Files
Polaris/code/modules/tables/presets.dm
woodratt 19fb047f01 WR_SC_Map_Changes
- Fixes sprite issues with departmental intercoms.
- Tweaks to the random objects dm
- Copies Bay's flora and warning sign list, as well as ports some of their signs.
- Addition of a couple new floor decals.
- New table preset, wooden reinforced.
2017-03-08 17:44:48 -08:00

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/obj/structure/table
standard
icon_state = "plain_preview"
color = "#EEEEEE"
New()
material = get_material_by_name(DEFAULT_TABLE_MATERIAL)
..()
steel
icon_state = "plain_preview"
color = "#666666"
New()
material = get_material_by_name(DEFAULT_WALL_MATERIAL)
..()
marble
icon_state = "stone_preview"
color = "#CCCCCC"
New()
material = get_material_by_name("marble")
..()
reinforced
icon_state = "reinf_preview"
color = "#EEEEEE"
New()
material = get_material_by_name(DEFAULT_TABLE_MATERIAL)
reinforced = get_material_by_name(DEFAULT_WALL_MATERIAL)
..()
steel_reinforced
icon_state = "reinf_preview"
color = "#666666"
New()
material = get_material_by_name(DEFAULT_WALL_MATERIAL)
reinforced = get_material_by_name(DEFAULT_WALL_MATERIAL)
..()
wooden_reinforced
icon_state = "reinf_preview"
color = "#824B28"
New()
material = get_material_by_name("wood")
reinforced = get_material_by_name(DEFAULT_WALL_MATERIAL)
..()
woodentable
icon_state = "plain_preview"
color = "#824B28"
New()
material = get_material_by_name("wood")
..()
gamblingtable
icon_state = "gamble_preview"
New()
material = get_material_by_name("wood")
carpeted = 1
..()
glass
icon_state = "plain_preview"
color = "#00E1FF"
alpha = 77 // 0.3 * 255
New()
material = get_material_by_name("glass")
..()
holotable
icon_state = "holo_preview"
color = "#EEEEEE"
New()
material = get_material_by_name("holo[DEFAULT_TABLE_MATERIAL]")
..()
woodentable/holotable
icon_state = "holo_preview"
New()
material = get_material_by_name("holowood")
..()