Files
Polaris/code/game/objects/effects/gibs.dm
MistakeNot4892 2f0a618d45 /atom New() => Initialize() [MDB IGNORE] (#8298)
* Find and replace argless atom New() to Initialize().

* Manual replacement of no-arg New() to Initialize().

* Manually replacing remaining New() overrides.

* Fixing linter issues with now-removed New() args.

* Tidying area init overrides.

* Porting Neb's atom subsystem.

* Trying to isolate init problems.

* Adjusting Init code post-test.

* Merging duplicate Initialize() procs.

* Merge resolution.
2021-11-14 00:09:14 -08:00

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/proc/gibs(atom/location, var/datum/dna/MobDNA, gibber_type = /obj/effect/gibspawner/generic, var/fleshcolor, var/bloodcolor)
new gibber_type(location,MobDNA,fleshcolor,bloodcolor)
/obj/effect/gibspawner
var/sparks = 0 //whether sparks spread on Gib()
var/list/gibtypes = list()
var/list/gibamounts = list()
var/list/gibdirections = list() //of lists
var/fleshcolor //Used for gibbed humans.
var/bloodcolor //Used for gibbed humans.
/obj/effect/gibspawner/Initialize(var/ml, var/datum/dna/MobDNA, var/fleshcolor, var/bloodcolor)
. = ..()
if(fleshcolor)
src.fleshcolor = fleshcolor
if(bloodcolor)
src.bloodcolor = bloodcolor
Gib(loc,MobDNA)
return INITIALIZE_HINT_QDEL
/obj/effect/gibspawner/proc/Gib(atom/location, var/datum/dna/MobDNA = null)
if(gibtypes.len != gibamounts.len || gibamounts.len != gibdirections.len)
to_world("<span class='warning'>Gib list length mismatch!</span>")
return
var/obj/effect/decal/cleanable/blood/gibs/gib = null
if(sparks)
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread()
s.set_up(2, 1, get_turf(location)) // Not sure if it's safe to pass an arbitrary object to set_up, todo
s.start()
for(var/i = 1, i<= gibtypes.len, i++)
if(gibamounts[i])
for(var/j = 1, j<= gibamounts[i], j++)
var/gibType = gibtypes[i]
gib = new gibType(location)
// Apply human species colouration to masks.
if(fleshcolor)
gib.fleshcolor = fleshcolor
if(bloodcolor)
gib.basecolor = bloodcolor
gib.update_icon()
gib.blood_DNA = list()
if(MobDNA)
gib.blood_DNA[MobDNA.unique_enzymes] = MobDNA.b_type
else if(istype(src, /obj/effect/gibspawner/human)) // Probably a monkey
gib.blood_DNA["Non-human DNA"] = "A+"
if(istype(location,/turf/))
var/list/directions = gibdirections[i]
if(directions.len)
gib.streak(directions)