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code/modules/power/singularity/emitter.dm code/modules/power/singularity/field_generator.dm code/modules/power/singularity/generator.dm code/modules/power/singularity/investigate.dm code/modules/power/singularity/particle_accelerator/particle.dm code/modules/power/singularity/particle_accelerator/particle_accelerator.dm code/modules/power/singularity/particle_accelerator/particle_chamber.dm code/modules/power/singularity/particle_accelerator/particle_control.dm code/modules/power/singularity/particle_accelerator/particle_emitter.dm code/modules/power/singularity/particle_accelerator/particle_power.dm code/modules/power/singularity/singularity.dm code/modules/power/smes.dm code/modules/power/solar.dm code/modules/power/switch.dm code/modules/power/turbine.dm code/modules/projectiles/ammunition.dm code/modules/projectiles/gun.dm code/modules/projectiles/guns/energy.dm code/modules/projectiles/guns/energy/laser.dm code/modules/projectiles/guns/energy/nuclear.dm code/modules/projectiles/guns/energy/pulse.dm code/modules/projectiles/guns/energy/special.dm code/modules/projectiles/guns/energy/stun.dm code/modules/projectiles/guns/projectile.dm code/modules/projectiles/guns/projectile/pistol.dm code/modules/projectiles/guns/projectile/revolver.dm code/modules/projectiles/guns/projectile/shotgun.dm code/modules/projectiles/projectile.dm code/modules/projectiles/projectile/beams.dm code/modules/projectiles/projectile/bullets.dm code/modules/projectiles/projectile/change.dm code/modules/projectiles/projectile/special.dm code/modules/reagents/Chemistry-Holder.dm code/modules/reagents/Chemistry-Reagents.dm code/modules/reagents/Chemistry-Recipes.dm code/modules/recycling/conveyor2.dm code/modules/recycling/disposal-construction.dm code/modules/recycling/disposal.dm code/modules/recycling/sortingmachinery.dm code/modules/research/designs.dm code/modules/research/destructive_analyzer.dm code/modules/research/message_server.dm code/modules/research/protolathe.dm code/modules/research/rdconsole.dm code/modules/research/rdmachines.dm code/modules/research/research.dm code/modules/research/server.dm code/modules/scripting/AST/Operators/Binary Operators.dm code/modules/scripting/Implementations/Telecomms.dm code/modules/scripting/Parser/Keywords.dm code/modules/scripting/Scanner/Tokens.dm code/modules/scripting/stack.dm code/modules/security levels/keycard authentication.dm code/modules/security levels/security levels.dm code/setup.dm code/stylesheet.dm code/unused/AI_Visibility.dm code/unused/Ultralight.dm code/unused/airtunnel.dm code/unused/beast/bodypart.dm code/unused/conveyor.dm code/unused/disease2/analyser.dm code/unused/disease2/base.dm code/unused/disease2/biohazard destroyer.dm code/unused/disease2/cureimplanter.dm code/unused/disease2/curer.dm code/unused/disease2/diseasesplicer.dm code/unused/disease2/dishincubator.dm code/unused/disease2/isolator.dm code/unused/disease2/monkeydispensor.dm code/unused/dna.dm code/unused/gamemodes/deathmatch.dm code/unused/jobs.dm code/unused/mining/datum_processing_recipe.dm code/unused/mining/spaceship_builder_unused.dm code/unused/new_year.dm code/unused/spacecraft/manufacturing.dm code/unused/spacecraft/shipcore.dm config/README feedback.txt config/admins.txt config/config.txt config/rules.html data/mode.txt html/add-to-changelog.html html/archivedchangelog.html html/changelog.css html/changelog.html html/changelog.js icons/effects/blood.dmi icons/effects/genetics.dmi icons/misc/fullscreen.dmi icons/mob/AI.dmi icons/mob/alien.dmi icons/mob/animal.dmi icons/mob/back.dmi icons/mob/belt.dmi icons/mob/blob.dmi icons/mob/critter.dmi icons/mob/dam_human.dmi icons/mob/eyes.dmi icons/mob/feet.dmi icons/mob/hands.dmi icons/mob/head.dmi icons/mob/human.dmi icons/mob/human_face.dmi icons/mob/items_lefthand.dmi icons/mob/items_righthand.dmi icons/mob/livestock.dmi icons/mob/mask.dmi icons/mob/mecha.dmi icons/mob/mob.dmi icons/mob/monkey.dmi icons/mob/robots.dmi icons/mob/screen1.dmi icons/mob/screen1_Midnight.dmi icons/mob/screen1_Orange.dmi icons/mob/screen1_alien.dmi icons/mob/screen1_old.dmi icons/mob/suit.dmi icons/mob/uniform.dmi icons/mob/zone_sel.dmi icons/obj/Cryogenic2.dmi icons/obj/aibots.dmi icons/obj/ammo.dmi icons/obj/atmos.dmi icons/obj/bureaucracy.dmi icons/obj/card.dmi icons/obj/cigarettes.dmi icons/obj/closet.dmi icons/obj/clothing/glasses.dmi icons/obj/clothing/gloves.dmi icons/obj/clothing/hats.dmi icons/obj/clothing/masks.dmi icons/obj/clothing/shoes.dmi icons/obj/clothing/suits.dmi icons/obj/clothing/uniforms.dmi icons/obj/computer.dmi icons/obj/contraband.dmi icons/obj/decals.dmi icons/obj/device.dmi icons/obj/doors/DoorHazard.dmi icons/obj/doors/door_assembly.dmi icons/obj/drinks.dmi