mirror of
https://github.com/PolarisSS13/Polaris.git
synced 2025-12-16 13:12:22 +00:00
- This seems to be quite an issue on lowpop, with high danger events (strong blobs for example) firing just because the AI has an engineering/security shell(s) available. They are still one player, however, therefore it results in very hard to handle situations when trying to go a 1v1 against strong blobs with remotely controlled engineering shell (as you can't control more than one at a time)