mirror of
https://github.com/PolarisSS13/Polaris.git
synced 2025-12-27 02:23:10 +00:00
Added some stylesheet classes. Approved by Urist. If you're adding game text, please use the class that best describes the text. This way all the text formatting can be edited from the stylesheet rather than traipsing through the code like I am. Cyborg names reflect their module choice. Cyborgs can no longer drop their module-items on conveyor belts. Please remember to add the line: gender = PLURAL to any new item defines if the item is plural, ie metal rods and such. Much more to come. ;-; Just need to check them and merge... why did I start climbing this mountain? git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3232 316c924e-a436-60f5-8080-3fe189b3f50e
352 lines
9.6 KiB
Plaintext
352 lines
9.6 KiB
Plaintext
/obj/structure/closet
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name = "closet"
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desc = "It's a basic storage unit."
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icon = 'closet.dmi'
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icon_state = "closed"
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density = 1
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var/icon_closed = "closed"
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var/icon_opened = "open"
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var/opened = 0
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var/welded = 0
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var/wall_mounted = 0 //never solid (You can always pass over it)
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flags = FPRINT
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var/health = 100
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var/lastbang
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/obj/structure/closet/acloset
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name = "strange closet"
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desc = "It looks alien!"
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icon_state = "acloset"
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icon_closed = "acloset"
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icon_opened = "aclosetopen"
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/obj/structure/closet/cabinet
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name = "cabinet"
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desc = "Old will forever be in fashion."
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icon_state = "cabinet_closed"
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icon_closed = "cabinet_closed"
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icon_opened = "cabinet_open"
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/obj/effect/spresent
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name = "strange present"
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desc = "It's a ... present?"
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icon = 'items.dmi'
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icon_state = "strangepresent"
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density = 1
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anchored = 0
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/obj/structure/closet/gmcloset
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name = "formal closet"
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desc = "It's a storage unit for formal clothing."
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/obj/structure/closet/emcloset
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name = "emergency closet"
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desc = "It's a storage unit for emergency breathmasks and o2 tanks."
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icon_state = "emergency"
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icon_closed = "emergency"
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icon_opened = "emergencyopen"
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/obj/structure/closet/emcloset/legacy
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/obj/structure/closet/firecloset
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name = "fire-safety closet"
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desc = "It's a storage unit for fire-fighting supplies."
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icon_state = "firecloset"
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icon_closed = "firecloset"
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icon_opened = "fireclosetopen"
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/obj/structure/closet/hydrant //wall mounted fire closet
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name = "fire-safety closet"
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desc = "It's a storage unit for fire-fighting supplies."
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icon_state = "hydrant"
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icon_closed = "hydrant"
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icon_opened = "hydrant_open"
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anchored = 1
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density = 0
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wall_mounted = 1
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/obj/structure/closet/medical_wall //wall mounted medical closet
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name = "first-aid closet"
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desc = "It's wall-mounted storage unit for first aid supplies."
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icon_state = "medical_wall"
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icon_closed = "medical_wall"
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icon_opened = "medical_wall_open"
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anchored = 1
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density = 0
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wall_mounted = 1
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/obj/structure/closet/toolcloset
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name = "tool closet"
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desc = "It's a storage unit for tools."
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icon_state = "toolcloset"
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icon_closed = "toolcloset"
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icon_opened = "toolclosetopen"
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/obj/structure/closet/radiation
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name = "radiation suit closet"
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desc = "It's a storage unit for rad-protective suits."
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icon_state = "radsuitcloset"
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icon_opened = "toolclosetopen"
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icon_closed = "radsuitcloset"
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/obj/structure/closet/jcloset
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name = "custodial closet"
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desc = "It's a storage unit for janitorial clothes and gear."
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/obj/structure/closet/lawcloset
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name = "legal closet"
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desc = "It's a storage unit for courtroom apparel and items."
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/obj/structure/closet/coffin
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name = "coffin"
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desc = "It's a burial receptacle for the dearly departed."