icons/obj/engine.dmi icons/obj/food.dmi icons/obj/grenade.dmi icons/obj/gun.dmi icons/obj/harvest.dmi icons/obj/hydroponics.dmi icons/obj/items.dmi icons/obj/janitor.dmi icons/obj/library.dmi icons/obj/lighting.dmi icons/obj/machines/field_generator.dmi icons/obj/machines/gateway.dmi icons/obj/machines/mining_machines.dmi icons/obj/machines/particle_accelerator.dmi icons/obj/meter.dmi icons/obj/mining.dmi icons/obj/objects.dmi icons/obj/paper.dmi icons/obj/pda.dmi icons/obj/pipes/disposal.dmi icons/obj/plants.dmi icons/obj/power.dmi icons/obj/projectiles.dmi icons/obj/robotics.dmi icons/obj/seeds.dmi icons/obj/singularity.dmi icons/obj/stationobjs.dmi icons/obj/stock_parts.dmi icons/obj/storage.dmi icons/obj/structures.dmi icons/obj/surgery.dmi icons/obj/syringe.dmi icons/obj/tank.dmi icons/obj/terminals.dmi icons/obj/toy.dmi icons/obj/vending.dmi icons/obj/watercloset.dmi icons/obj/weapons.dmi icons/obj/wizard.dmi icons/turf/areas.dmi icons/turf/floors.dmi icons/turf/walls.dmi interface/interface.dm interface/skin.dmf maps/Antiqua.dmm maps/RandomZLevels/assistantChamber.dmm maps/RandomZLevels/fileList.txt maps/tgstation.2.0.9.dmm sound/AI/animes.ogg sound/AI/newroundsexy.ogg sound/AI/newroundsexy2.ogg sound/effects/adminhelp.ogg tools/UnstandardnessTestForDM/UnstandardnessTestForDM.sln tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Form1.Designer.cs tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Form1.cs tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Form1.resx tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Program.cs tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Properties/AssemblyInfo.cs tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Properties/Resources.Designer.cs tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Properties/Resources.resx tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Properties/Settings.Designer.cs tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Properties/Settings.settings tools/UnstandardnessTestForDM/UnstandardnessTestForDM/UnstandardnessTestForDM.csproj tools/UnstandardnessTestForDM/UnstandardnessTestForDM/bin/Debug/UnstandardnessTestForDM.vshost.exe.manifest tools/UnstandardnessTestForDM/UnstandardnessTestForDM/obj/x86/Debug/UnstandardnessTestForDM.csproj.FileListAbsolute.txt tools/expand_filedir_paths.py tools/readme.txt Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
509 lines
13 KiB
Plaintext
509 lines
13 KiB
Plaintext
/obj/machinery/power
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name = null
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icon = 'icons/obj/power.dmi'
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anchored = 1.0
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var/datum/powernet/powernet = null
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var/netnum = 0
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var/directwired = 1 // by default, power machines are connected by a cable in a neighbouring turf
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// if set to 0, requires a 0-X cable on this turf
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use_power = 0
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idle_power_usage = 0
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active_power_usage = 0
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// common helper procs for all power machines
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/obj/machinery/power/proc/add_avail(var/amount)
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if(powernet)
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powernet.newavail += amount
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/obj/machinery/power/proc/add_load(var/amount)
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if(powernet)
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powernet.newload += amount
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/obj/machinery/power/proc/surplus()
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if(powernet)
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return powernet.avail-powernet.load
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else
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return 0
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/obj/machinery/power/proc/avail()
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if(powernet)
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return powernet.avail
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else
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return 0
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// returns true if the area has power on given channel (or doesn't require power).
