mirror of
https://github.com/PolarisSS13/Polaris.git
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230 lines
6.2 KiB
Plaintext
230 lines
6.2 KiB
Plaintext
//Config stuff
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#define SUPPLY_DOCKZ 2 //Z-level of the Dock.
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#define SUPPLY_STATIONZ 1 //Z-level of the Station.
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#define SUPPLY_STATION_AREATYPE "/area/supply/station" //Type of the supply shuttle area for station
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#define SUPPLY_DOCK_AREATYPE "/area/supply/dock" //Type of the supply shuttle area for dock
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//Supply packs are in /code/datums/supplypacks
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//Computers are in /code/game/machinery/computer/supply.dm
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/datum/supply_order
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var/ordernum
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var/datum/supply_packs/object = null
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var/orderedby = null
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var/comment = null
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/datum/exported_crate
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var/name
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var/value
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var/datum/controller/supply/supply_controller = new()
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/datum/controller/supply
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//supply points
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var/points = 50
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var/points_per_process = 1.5
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var/points_per_slip = 2
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var/points_per_platinum = 5 // 5 points per sheet
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var/points_per_phoron = 5
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var/points_per_money = 0.02 // 1 point for $50
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//control
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var/ordernum
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var/list/shoppinglist = list()
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var/list/requestlist = list()
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var/list/supply_packs = list()
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var/list/exported_crates = list()
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//shuttle movement
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var/movetime = 1200
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var/datum/shuttle/ferry/supply/shuttle
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/datum/controller/supply/New()
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ordernum = rand(1,9000)
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for(var/typepath in (typesof(/datum/supply_packs) - /datum/supply_packs))
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var/datum/supply_packs/P = new typepath()
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supply_packs[P.name] = P
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/datum/controller/process/supply/setup()
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name = "supply controller"
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schedule_interval = 300 // every 30 seconds
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/datum/controller/process/supply/doWork()
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supply_controller.process()
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// Supply shuttle ticker - handles supply point regeneration
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// This is called by the process scheduler every thirty seconds
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/datum/controller/supply/proc/process()
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points += points_per_process
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//To stop things being sent to CentCom which should not be sent to centcomm. Recursively checks for these types.
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/datum/controller/supply/proc/forbidden_atoms_check(atom/A)
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if(isliving(A))
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return 1
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if(istype(A,/obj/item/weapon/disk/nuclear))
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return 1
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if(istype(A,/obj/machinery/nuclearbomb))
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return 1
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if(istype(A,/obj/item/device/radio/beacon))
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return 1
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for(var/atom/B in A.contents)
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if(.(B))
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return 1
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//Selling
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/datum/controller/supply/proc/sell()
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var/area/area_shuttle = shuttle.get_location_area()
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if(!area_shuttle)
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return
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callHook("sell_shuttle", list(area_shuttle));
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var/phoron_count = 0
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var/plat_count = 0
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var/money_count = 0
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exported_crates = list()
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for(var/atom/movable/MA in area_shuttle)
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if(MA.anchored)
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continue
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// Must be in a crate!
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if(istype(MA,/obj/structure/closet/crate))
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var/oldpoints = points
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var/oldphoron = phoron_count
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var/oldplatinum = plat_count
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var/oldmoney = money_count
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var/obj/structure/closet/crate/CR = MA
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callHook("sell_crate", list(CR, area_shuttle))
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points += CR.points_per_crate
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var/find_slip = 1
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for(var/atom/A in CR)
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// Sell manifests
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if(find_slip && istype(A,/obj/item/weapon/paper/manifest))
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var/obj/item/weapon/paper/manifest/slip = A
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if(!slip.is_copy && slip.stamped && slip.stamped.len) //yes, the clown stamp will work. clown is the highest authority on the station, it makes sense
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points += points_per_slip
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find_slip = 0
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continue
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// Sell phoron and platinum
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if(istype(A, /obj/item/stack))
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var/obj/item/stack/P = A
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switch(P.get_material_name())
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if("phoron")
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phoron_count += P.get_amount()
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if("platinum")
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plat_count += P.get_amount()
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//Sell spacebucks
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if(istype(A, /obj/item/weapon/spacecash))
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var/obj/item/weapon/spacecash/cashmoney = A
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money_count += cashmoney.worth
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var/datum/exported_crate/EC = new /datum/exported_crate()
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EC.name = CR.name
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EC.value = points - oldpoints
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EC.value += (phoron_count - oldphoron) * points_per_phoron
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EC.value += (plat_count - oldplatinum) * points_per_platinum
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EC.value += (money_count - oldmoney) * points_per_money
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exported_crates += EC
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qdel(MA)
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points += phoron_count * points_per_phoron
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points += plat_count * points_per_platinum
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points += money_count * points_per_money
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//Buying
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/datum/controller/supply/proc/buy()
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if(!shoppinglist.len)
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return
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var/orderedamount = shoppinglist.len
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var/area/area_shuttle = shuttle.get_location_area()
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if(!area_shuttle)
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return
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var/list/clear_turfs = list()
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for(var/turf/T in area_shuttle)
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if(T.density)
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continue
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var/contcount
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for(var/atom/A in T.contents)
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if(!A.simulated)
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continue
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contcount++
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if(contcount)
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continue
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clear_turfs += T
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for(var/S in shoppinglist)
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if(!clear_turfs.len)
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break
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var/i = rand(1,clear_turfs.len)
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var/turf/pickedloc = clear_turfs[i]
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clear_turfs.Cut(i,i+1)
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shoppinglist -= S
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var/datum/supply_order/SO = S
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var/datum/supply_packs/SP = SO.object
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var/obj/A = new SP.containertype(pickedloc)
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A.name = "[SP.containername] [SO.comment ? "([SO.comment])":"" ]"
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//supply manifest generation begin
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var/obj/item/weapon/paper/manifest/slip
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if(!SP.contraband)
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slip = new /obj/item/weapon/paper/manifest(A)
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slip.is_copy = 0
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slip.info = "<h3>[command_name()] Shipping Manifest</h3><hr><br>"
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slip.info +="Order #[SO.ordernum]<br>"
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slip.info +="Destination: [station_name()]<br>"
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slip.info +="[orderedamount] PACKAGES IN THIS SHIPMENT<br>"
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slip.info +="CONTENTS:<br><ul>"
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//spawn the stuff, finish generating the manifest while you're at it
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if(SP.access)
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if(isnum(SP.access))
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A.req_access = list(SP.access)
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else if(islist(SP.access))
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var/list/L = SP.access // access var is a plain var, we need a list
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A.req_access = L.Copy()
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else
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log_debug("<span class='danger'>Supply pack with invalid access restriction [SP.access] encountered!</span>")
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var/list/contains
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if(istype(SP,/datum/supply_packs/randomised))
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var/datum/supply_packs/randomised/SPR = SP
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contains = list()
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if(SPR.contains.len)
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for(var/j=1,j<=SPR.num_contained,j++)
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contains += pick(SPR.contains)
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else
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contains = SP.contains
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for(var/typepath in contains)
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if(!typepath)
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continue
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var/number_of_items = max(1, contains[typepath])
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for(var/j = 1 to number_of_items)
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var/atom/B2 = new typepath(A)
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if(slip)
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slip.info += "<li>[B2.name]</li>" //add the item to the manifest
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//manifest finalisation
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if(slip)
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slip.info += "</ul><br>"
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slip.info += "CHECK CONTENTS AND STAMP BELOW THE LINE TO CONFIRM RECEIPT OF GOODS<hr>"
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return
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