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* bugfix 1: autolathes can actually be deconstructed and don't cause runtimes (and also don't eat your crowbars) * bugfix 2 (forensic techs actually get detective ids/pdas) * bugfix 3 (accessories no longer do a weird double period) * bugfix 4 (right foot) * bugfix 5 (singular/plural stacks) * bugfix 6 (ghosts can hang up on communicators -- still causes runtimes but it did this before and the runtimes are from the observer bug and not the communicator bug so it's fine) * i lost count but this one gives the hos an egun because the cynosure hos locker doesn't have a gun at all and i'm not fucking around with balancing the fancy custom guns * fixes infinite cell duplication exploit with autolathes (flashlights/coolers come empty from lathe now) * changelog * Update code/game/machinery/autolathe.dm Co-authored-by: Atermonera <atermonera@gmail.com> * Update code/game/machinery/autolathe.dm Co-authored-by: Atermonera <atermonera@gmail.com> * commits changes + fixes retro carpet (red) inventory sprites * return..()'d --------- Co-authored-by: Atermonera <atermonera@gmail.com>