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// defaults to equipment channel
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/obj/machinery/proc/powered(var/chan = EQUIP)
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if(!src.loc)
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return 0
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var/area/A = src.loc.loc // make sure it's in an area
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if(!A || !isarea(A) || !A.master)
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return 0 // if not, then not powered
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return A.master.powered(power_channel) // return power status of the area
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// increment the power usage stats for an area
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/obj/machinery/proc/use_power(var/amount, var/chan=EQUIP) // defaults to Equipment channel
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var/area/A = src.loc.loc // make sure it's in an area
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if(!A || !isarea(A) || !A.master)
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return
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A.master.use_power(amount, chan)
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/obj/machinery/proc/power_change() // called whenever the power settings of the containing area change
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// by default, check equipment channel & set flag
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// can override if needed
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if(powered(power_channel))
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stat &= ~NOPOWER
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else
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stat |= NOPOWER
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return
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// the powernet datum
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// each contiguous network of cables & nodes
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// rebuild all power networks from scratch
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/proc/makepowernets()
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var/netcount = 0
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powernets = list()
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for(var/obj/structure/cable/PC in cable_list)
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PC.netnum = 0
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for(var/obj/machinery/power/M in machines)
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if(M.netnum >=0)
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M.netnum = 0
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for(var/obj/structure/cable/PC in cable_list)
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if(!PC.netnum)
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PC.netnum = ++netcount
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if(Debug) world.log << "Starting mpn at [PC.x],[PC.y] ([PC.d1]/[PC.d2]) #[netcount]"
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powernet_nextlink(PC, PC.netnum)
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if(Debug) world.log << "[netcount] powernets found"
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for(var/L = 1 to netcount)
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var/datum/powernet/PN = new()
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powernets += PN
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PN.number = L
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for(var/obj/structure/cable/C in cable_list)
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var/datum/powernet/PN = powernets[C.netnum]
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PN.cables += C
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for(var/obj/machinery/power/M in machines)
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if(M.netnum<=0) // APCs have netnum=-1 so they don't count as network nodes directly
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continue
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M.powernet = powernets[M.netnum]
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M.powernet.nodes += M
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// returns a list of all power-related objects (nodes, cable, junctions) in turf,
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// excluding source, that match the direction d
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// if unmarked==1, only return those with netnum==0
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/proc/power_list(var/turf/T, var/source, var/d, var/unmarked=0)
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var/list/result = list()
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var/fdir = (!d)? 0 : turn(d, 180) // the opposite direction to d (or 0 if d==0)
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for(var/obj/machinery/power/P in T)
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if(P.netnum < 0) // exclude APCs
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continue
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if(P.directwired) // true if this machine covers the whole turf (so can be joined to a cable on neighbour turf)
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if(!unmarked || !P.netnum)
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result += P
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else if(d == 0) // otherwise, need a 0-X cable on same turf to connect
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if(!unmarked || !P.netnum)
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result += P
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for(var/obj/structure/cable/C in T)
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if(C.d1 == fdir || C.d2 == fdir)
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if(!unmarked || !C.netnum)
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result += C
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result -= source
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return result
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/obj/structure/cable/proc/get_connections()
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var/list/res = list() // this will be a list of all connected power objects
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var/turf/T
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if(!d1)
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T = src.loc // if d1=0, same turf as src
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else
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T = get_step(src, d1)
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res += power_list(T, src , d1, 1)
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T = get_step(src, d2)
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res += power_list(T, src, d2, 1)
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return res
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/obj/machinery/power/proc/get_connections()
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if(!directwired)
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return get_indirect_connections()
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var/list/res = list()
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var/cdir
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for(var/turf/T in orange(1, src))
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cdir = get_dir(T, src)
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for(var/obj/structure/cable/C in T)
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if(C.netnum)
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continue
