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* Adds a lot of languages. * Removes the languages I just added. Instead updates old ones. * Fixes a minor typo. * how the hell did i accidentally remove sinta'unathi Returns that stuff. * Fixes two things. * doesnt actually change name length
55 lines
3.3 KiB
Plaintext
55 lines
3.3 KiB
Plaintext
// Species flags.
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#define NO_MINOR_CUT 0x1 // Can step on broken glass with no ill-effects. Either thick skin (diona), cut resistant (slimes) or incorporeal (shadows)
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#define IS_PLANT 0x2 // Is a treeperson.
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#define NO_SCAN 0x4 // Cannot be scanned in a DNA machine/genome-stolen.
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#define NO_PAIN 0x8 // Cannot suffer halloss/recieves deceptive health indicator.
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#define NO_SLIP 0x10 // Cannot fall over.
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#define NO_POISON 0x20 // Cannot not suffer toxloss.
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#define NO_EMBED 0x40 // Can step on broken glass with no ill-effects and cannot have shrapnel embedded in it.
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// unused: 0x8000 - higher than this will overflow
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// Species spawn flags
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#define SPECIES_IS_WHITELISTED 0x1 // Must be whitelisted to play.
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#define SPECIES_IS_RESTRICTED 0x2 // Is not a core/normally playable species. (castes, mutantraces)
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#define SPECIES_CAN_JOIN 0x4 // Species is selectable in chargen.
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#define SPECIES_NO_FBP_CONSTRUCTION 0x8 // FBP of this species can't be made in-game.
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#define SPECIES_NO_FBP_CHARGEN 0x10 // FBP of this species can't be selected at chargen.
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// Species appearance flags
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#define HAS_SKIN_TONE 0x1 // Skin tone selectable in chargen. (0-255)
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#define HAS_SKIN_COLOR 0x2 // Skin colour selectable in chargen. (RGB)
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#define HAS_LIPS 0x4 // Lips are drawn onto the mob icon. (lipstick)
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#define HAS_UNDERWEAR 0x8 // Underwear is drawn onto the mob icon.
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#define HAS_EYE_COLOR 0x10 // Eye colour selectable in chargen. (RGB)
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#define HAS_HAIR_COLOR 0x20 // Hair colour selectable in chargen. (RGB)
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#define RADIATION_GLOWS 0x40 // Radiation causes this character to glow.
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// Languages.
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#define LANGUAGE_GALCOM "Galactic Common"
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#define LANGUAGE_EAL "Encoded Audio Language"
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#define LANGUAGE_SOL_COMMON "Sol Common"
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#define LANGUAGE_UNATHI "Sinta'unathi"
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#define LANGUAGE_SIIK "Siik"
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#define LANGUAGE_SKRELLIAN "Common Skrellian"
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#define LANGUAGE_TRADEBAND "Tradeband"
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#define LANGUAGE_GUTTER "Gutter"
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#define LANGUAGE_SIGN "Sign Language"
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#define LANGUAGE_SCHECHI "Schechi"
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#define LANGUAGE_ROOTLOCAL "Local Rootspeak"
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#define LANGUAGE_ROOTGLOBAL "Global Rootspeak"
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#define LANGUAGE_CULT "Cult"
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#define LANGUAGE_OCCULT "Occult"
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#define LANGUAGE_CHANGELING "Changeling"
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#define LANGUAGE_VOX "Vox-Pidgin"
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// Language flags.
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#define WHITELISTED 1 // Language is available if the speaker is whitelisted.
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#define RESTRICTED 2 // Language can only be acquired by spawning or an admin.
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#define NONVERBAL 4 // Language has a significant non-verbal component. Speech is garbled without line-of-sight.
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#define SIGNLANG 8 // Language is completely non-verbal. Speech is displayed through emotes for those who can understand.
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#define HIVEMIND 16 // Broadcast to all mobs with this language.
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#define NONGLOBAL 32 // Do not add to general languages list.
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#define INNATE 64 // All mobs can be assumed to speak and understand this language. (audible emotes)
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#define NO_TALK_MSG 128 // Do not show the "\The [speaker] talks into \the [radio]" message
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#define NO_STUTTER 256 // No stuttering, slurring, or other speech problems
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#define ALT_TRANSMIT 512 // Language is not based on vision or sound (Todo: add this into the say code and use it for the rootspeak languages) |