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c06323ef7a3a3cd4db5536c73a2adf0b879b21c1
Polaris/code/game/objects
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Zuhayr c06323ef7a Merge pull request #9199 from Techhead0/voidmachine-englishlists
Changes machine frames and voidsuits to use proc/english_list() and removes frame_desc
2015-05-12 14:20:37 +09:30
..
effects
new object-based lighting system
2015-05-10 20:54:25 +01:00
items
Merge pull request #9199 from Techhead0/voidmachine-englishlists
2015-05-12 14:20:37 +09:30
random
Updates the atom_pool, now datum_pool, to handle any datum object.
2015-04-24 09:59:05 +02:00
structures
Merge remote-tracking branch 'upstream/dev-freeze' into dev
2015-05-11 09:28:59 +02:00
buckling.dm
Updates the atom_pool, now datum_pool, to handle any datum object.
2015-04-24 09:59:05 +02:00
empulse.dm
Updates the atom_pool, now datum_pool, to handle any datum object.
2015-04-24 09:59:05 +02:00
explosion_recursive.dm
Recursive explosion resistance values for walls, space tiles, grilles and airlocks tweaked
2015-05-03 21:53:02 +10:00
explosion.dm
new object-based lighting system
2015-05-10 20:54:25 +01:00
items.dm
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into item-color
2015-04-26 14:53:01 -04:00
objs.dm
initialize() should now always be called, be it on game starting up or object being created after game start.
2015-04-30 19:28:35 +02:00
structures.dm
new object-based lighting system
2015-05-10 20:54:25 +01:00
weapons.dm
…
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