mirror of
https://github.com/PolarisSS13/Polaris.git
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aafd4b4fa6
* Large amount of work; Animal taming, shearing. Random animal spawns on sif grass/forest turfs. New PoIs, thermal poncho. * Combat drone DMI moved to drones folder. Mining Drone subtype added. "Tameable" with ores, will collect and store ores when not in active combat.
94 lines
2.0 KiB
Plaintext
94 lines
2.0 KiB
Plaintext
/obj/effect/projectile/muzzle
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name = "muzzle flash"
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icon = 'icons/obj/projectiles_muzzle.dmi'
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/obj/effect/projectile/muzzle/emitter
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icon_state = "muzzle_emitter"
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light_range = 2
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light_power = 0.5
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light_color = "#00CC33"
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/obj/effect/projectile/muzzle/laser_pulse
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icon_state = "muzzle_u_laser"
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light_range = 2
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light_power = 0.5
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light_color = "#0066FF"
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/obj/effect/projectile/muzzle/pulse
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icon_state = "muzzle_pulse"
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light_range = 2
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light_power = 0.5
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light_color = "#0066FF"
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/obj/effect/projectile/muzzle/stun
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icon_state = "muzzle_stun"
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light_range = 2
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light_power = 0.5
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light_color = "#FFFFFF"
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/obj/effect/projectile/muzzle/bullet
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icon_state = "muzzle_bullet"
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light_range = 2
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light_power = 0.5
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light_color = "#FFFFFF"
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/obj/effect/projectile/muzzle/laser_heavy
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icon_state = "muzzle_beam_heavy"
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light_range = 3
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light_power = 1
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light_color = "#FF0D00"
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/obj/effect/projectile/muzzle/lightning
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icon_state = "muzzle_lightning"
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light_range = 2
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light_power = 0.5
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light_color = "#00C6FF"
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/obj/effect/projectile/muzzle/darkmatterstun
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icon_state = "muzzle_darkt"
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light_range = 2
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light_power = 0.5
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light_color = "#8837A3"
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/obj/effect/projectile/muzzle/laser_blue
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icon_state = "muzzle_blue"
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light_range = 2
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light_power = 0.5
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light_color = "#0066FF"
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/obj/effect/projectile/muzzle/darkmatter
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icon_state = "muzzle_darkb"
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light_range = 2
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light_power = 0.5
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light_color = "#8837A3"
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/obj/effect/projectile/muzzle/inversion
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icon_state = "muzzle_invert"
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light_range = 2
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light_power = -2
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light_color = "#FFFFFF"
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/obj/effect/projectile/muzzle/xray
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icon_state = "muzzle_xray"
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light_range = 2
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light_power = 0.5
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light_color = "#00CC33"
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/obj/effect/projectile/muzzle/laser_omni
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icon_state = "muzzle_omni"
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light_range = 2
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light_power = 0.5
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light_color = "#00C6FF"
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/obj/effect/projectile/muzzle/laser
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icon_state = "muzzle_laser"
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light_range = 2
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light_power = 0.5
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light_color = "#FF0D00"
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/obj/effect/projectile/muzzle/tungsten
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icon_state = "muzzle_mhd_laser"
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light_range = 4
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light_power = 3
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light_color = "#3300ff"
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