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if(C.d1 == cdir || C.d2 == cdir)
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res += C
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return res
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/obj/machinery/power/proc/get_indirect_connections()
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var/list/res = list()
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for(var/obj/structure/cable/C in src.loc)
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if(C.netnum)
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continue
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if(C.d1 == 0)
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res += C
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return res
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/proc/powernet_nextlink(var/obj/O, var/num)
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var/list/P
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//world.log << "start: [O] at [O.x].[O.y]"
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while(1)
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if( istype(O, /obj/structure/cable) )
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var/obj/structure/cable/C = O
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C.netnum = num
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P = C.get_connections()
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else if( istype(O, /obj/machinery/power) )
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var/obj/machinery/power/M = O
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M.netnum = num
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P = M.get_connections()
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if(P.len == 0)
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//world.log << "end1"
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return
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O = P[1]
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for(var/L = 2 to P.len)
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powernet_nextlink(P[L], num)
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//world.log << "next: [O] at [O.x].[O.y]"
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// cut a powernet at this cable object
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/datum/powernet/proc/cut_cable(var/obj/structure/cable/C)
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var/turf/T1 = C.loc
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if(C.d1)
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T1 = get_step(C, C.d1)
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var/turf/T2 = get_step(C, C.d2)
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var/list/P1 = power_list(T1, C, C.d1) // what joins on to cut cable in dir1
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var/list/P2 = power_list(T2, C, C.d2) // what joins on to cut cable in dir2
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if(Debug)
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for(var/obj/O in P1)
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world.log << "P1: [O] at [O.x] [O.y] : [istype(O, /obj/structure/cable) ? "[O:d1]/[O:d2]" : null] "
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for(var/obj/O in P2)
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world.log << "P2: [O] at [O.x] [O.y] : [istype(O, /obj/structure/cable) ? "[O:d1]/[O:d2]" : null] "
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if(P1.len == 0 || P2.len ==0) // if nothing in either list, then the cable was an endpoint
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// no need to rebuild the powernet, just remove cut cable from the list
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cables -= C
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if(Debug) world.log << "Was end of cable"
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return
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// zero the netnum of all cables & nodes in this powernet
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for(var/obj/structure/cable/OC in cables)
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OC.netnum = 0
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for(var/obj/machinery/power/OM in nodes)
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OM.netnum = 0
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// remove the cut cable from the network
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C.netnum = -1
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C.loc = null
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cables -= C
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powernet_nextlink(P1[1], number) // propagate network from 1st side of cable, using current netnum
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// now test to see if propagation reached to the other side
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// if so, then there's a loop in the network
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var/notlooped = 0
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for(var/obj/O in P2)
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if( istype(O, /obj/machinery/power) )
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var/obj/machinery/power/OM = O
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if(OM.netnum != number)
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notlooped = 1
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break
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else if( istype(O, /obj/structure/cable) )
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var/obj/structure/cable/OC = O
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if(OC.netnum != number)
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notlooped = 1
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break
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if(notlooped)
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// not looped, so make a new powernet
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var/datum/powernet/PN = new()
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powernets += PN
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PN.number = powernets.len
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if(Debug) world.log << "Was not looped: spliting PN#[number] ([cables.len];[nodes.len])"
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for(var/obj/structure/cable/OC in cables)
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if(!OC.netnum) // non-connected cables will have netnum==0, since they weren't reached by propagation
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OC.netnum = PN.number
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cables -= OC
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PN.cables += OC // remove from old network & add to new one
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for(var/obj/machinery/power/OM in nodes)
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if(!OM.netnum)
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OM.netnum = PN.number
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OM.powernet = PN
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nodes -= OM
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PN.nodes += OM // same for power machines
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if(Debug)
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world.log << "Old PN#[number] : ([cables.len];[nodes.len])"
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world.log << "New PN#[PN.number] : ([PN.cables.len];[PN.nodes.len])"
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else
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if(Debug)
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world.log << "Was looped."
