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Given that this could very well cause total fuckups, it is not the default compile option. If we want to give the new settings a try, UNCHECK code/game/master_controller.dm, then CHECk code/game/master_controller2.dm, and compile. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1139 316c924e-a436-60f5-8080-3fe189b3f50e
120 lines
2.3 KiB
Plaintext
120 lines
2.3 KiB
Plaintext
var/global/datum/controller/game_controller/master_controller //Set in world.New()
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var/global/controllernum = "no"
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var/global/controlleriteration = 0
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datum/controller/game_controller
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var/processing = 1
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proc
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setup()
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setup_objects()
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process()
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setup()
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if(master_controller && (master_controller != src))
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del(src)
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return
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//There can be only one master.
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if(!air_master)
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air_master = new /datum/controller/air_system()
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air_master.setup()
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world.tick_lag = 0.9
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setup_objects()
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setupgenetics()
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setupcorpses()
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emergency_shuttle = new /datum/shuttle_controller/emergency_shuttle()
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if(!ticker)
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ticker = new /datum/controller/gameticker()
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spawn
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ticker.pregame()
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setup_objects()
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world << "\red \b Initializing objects"
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sleep(-1)
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for(var/obj/object in world)
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object.initialize()
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world << "\red \b Initializing pipe networks"
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sleep(-1)
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for(var/obj/machinery/atmospherics/machine in world)
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machine.build_network()
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/*world << "\red \b Initializing atmos machinery"
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sleep(-1)
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find_air_alarms()*/
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world << "\red \b Initializations complete."
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process()
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if(!processing)
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return 0
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//world << "Processing"
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controllernum = "yes"
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spawn (100) controllernum = "no"
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controlleriteration++
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var/start_time = world.timeofday
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if (controlleriteration%2==1) //make the atmos processing only happen every other tick)
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air_master.process()
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sleep(1)
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sun.calc_position()
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sleep(-1)
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for(var/mob/M in world)
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if (M.metabslow)
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if (controlleriteration%10==1) // For everyone who has their metabolism slowed, make updates not so frequently
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M.Life()
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else
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M.Life()
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sleep(-1)
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for(var/datum/disease/D in active_diseases)
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D.process()
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for(var/obj/machinery/machine in machines)
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if(machine)
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machine.process()
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if(machine && machine.use_power)
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machine.auto_use_power()
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sleep(-1)
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sleep(1)
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for(var/obj/item/item in processing_items)
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item.process()
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for(var/datum/pipe_network/network in pipe_networks)
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network.process()
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for(var/datum/powernet/P in powernets)
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P.reset()
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sleep(-1)
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ticker.process()
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sleep(start_time+10-world.timeofday)
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spawn process()
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return 1 |