Files
Polaris/code/datums/components
Mechoid e072e147a4 Archery Tweaks (#8670)
* Add proper custom arrows. (cross)Bows "render" proper arrows over themselves in inventory and on ground. Hardlight bow no longer deletes other arrows on removal.

* Fix subtyping issue.
Add Chitin arrow type.

* Remember to hit save, kids.

* Fixfix. Add true Unga arrow utilizing the Ancient Art of Sharp Rocks.
2022-07-31 22:09:53 -08:00
..
2022-07-31 22:09:53 -08:00
2021-06-13 22:18:43 -09:00

Datum Component System (DCS)

Concept

Loosely adapted from /vg/. This is an entity component system for adding behaviours to datums when inheritance doesn't quite cut it. By using signals and events instead of direct inheritance, you can inject behaviours without hacky overloads. It requires a different method of thinking, but is not hard to use correctly. If a behaviour can have application across more than one thing. Make it generic, make it a component. Atom/mob/obj event? Give it a signal, and forward it's arguments with a SendSignal() call. Now every component that want's to can also know about this happening.

See this thread for an introduction to the system as a whole.

See/Define signals and their arguments in __DEFINES\dcs\signals.dm