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- job_access_type on ids is used literally nowhere. Removed. - spawnId is only called on people who already have ids, and does nothing because of it. Removed. - idtype is defined both for jobs and outfits, and for jobs it's only used in spawnid and to not give ais and cyborgs headsets. Replaced with new has_headset variable - equip_backpack and equip_survival on jobs are also useless, since outfits handle that. Removed. - spawnId put access on ids, but equip_id doesn't. Made equip_id for job outfits put access on ids. - With equip_id putting access on ids we don't need all the different subtypes of id. Removed a lot of them.