Files
Polaris/code/game/objects/structures/extinguisher.dm
Datraen beda3185eb Reverts the second mob clean up because of incomplete implementation.
This caused an error that would then cause machinery to hang on the server, and was reproduced successfully.
2016-05-04 00:24:55 -04:00

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/obj/structure/extinguisher_cabinet
name = "extinguisher cabinet"
desc = "A small wall mounted cabinet designed to hold a fire extinguisher."
icon = 'icons/obj/closet.dmi'
icon_state = "extinguisher_closed"
anchored = 1
density = 0
var/obj/item/weapon/extinguisher/has_extinguisher
var/opened = 0
/obj/structure/extinguisher_cabinet/New(var/loc, var/dir, var/building = 0)
..()
if(building)
if(loc)
src.loc = loc
pixel_x = (dir & 3)? 0 : (dir == 4 ? -27 : 27)
pixel_y = (dir & 3)? (dir ==1 ? -27 : 27) : 0
update_icon()
return
else
has_extinguisher = new/obj/item/weapon/extinguisher(src)
/obj/structure/extinguisher_cabinet/attackby(obj/item/O, mob/user)
if(isrobot(user))
return
if(istype(O, /obj/item/weapon/extinguisher))
if(!has_extinguisher && opened)
user.remove_from_mob(O)
contents += O
has_extinguisher = O
user << "<span class='notice'>You place [O] in [src].</span>"
else
opened = !opened
if(istype(O, /obj/item/weapon/wrench))
if(!has_extinguisher)
user << "<span class='notice'>You start to unwrench the extinguisher cabinet.</span>"
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
if(do_after(user, 15))
user << "<span class='notice'>You unwrench the extinguisher cabinet.</span>"
new /obj/item/frame/extinguisher_cabinet( src.loc )
qdel(src)
return
else
opened = !opened
update_icon()
/obj/structure/extinguisher_cabinet/attack_hand(mob/living/user)
if(isrobot(user))
return
if (ishuman(user))
var/mob/living/carbon/human/H = user
var/obj/item/organ/external/temp = H.organs_by_name["r_hand"]
if (user.hand)
temp = H.organs_by_name["l_hand"]
if(temp && !temp.is_usable())
user << "<span class='notice'>You try to move your [temp.name], but cannot!</span>"
return
if(has_extinguisher)
user.put_in_hands(has_extinguisher)
user << "<span class='notice'>You take [has_extinguisher] from [src].</span>"
has_extinguisher = null
opened = 1
else
opened = !opened
update_icon()
/obj/structure/extinguisher_cabinet/attack_tk(mob/user)
if(has_extinguisher)
has_extinguisher.loc = loc
user << "<span class='notice'>You telekinetically remove [has_extinguisher] from [src].</span>"
has_extinguisher = null
opened = 1
else
opened = !opened
update_icon()
/obj/structure/extinguisher_cabinet/update_icon()
if(!opened)
icon_state = "extinguisher_closed"
return
if(has_extinguisher)
if(istype(has_extinguisher, /obj/item/weapon/extinguisher/mini))
icon_state = "extinguisher_mini"
else
icon_state = "extinguisher_full"
else
icon_state = "extinguisher_empty"