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icon_state = "coffin"
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icon_closed = "coffin"
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icon_opened = "coffin_open"
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/obj/structure/closet/bombcloset
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name = "\improper EOD closet"
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desc = "It's a storage unit for explosion-protective suits."
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icon_state = "bombsuit"
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icon_closed = "bombsuit"
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icon_opened = "bombsuitopen"
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/obj/structure/closet/bombclosetsecurity
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name = "\improper EOD closet"
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desc = "It's a storage unit for explosion-protective suits."
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icon_state = "bombsuitsec"
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icon_closed = "bombsuitsec"
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icon_opened = "bombsuitsecopen"
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/obj/structure/closet/l3closet
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name = "level-3 biohazard suit closet"
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desc = "It's a storage unit for level-3 biohazard gear."
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icon_state = "bio"
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icon_closed = "bio"
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icon_opened = "bioopen"
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/obj/structure/closet/l3closet/general
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icon_state = "bio_general"
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icon_closed = "bio_general"
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icon_opened = "bio_generalopen"
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/obj/structure/closet/l3closet/virology
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icon_state = "bio_virology"
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icon_closed = "bio_virology"
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icon_opened = "bio_virologyopen"
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/obj/structure/closet/l3closet/security
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icon_state = "bio_security"
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icon_closed = "bio_security"
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icon_opened = "bio_securityopen"
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/obj/structure/closet/l3closet/janitor
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icon_state = "bio_janitor"
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icon_closed = "bio_janitor"
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icon_opened = "bio_janitoropen"
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/obj/structure/closet/l3closet/scientist
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icon_state = "bio_scientist"
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icon_closed = "bio_scientist"
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icon_opened = "bio_scientistopen"
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/obj/structure/closet/syndicate
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name = "armoury closet"
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desc = "Why is this here?"
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icon_state = "syndicate"
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icon_closed = "syndicate"
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icon_opened = "syndicateopen"
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/obj/structure/closet/syndicate/personal
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desc = "It's a storage unit for operative gear."
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/obj/structure/closet/syndicate/nuclear
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desc = "It's a storage unit for nuclear-operative gear."
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// Inserting the gimmick clothing stuff here for generic items, IE Tacticool stuff
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/obj/structure/closet/gimmick
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name = "administrative supply closet"
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desc = "It's a storage unit for things that have no right being here."
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icon_state = "syndicate1"
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icon_closed = "syndicate1"
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icon_opened = "syndicate1open"
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anchored = 0
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/obj/structure/closet/gimmick/russian
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name = "russian surplus closet"
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desc = "It's a storage unit for Russian standard-issue surplus."
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icon_state = "syndicate1"
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icon_closed = "syndicate1"
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icon_opened = "syndicate1open"
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/obj/structure/closet/gimmick/tacticool
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name = "tacticool gear closet"
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desc = "It's a storage unit for Tacticool gear."
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icon_state = "syndicate1"
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icon_closed = "syndicate1"
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icon_opened = "syndicate1open"
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/obj/structure/closet/thunderdome
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name = "\improper Thunderdome closet"
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desc = "Everything you need!"
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icon_state = "syndicate"
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icon_closed = "syndicate"
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icon_opened = "syndicateopen"
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anchored = 1
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/obj/structure/closet/thunderdome/tdred
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name = "red-team Thunderdome closet"
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/obj/structure/closet/thunderdome/tdgreen
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name = "green-team Thunderdome closet"
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icon_state = "syndicate1"
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icon_closed = "syndicate1"
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icon_opened = "syndicate1open"
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/obj/structure/closet/malf/suits
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desc = "It's a storage unit for operational gear."
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icon_state = "syndicate"
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icon_closed = "syndicate"
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icon_opened = "syndicateopen"
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/obj/structure/closet/wardrobe
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name = "wardrobe"
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desc = "It's a storage unit for standard-issue Nanotrasen attire."
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icon_state = "blue"
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icon_closed = "blue"
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/obj/structure/closet/wardrobe/black
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name = "black wardrobe"
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icon_state = "black"
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icon_closed = "black"
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/obj/structure/closet/wardrobe/chaplain_black
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name = "chapel wardrobe"
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desc = "It's a storage unit for Nanotrasen-approved religious attire."
