Files
Polaris/code/modules
baloh.matevz 74aa8a4ee5 Map changes:
- A small map change at chemistry. There is now a 1 tile indent so that people running up and down the hallway don't push people waiting for the chemist all over the place.
Screenshot: http://www.kamletos.si/chemistry.png
- Some doors were replaced with glass doors (engineering exterior, engineering break room, bridge outside doors, eva left double doors)

Nerfed poly acid.

Description from #coderbus:
- When you splash pacid on someone's face, if they have a mask it melts, if they don't, but have a helmet, there is a 15% chance for it to melt, if they don't have either, they take 15 damage and there is a 15% chance for them to become unknown
- if the method is not TOUCH (whatever that means)... they take 15 damage and there is a 15% chance for them to become unknown
- on_mob_life... they now take 1 tox damage per tick instead of 1 tox + 1 burn
- reaction_obj is the same as before



git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3043 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-06 01:42:02 +00:00
..
2012-02-06 01:42:02 +00:00
2012-02-03 01:06:41 +00:00