdeamon (or press the F3 key) navigate the popup window to the log/runtime/ folder from where your tgstation .dmb is located. OPTIONAL: you can select the little checkbox down the bottom to make dreamdeamon save the log everytime you start a world. Just remember to repeat these steps with a new name when you update to a new revision! Save it with the name of the revision your server uses (e.g. r3459.txt). This will allow us to gather information on bugs across multiple servers simply by logging on as a player and asking any Game Master to send us the logs. Hence making maintaining our codebase for the entire community a TONNE easier :3 If you're keeping runtime logs: Thanks for your help! ~love from #coderbus r3475 Author: elly1...@rocketmail.com Date: Today (3 hours ago) Review scores: No one has yet scored this revision. For SkyMarshal
233 lines
7.0 KiB
Plaintext
233 lines
7.0 KiB
Plaintext
var/global
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obj/datacore/data_core = null
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obj/effect/overlay/plmaster = null
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obj/effect/overlay/slmaster = null
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//obj/hud/main_hud1 = null
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list/machines = list()
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list/processing_objects = list()
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list/active_diseases = list()
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//items that ask to be called every cycle
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defer_powernet_rebuild = 0 // true if net rebuild will be called manually after an event
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// list/global_map = null
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//list/global_map = list(list(1,5),list(4,3))//an array of map Z levels.
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//Resulting sector map looks like
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//|_1_|_4_|
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//|_5_|_3_|
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//
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//1 - SS13
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//4 - Derelict
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//3 - AI satellite
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//5 - empty space
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var
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//////////////
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BLINDBLOCK = 0
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DEAFBLOCK = 0
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HULKBLOCK = 0
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TELEBLOCK = 0
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FIREBLOCK = 0
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XRAYBLOCK = 0
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CLUMSYBLOCK = 0
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FAKEBLOCK = 0
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BLOCKADD = 0
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DIFFMUT = 0
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HEADACHEBLOCK = 0
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COUGHBLOCK = 0
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TWITCHBLOCK = 0
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NERVOUSBLOCK = 0
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NOBREATHBLOCK = 0
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REMOTEVIEWBLOCK = 0
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REGENERATEBLOCK = 0
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INCREASERUNBLOCK = 0
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REMOTETALKBLOCK = 0
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MORPHBLOCK = 0
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BLENDBLOCK = 0
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HALLUCINATIONBLOCK = 0
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NOPRINTSBLOCK = 0
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SHOCKIMMUNITYBLOCK = 0
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SMALLSIZEBLOCK = 0
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GLASSESBLOCK = 0
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MONKEYBLOCK = 27
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skipupdate = 0
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///////////////
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eventchance = 1 //% per 2 mins
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EventsOn = 1
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hadevent = 0
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blobevent = 0
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///////////////
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diary = null
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diaryofmeanpeople = null
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station_name = null
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game_version = "Baystation 12"
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datum/air_tunnel/air_tunnel1/SS13_airtunnel = null
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going = 1.0
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master_mode = "traitor"//"extended"
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secret_force_mode = "secret" // if this is anything but "secret", the secret rotation will forceably choose this mode
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datum/engine_eject/engine_eject_control = null
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host = null
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aliens_allowed = 1
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ooc_allowed = 1
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dooc_allowed = 1
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traitor_scaling = 1
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goonsay_allowed = 0
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dna_ident = 1
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abandon_allowed = 1
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enter_allowed = 1
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// guests_allowed = 1
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shuttle_frozen = 0
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shuttle_left = 0
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tinted_weldhelh = 1
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list/jobMax = list()
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list/bombers = list( )
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list/admin_log = list ( )
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list/lastsignalers = list( ) //keeps last 100 signals here in format: "[src] used \ref[src] @ location [src.loc]: [freq]/[code]"
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list/lawchanges = list( ) //Stores who uploaded laws to which silicon-based lifeform, and what the law was
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list/admins = list( )
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list/shuttles = list( )
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list/reg_dna = list( )
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// list/traitobj = list( )
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CELLRATE = 0.002 // multiplier for watts per tick <> cell storage (eg: .002 means if there is a load of 1000 watts, 20 units will be taken from a cell per second)
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CHARGELEVEL = 0.001 // Cap for how fast cells charge, as a percentage-per-tick (.001 means cellcharge is capped to 1% per second)
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shuttle_z = 2 //default
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airtunnel_start = 68 // default
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airtunnel_stop = 68 // default
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airtunnel_bottom = 72 // default
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list/monkeystart = list()
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list/wizardstart = list()
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list/newplayer_start = list()
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list/latejoin = list()
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list/prisonwarp = list() //prisoners go to these
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list/holdingfacility = list() //captured people go here
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list/xeno_spawn = list()//Aliens spawn at these.