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//there is a loop, so nothing to be done
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return
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return
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/datum/powernet/proc/reset()
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load = newload
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newload = 0
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avail = newavail
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newavail = 0
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viewload = 0.8*viewload + 0.2*load
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|
viewload = round(viewload)
|
|
|
|
var/numapc = 0
|
|
|
|
if(nodes) // Added to fix a bad list bug -- TLE
|
|
for(var/obj/machinery/power/terminal/term in nodes)
|
|
if( istype( term.master, /obj/machinery/power/apc ) )
|
|
numapc++
|
|
|
|
if(numapc)
|
|
perapc = avail/numapc
|
|
|
|
netexcess = avail - load
|
|
|
|
if( netexcess > 100) // if there was excess power last cycle
|
|
for(var/obj/machinery/power/smes/S in nodes) // find the SMESes in the network
|
|
S.restore() // and restore some of the power that was used
|
|
|
|
/datum/powernet/proc/get_electrocute_damage()
|
|
switch(avail)/*
|
|
if (1300000 to INFINITY)
|
|
return min(rand(70,150),rand(70,150))
|
|
if (750000 to 1300000)
|
|
return min(rand(50,115),rand(50,115))
|
|
if (100000 to 750000-1)
|
|
return min(rand(35,101),rand(35,101))
|
|
if (75000 to 100000-1)
|
|
return min(rand(30,95),rand(30,95))
|
|
if (50000 to 75000-1)
|
|
return min(rand(25,80),rand(25,80))
|
|
if (25000 to 50000-1)
|
|
return min(rand(20,70),rand(20,70))
|
|
if (10000 to 25000-1)
|
|
return min(rand(20,65),rand(20,65))
|
|
if (1000 to 10000-1)
|
|
return min(rand(10,20),rand(10,20))*/
|
|
if (1000000 to INFINITY)
|
|
return min(rand(50,160),rand(50,160))
|
|
if (200000 to 1000000-1)
|
|
return min(rand(25,80),rand(25,80))
|
|
if (100000 to 200000-1)//Ave powernet
|
|
return min(rand(20,60),rand(20,60))
|
|
if (50000 to 100000-1)
|
|
return min(rand(15,40),rand(15,40))
|
|
if (1000 to 50000-1)
|
|
return min(rand(10,20),rand(10,20))
|
|
else
|
|
return 0
|
|
|
|
/datum/powernet/proc/merge_powernets(var/datum/powernet/P)
|
|
// The powernet that calls this proc will consume the other powernet - Rockdtben
|
|
|
|
if(src == P)
|
|
return
|
|
|
|
if(nodes.len >= P.nodes.len)
|
|
nodes += P.nodes
|
|
else
|
|
P.nodes += nodes
|
|
nodes = P.nodes
|
|
for(var/obj/machinery/power/M in nodes)
|
|
M.netnum = number
|
|
M.powernet = powernets[M.netnum] // Thanks to Derp__
|
|
|
|
|
|
if(cables.len >= P.cables.len)
|
|
cables += P.cables
|
|
else
|
|
P.cables += cables
|
|
cables = P.cables
|
|
for(var/obj/structure/cable/C in cables)
|
|
C.netnum = number
|
|
del P
|
|
|
|
/obj/machinery/power/proc/connect_to_network()
|
|
var/turf/T = src.loc
|
|
var/obj/structure/cable/C = T.get_cable_node()
|
|
if (!C || !C.netnum)
|
|
return
|
|
makepowernets() //TODO: find fast way
|
|
|
|
/obj/machinery/power/proc/disconnect_from_network()
|
|
//TODO: dunno how to do that
|
|
return
|
|
|
|
/turf/proc/get_cable_node()
|
|
if(!istype(src, /turf/simulated/floor))
|
|
return null
|
|
for(var/obj/structure/cable/C in src)
|
|
if(C.d1 == 0)
|
|
return C
|
|
return null
|
|
|
|
/area/proc/get_apc()
|
|
for(var/area/RA in src.related)
|
|
var/obj/machinery/power/apc/FINDME = locate() in RA
|
|
if (FINDME)
|
|
return FINDME
|
|
|
|
|
|
//Determines how strong could be shock, deals damage to mob, uses power.