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icon_state = "black"
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icon_closed = "black"
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/obj/structure/closet/wardrobe/green
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name = "green wardrobe"
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icon_state = "green"
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icon_closed = "green"
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/obj/structure/closet/wardrobe/mixed
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name = "mixed wardrobe"
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icon_state = "mixed"
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icon_closed = "mixed"
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/obj/structure/closet/wardrobe/orange
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name = "prison wardrobe"
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desc = "It's a storage unit for Nanotrasen-regulation prisoner attire."
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icon_state = "orange"
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icon_closed = "orange"
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/obj/structure/closet/wardrobe/pink
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name = "pink wardrobe"
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icon_state = "pink"
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icon_closed = "pink"
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/obj/structure/closet/wardrobe/red
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name = "security wardrobe"
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icon_state = "red"
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icon_closed = "red"
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/obj/structure/closet/wardrobe/white
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name = "white wardrobe"
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icon_state = "white"
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icon_closed = "white"
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/obj/structure/closet/wardrobe/toxins_white
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name = "toxins wardrobe"
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icon_state = "white"
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icon_closed = "white"
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/obj/structure/closet/wardrobe/genetics_white
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name = "genetics wardrobe"
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icon_state = "white"
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icon_closed = "white"
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/obj/structure/closet/wardrobe/yellow
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name = "yellow wardrobe"
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icon_state = "wardrobe-y"
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icon_closed = "wardrobe-y"
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/obj/structure/closet/wardrobe/engineering_yellow
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name = "engineering wardrobe"
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icon_state = "yellow"
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icon_closed = "yellow"
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/obj/structure/closet/wardrobe/atmospherics_yellow
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name = "atmospherics wardrobe"
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icon_state = "yellow"
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icon_closed = "yellow"
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/obj/structure/closet/wardrobe/grey
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name = "grey wardrobe"
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icon_state = "grey"
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icon_closed = "grey"
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/obj/structure/closet/secure_closet
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name = "secure locker"
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desc = "It's an immobile card-locked storage unit."
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icon = 'closet.dmi'
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icon_state = "secure1"
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density = 1
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opened = 0
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var/locked = 1
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var/broken = 0
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var/large = 1
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icon_closed = "secure"
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var/icon_locked = "secure1"
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icon_opened = "secureopen"
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var/icon_broken = "securebroken"
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var/icon_off = "secureoff"
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wall_mounted = 0 //never solid (You can always pass over it)
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health = 200
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/obj/structure/closet/secure_closet/medical_wall
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name = "First Aid Closet"
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desc = "It's a secure wall-mounted storage unit for first aid supplies."
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icon_state = "medical_wall_locked"
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icon_closed = "medical_wall_unlocked"
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icon_locked = "medical_wall_locked"
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icon_opened = "medical_wall_open"
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icon_broken = "medical_wall_spark"
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icon_off = "medical_wall_off"
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anchored = 1
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density = 0
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wall_mounted = 1
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req_access = list(access_medical)
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/obj/structure/closet/secure_closet/personal
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desc = "It's a secure locker for personell. The first card swiped gains control."
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name = "personal closet"
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/obj/structure/closet/secure_closet/personal/cabinet
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icon_state = "cabinetdetective_locked"
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icon_closed = "cabinetdetective"
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icon_locked = "cabinetdetective_locked"
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icon_opened = "cabinetdetective_open"
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icon_broken = "cabinetdetective_broken"
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icon_off = "cabinetdetective_broken"
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/obj/structure/closet/secure_closet/personal/patient
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name = "patient's closet"
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/obj/structure/closet/secure_closet/wall
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name = "wall locker"
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req_access = list(access_security)
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icon_state = "wall-locker1"
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density = 1
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icon_closed = "wall-locker"
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icon_locked = "wall-locker1"
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icon_opened = "wall-lockeropen"
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icon_broken = "wall-lockerbroken"
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icon_off = "wall-lockeroff"
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//too small to put a man in
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large = 0 |