mirror of
https://github.com/PolarisSS13/Polaris.git
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/obj/effects is now /obj/effect. /obj/station_objects is now /obj/structure. Did a bit of minor blob work. The Bay 12 body bags were replaced with closets because having two sets of code that do almost the same thing is silly. Changed back a few of the last jobproc edits as the remove from list before assign was a check to see if the mob was fucked up and if it was remove it so we did not check it again as it would still be fucked up. The medbay/tox monkeys names are random once more. More random name monkeys will help with changeling and clean up the observe/mob menus. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2324 316c924e-a436-60f5-8080-3fe189b3f50e
272 lines
8.9 KiB
Plaintext
272 lines
8.9 KiB
Plaintext
/obj/effect/proc_holder
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var/panel = "Debug"//What panel the proc holder needs to go on.
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var/list/spells = typesof(/obj/effect/proc_holder/spell) //needed for the badmin verb for now
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/obj/effect/proc_holder/spell
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name = "Spell"
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desc = "A wizard spell"
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density = 0
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opacity = 0
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var/school = "evocation" //not relevant at now, but may be important later if there are changes to how spells work. the ones I used for now will probably be changed... maybe spell presets? lacking flexibility but with some other benefit?
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var/charge_type = "recharge" //can be recharge or charges, see charge_max and charge_counter descriptions
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var/charge_max = 100 //recharge time in deciseconds if charge_type = "recharge" or starting charges if charge_type = "charges"
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var/charge_counter = 0 //can only cast spells if it equals recharge, ++ each decisecond if charge_type = "recharge" or -- each cast if charge_type = "charges"
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var/clothes_req = 1 //see if it requires clothes
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var/stat_allowed = 0 //see if it requires being conscious/alive, need to set to 1 for ghostpells
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var/invocation = "HURP DURP" //what is uttered when the wizard casts the spell
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var/invocation_type = "none" //can be none, whisper and shout
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var/range = 7 //the range of the spell; outer radius for aoe spells
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var/message = "" //whatever it says to the guy affected by it
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var/selection_type = "view" //can be "range" or "view"
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var/overlay = 0
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var/overlay_icon = 'wizard.dmi'
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var/overlay_icon_state = "spell"
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var/overlay_lifespan = 0
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var/sparks_spread = 0
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var/sparks_amt = 0 //cropped at 10
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var/smoke_spread = 0 //1 - harmless, 2 - harmful
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var/smoke_amt = 0 //cropped at 10
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var/critfailchance = 0
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/obj/effect/proc_holder/spell/proc/cast_check(skipcharge = 0,mob/user = usr) //checks if the spell can be cast based on its settings; skipcharge is used when an additional cast_check is called inside the spell
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if(!(src in usr.spell_list))
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usr << "\red You shouldn't have this spell! Something's wrong."
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return 0
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if(!skipcharge)
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switch(charge_type)
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if("recharge")
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if(charge_counter < charge_max)
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usr << "[name] is still recharging."
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return 0
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if("charges")
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if(!charge_counter)
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usr << "[name] has no charges left."
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return 0
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if(usr.stat && !stat_allowed)
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usr << "Not when you're incapacitated."
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return 0
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if(clothes_req) //clothes check
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if(!istype(usr:wear_suit, /obj/item/clothing/suit/wizrobe))
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usr << "I don't feel strong enough without my robe."
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return 0
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if(!istype(usr:shoes, /obj/item/clothing/shoes/sandal))
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usr << "I don't feel strong enough without my sandals."
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return 0
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if(!istype(usr:head, /obj/item/clothing/head/wizard))
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usr << "I don't feel strong enough without my hat."