|
|
//M is a mob who touched wire/whatever
|
|
//power_source is a source of electricity, can be powercell, area, apc, cable, powernet or null
|
|
//source is an object caused electrocuting (airlock, grille, etc)
|
|
//No animations will be performed by this proc.
|
|
/proc/electrocute_mob(mob/living/carbon/M as mob, var/power_source, var/obj/source, var/siemens_coeff = 1.0)
|
|
if(istype(M.loc,/obj/mecha))
|
|
return 0
|
|
if(istype(M,/mob/living/carbon/human))
|
|
var/mob/living/carbon/human/H = M
|
|
if(H.gloves)
|
|
var/obj/item/clothing/gloves/G = H.gloves
|
|
var/siem_coef = G.siemens_coefficient
|
|
if(siem_coef == 0) //to avoid spamming with insulated glvoes on
|
|
return 0
|
|
var/area/source_area
|
|
if (istype(power_source,/area))
|
|
source_area = power_source
|
|
power_source = source_area.get_apc()
|
|
if (istype(power_source,/obj/structure/cable))
|
|
var/obj/structure/cable/tmp = power_source
|
|
power_source = powernets[tmp.netnum]
|
|
|
|
var/datum/powernet/PN
|
|
var/obj/item/weapon/cell/cell
|
|
|
|
if (istype(power_source,/datum/powernet))
|
|
PN = power_source
|
|
else if (istype(power_source,/obj/item/weapon/cell))
|
|
cell = power_source
|
|
else if (istype(power_source,/obj/machinery/power/apc))
|
|
var/obj/machinery/power/apc/apc = power_source
|
|
cell = apc.cell
|
|
if (apc.terminal)
|
|
PN = apc.terminal.powernet
|
|
else if (!power_source)
|
|
return 0
|
|
else
|
|
log_admin("ERROR: /proc/electrocute_mob([M], [power_source], [source]): wrong power_source")
|
|
return 0
|
|
if (!cell && !PN)
|
|
return 0
|
|
var/PN_damage = 0
|
|
var/cell_damage = 0
|
|
if (PN)
|
|
PN_damage = PN.get_electrocute_damage()
|
|
if (cell)
|
|
cell_damage = cell.get_electrocute_damage()
|
|
var/shock_damage = 0
|
|
if (PN_damage>=cell_damage)
|
|
power_source = PN
|
|
shock_damage = PN_damage
|
|
else
|
|
power_source = cell
|
|
shock_damage = cell_damage
|
|
var/drained_hp = M.electrocute_act(shock_damage, source, siemens_coeff) //zzzzzzap!
|
|
var/drained_energy = drained_hp*20
|
|
|
|
if (source_area)
|
|
source_area.use_power(drained_energy/CELLRATE)
|
|
else if (istype(power_source,/datum/powernet))
|
|
var/drained_power = drained_energy/CELLRATE //convert from "joules" to "watts"
|
|
PN.newload+=drained_power
|
|
else if (istype(power_source, /obj/item/weapon/cell))
|
|
cell.use(drained_energy)
|
|
return drained_energy |