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// list/mazewarp = list()
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list/tdome1 = list()
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list/tdome2 = list()
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list/tdomeobserve = list()
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list/tdomeadmin = list()
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list/prisonsecuritywarp = list() //prison security goes to these
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list/prisonwarped = list() //list of players already warped
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list/blobstart = list()
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// list/traitors = list() //traitor list
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list/cardinal = list( NORTH, SOUTH, EAST, WEST )
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list/alldirs = list(NORTH, SOUTH, EAST, WEST, NORTHEAST, NORTHWEST, SOUTHEAST, SOUTHWEST)
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list/emclosets = list() //random emergency closets woo
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datum/station_state/start_state = null
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datum/configuration/config = null
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datum/vote/vote = null
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datum/sun/sun = null
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list/combatlog = list()
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list/IClog = list()
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list/OOClog = list()
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list/adminlog = list()
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list/powernets = null
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Debug = 0 // global debug switch
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Debug2 = 0
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datum/debug/debugobj
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datum/moduletypes/mods = new()
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wavesecret = 0
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shuttlecoming = 0
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join_motd = null
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auth_motd = null
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rules = null
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no_auth_motd = null
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forceblob = 0
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custom_event_msg = null
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//airlockWireColorToIndex takes a number representing the wire color, e.g. the orange wire is always 1, the dark red wire is always 2, etc. It returns the index for whatever that wire does.
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//airlockIndexToWireColor does the opposite thing - it takes the index for what the wire does, for example AIRLOCK_WIRE_IDSCAN is 1, AIRLOCK_WIRE_POWER1 is 2, etc. It returns the wire color number.
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//airlockWireColorToFlag takes the wire color number and returns the flag for it (1, 2, 4, 8, 16, etc)
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list/airlockWireColorToFlag = RandomAirlockWires()
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list/airlockIndexToFlag
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list/airlockIndexToWireColor
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list/airlockWireColorToIndex
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list/APCWireColorToFlag = RandomAPCWires()
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list/APCIndexToFlag
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list/APCIndexToWireColor
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list/APCWireColorToIndex
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list/BorgWireColorToFlag = RandomBorgWires()
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list/BorgIndexToFlag
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list/BorgIndexToWireColor
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list/BorgWireColorToIndex
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list/ScrambledFrequencies = list( ) //These are used for electrical storms, and anything else that jams radios.
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list/UnscrambledFrequencies = list( )
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list/AAlarmWireColorToFlag = RandomAAlarmWires() // Air Alarm hacking wires.
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list/AAlarmIndexToFlag
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list/AAlarmIndexToWireColor
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list/AAlarmWireColorToIndex
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const/SPEED_OF_LIGHT = 3e8 //not exact but hey!
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const/SPEED_OF_LIGHT_SQ = 9e+16
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const/FIRE_DAMAGE_MODIFIER = 0.0215 //Higher values result in more external fire damage to the skin (default 0.0215)
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const/AIR_DAMAGE_MODIFIER = 2.025 //More means less damage from hot air scalding lungs, less = more damage. (default 2.025)
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const/INFINITY = 1e31 //closer then enough
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//Don't set this very much higher then 1024 unless you like inviting people in to dos your server with message spam
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const/MAX_MESSAGE_LEN = 1024
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const/MAX_PAPER_MESSAGE_LEN = 3072
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const/MAX_BOOK_MESSAGE_LEN = 9216
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list/paper_blacklist = list("script","frame","iframe","input","button","a","embed","object")
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const/shuttle_time_in_station = 1800 // 3 minutes in the station
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const/shuttle_time_to_arrive = 6000 // 10 minutes to arrive
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// MySQL configuration. You can also use the config/dbconfig.txt file.
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sqladdress = "localhost"
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sqlport = "3306"
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sqldb = "tgstation"
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sqllogin = "root"
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sqlpass = ""
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// Feedback gathering sql connection
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sqlfdbkdb = "test"
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sqlfdbklogin = "root"
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sqlfdbkpass = ""
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sqllogging = 0 // Should we log deaths, population stats, etc?
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// Forum MySQL configuration (for use with forum account/key authentication)
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// These are all default values that will load should the forumdbconfig.txt
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// file fail to read for whatever reason.
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/* forumsqladdress = "localhost"
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forumsqlport = "3306"
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forumsqldb = "tgstation"
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forumsqllogin = "root"
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forumsqlpass = ""
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forum_activated_group = "2"
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forum_authenticated_group = "10"*/
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// For FTP requests. (i.e. downloading runtime logs.)
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// However it'd be ok to use for accessing attack logs and such too, which are even laggier.
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fileaccess_timer = 600 //Cannot access files by ftp until the game is finished setting up and stuff. |