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return 0
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if(!skipcharge)
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switch(charge_type)
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if("recharge")
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charge_counter = 0 //doesn't start recharging until the targets selecting ends
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if("charges")
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charge_counter-- //returns the charge if the targets selecting fails
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return 1
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/obj/effect/proc_holder/spell/proc/invocation(mob/user = usr) //spelling the spell out and setting it on recharge/reducing charges amount
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switch(invocation_type)
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if("shout")
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usr.say(invocation)
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if(usr.gender=="male")
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playsound(usr.loc, pick('null.ogg','null.ogg'), 100, 1)
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else
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playsound(usr.loc, pick('null.ogg','null.ogg'), 100, 1)
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if("whisper")
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usr.whisper(invocation)
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/obj/effect/proc_holder/spell/New()
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..()
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charge_counter = charge_max
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/obj/effect/proc_holder/spell/Click()
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..()
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if(!cast_check())
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return
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choose_targets()
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/obj/effect/proc_holder/spell/proc/choose_targets(mob/user = usr) //depends on subtype - /targeted or /aoe_turf
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return
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/obj/effect/proc_holder/spell/proc/start_recharge()
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while(charge_counter < charge_max)
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sleep(1)
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charge_counter++
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/obj/effect/proc_holder/spell/proc/perform(list/targets, recharge = 1) //if recharge is started is important for the trigger spells
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before_cast(targets)
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invocation()
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spawn(0)
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if(charge_type == "recharge" && recharge)
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start_recharge()
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if(prob(critfailchance))
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critfail(targets)
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else
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cast(targets)
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after_cast(targets)
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/obj/effect/proc_holder/spell/proc/before_cast(list/targets)
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if(overlay)
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for(var/atom/target in targets)
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var/location
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if(istype(target,/mob))
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location = target.loc
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else if(istype(target,/turf))
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location = target
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var/obj/effect/overlay/spell = new /obj/effect/overlay(location)
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spell.icon = overlay_icon
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spell.icon_state = overlay_icon_state
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spell.anchored = 1
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spell.density = 0
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spawn(overlay_lifespan)
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del(spell)
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/obj/effect/proc_holder/spell/proc/after_cast(list/targets)
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for(var/atom/target in targets)
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var/location
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if(istype(target,/mob))
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location = target.loc
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else if(istype(target,/turf))
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location = target
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if(istype(target,/mob) && message)
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target << text("[message]")
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if(sparks_spread)
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var/datum/effect/system/spark_spread/sparks = new /datum/effect/system/spark_spread()
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sparks.set_up(sparks_amt, 0, location) //no idea what the 0 is
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sparks.start()
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if(smoke_spread)
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if(smoke_spread == 1)
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var/datum/effect/system/harmless_smoke_spread/smoke = new /datum/effect/system/harmless_smoke_spread()
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smoke.set_up(smoke_amt, 0, location) //no idea what the 0 is
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smoke.start()
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else if(smoke_spread == 2)
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var/datum/effect/system/bad_smoke_spread/smoke = new /datum/effect/system/bad_smoke_spread()
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smoke.set_up(smoke_amt, 0, location) //no idea what the 0 is
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smoke.start()
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/obj/effect/proc_holder/spell/proc/cast(list/targets)
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return
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/obj/effect/proc_holder/spell/proc/critfail(list/targets)
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return
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/obj/effect/proc_holder/spell/proc/revert_cast() //resets recharge or readds a charge
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switch(charge_type)
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if("recharge")
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charge_counter = charge_max
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if("charges")
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charge_counter++
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return
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/obj/effect/proc_holder/spell/targeted //can mean aoe for mobs (limited/unlimited number) or one target mob
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var/max_targets = 1 //leave 0 for unlimited targets in range, 1 for one selectable target in range, more for limited number of casts (can all target one guy, depends on target_ignore_prev) in range
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var/target_ignore_prev = 1 //only important if max_targets > 1, affects if the spell can be cast multiple times at one person from one cast
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var/include_user = 0 //if it includes usr in the target list
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/obj/effect/proc_holder/spell/aoe_turf //affects all turfs in view or range (depends)
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var/inner_radius = -1 //for all your ring spell needs
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/obj/effect/proc_holder/spell/targeted/choose_targets(mob/user = usr)
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var/list/targets = list()
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switch(selection_type)
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if("range")
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switch(max_targets)
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if(0)
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for(var/mob/target in range(user,range))
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targets += target
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if(1)
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if(range < 0)
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targets += user
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else
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var/possible_targets = range(user,range)
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if(!include_user && user in possible_targets)
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possible_targets -= user
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targets += input("Choose the target for the spell.", "Targeting") as mob in possible_targets
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else
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var/list/possible_targets = list()
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for(var/mob/target in range(user,range))
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possible_targets += target
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for(var/i=1,i<=max_targets,i++)
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if(!possible_targets.len)
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break
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if(target_ignore_prev)
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var/target = pick(possible_targets)
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possible_targets -= target
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targets += target
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else
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targets += pick(possible_targets)
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if("view")
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switch(max_targets)
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if(0)
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for(var/mob/target in view(user,range))
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targets += target
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if(1)
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if(range < 0)
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targets += user
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else
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var/possible_targets = view(user,range)
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if(!include_user && user in possible_targets)
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possible_targets -= user
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targets += input("Choose the target for the spell.", "Targeting") as mob in possible_targets
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else
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var/list/possible_targets = list()
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for(var/mob/target in view(usr,range))
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possible_targets += target
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for(var/i=1,i<=max_targets,i++)
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if(!possible_targets.len)
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break
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if(target_ignore_prev)
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var/target = pick(possible_targets)
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possible_targets -= target
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targets += target
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else
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targets += pick(possible_targets)
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if(!include_user && (user in targets))
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targets -= user
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if(!targets.len) //doesn't waste the spell
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revert_cast()
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return
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perform(targets)
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return
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/obj/effect/proc_holder/spell/aoe_turf/choose_targets(mob/user = usr)
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var/list/targets = list()
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switch(selection_type)
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if("range")
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for(var/turf/target in range(user,range))
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if(!(target in range(user,inner_radius)))
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targets += target
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if("view")
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for(var/turf/target in view(user,range))
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if(!(target in view(user,inner_radius)))
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targets += target
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if(!targets.len) //doesn't waste the spell
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revert_cast()
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return
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perform(targets)
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return |