mirror of
https://github.com/PolarisSS13/Polaris.git
synced 2025-12-30 12:03:11 +00:00
More tweaks to IPC fixes. Merge resolution/compile fixes. Further work on properly integrating, updating and fixing prosthetic options. Repathed internal organs to organ/internal. More work on full synthetics, changelings, overheating. Working on getting organs to qdel properly and spawn properly when robotized. Finalized some overheating values, added remaining prosthetic icons. Finalizing the testing version of the full prosthetic bodies branch. Added suit cyclers to the autolathe and map. Fixing runtime errors. Fixing errors. Changelog. Replacing limb and organ strings with constants. Prevented brainless species from becoming full cyborgs. Fixed issues with brain/MMIs renaming themselves inappropriately. Various fixes and oversights.
188 lines
4.9 KiB
Plaintext
188 lines
4.9 KiB
Plaintext
/obj/structure
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icon = 'icons/obj/structures.dmi'
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var/climbable
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var/breakable
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var/parts
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var/list/climbers = list()
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/obj/structure/Destroy()
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if(parts)
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new parts(loc)
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..()
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/obj/structure/attack_hand(mob/user)
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if(breakable)
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if(HULK in user.mutations)
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user.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" ))
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attack_generic(user,1,"smashes")
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else if(istype(user,/mob/living/carbon/human))
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var/mob/living/carbon/human/H = user
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if(H.species.can_shred(user))
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attack_generic(user,1,"slices")
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if(climbers.len && !(user in climbers))
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user.visible_message("<span class='warning'>[user.name] shakes \the [src].</span>", \
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"<span class='notice'>You shake \the [src].</span>")
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structure_shaken()
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return ..()
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/obj/structure/attack_tk()
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return
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/obj/structure/ex_act(severity)
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switch(severity)
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if(1.0)
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qdel(src)
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return
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if(2.0)
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if(prob(50))
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qdel(src)
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return
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if(3.0)
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return
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/obj/structure/New()
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..()
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if(climbable)
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verbs += /obj/structure/proc/climb_on
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/obj/structure/Destroy()
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..()
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/obj/structure/proc/climb_on()
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set name = "Climb structure"
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set desc = "Climbs onto a structure."
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set category = "Object"
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set src in oview(1)
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do_climb(usr)
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/obj/structure/MouseDrop_T(mob/target, mob/user)
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var/mob/living/H = user
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if(istype(H) && can_climb(H) && target == user)
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do_climb(target)
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else
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return ..()
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/obj/structure/proc/can_climb(var/mob/living/user, post_climb_check=0)
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if (!climbable || !can_touch(user) || (!post_climb_check && (user in climbers)))
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return 0
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if (!user.Adjacent(src))
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user << "<span class='danger'>You can't climb there, the way is blocked.</span>"
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return 0
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var/obj/occupied = turf_is_crowded()
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if(occupied)
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user << "<span class='danger'>There's \a [occupied] in the way.</span>"
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return 0
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return 1
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/obj/structure/proc/turf_is_crowded()
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var/turf/T = get_turf(src)
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if(!T || !istype(T))
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return 0
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for(var/obj/O in T.contents)
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if(istype(O,/obj/structure))
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var/obj/structure/S = O
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if(S.climbable) continue
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if(O && O.density && !(O.flags & ON_BORDER)) //ON_BORDER structures are handled by the Adjacent() check.
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return O
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return 0
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/obj/structure/proc/do_climb(var/mob/living/user)
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if (!can_climb(user))
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return
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usr.visible_message("<span class='warning'>[user] starts climbing onto \the [src]!</span>")
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climbers |= user
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if(!do_after(user,50))
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climbers -= user
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return
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if (!can_climb(user, post_climb_check=1))
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climbers -= user
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return
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usr.forceMove(get_turf(src))
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if (get_turf(user) == get_turf(src))
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usr.visible_message("<span class='warning'>[user] climbs onto \the [src]!</span>")
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climbers -= user
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/obj/structure/proc/structure_shaken()
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for(var/mob/living/M in climbers)
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M.Weaken(1)
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M << "<span class='danger'>You topple as you are shaken off \the [src]!</span>"
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climbers.Cut(1,2)
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for(var/mob/living/M in get_turf(src))
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if(M.lying) return //No spamming this on people.
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M.Weaken(3)
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M << "<span class='danger'>You topple as \the [src] moves under you!</span>"
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if(prob(25))
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var/damage = rand(15,30)
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var/mob/living/carbon/human/H = M
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if(!istype(H))
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H << "<span class='danger'>You land heavily!</span>"
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M.adjustBruteLoss(damage)
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return
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var/obj/item/organ/external/affecting
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switch(pick(list("ankle","wrist","head","knee","elbow")))
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if("ankle")
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affecting = H.get_organ(pick(BP_L_FOOT, BP_R_FOOT))
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if("knee")
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affecting = H.get_organ(pick(BP_L_LEG, BP_R_LEG))
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if("wrist")
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affecting = H.get_organ(pick(BP_L_HAND, BP_R_HAND))
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if("elbow")
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affecting = H.get_organ(pick(BP_L_ARM, BP_R_ARM))
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if("head")
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affecting = H.get_organ(BP_HEAD)
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if(affecting)
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M << "<span class='danger'>You land heavily on your [affecting.name]!</span>"
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affecting.take_damage(damage, 0)
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if(affecting.parent)
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affecting.parent.add_autopsy_data("Misadventure", damage)
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else
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H << "<span class='danger'>You land heavily!</span>"
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H.adjustBruteLoss(damage)
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H.UpdateDamageIcon()
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H.updatehealth()
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return
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/obj/structure/proc/can_touch(var/mob/user)
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if (!user)
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return 0
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if(!Adjacent(user))
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return 0
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if (user.restrained() || user.buckled)
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user << "<span class='notice'>You need your hands and legs free for this.</span>"
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return 0
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if (user.stat || user.paralysis || user.sleeping || user.lying || user.weakened)
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return 0
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if (issilicon(user))
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user << "<span class='notice'>You need hands for this.</span>"
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return 0
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return 1
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/obj/structure/attack_generic(var/mob/user, var/damage, var/attack_verb, var/wallbreaker)
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if(!breakable || !damage || !wallbreaker)
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return 0
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visible_message("<span class='danger'>[user] [attack_verb] the [src] apart!</span>")
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user.do_attack_animation(src)
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spawn(1) qdel(src)
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return 1
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