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21 lines
789 B
Plaintext
21 lines
789 B
Plaintext
// This artificially splits a ZAS zone, useful if you wish to prevent massive super-zones which can cause lag.
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/obj/effect/zone_divider
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name = "zone divider"
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icon = 'icons/mob/screen1.dmi'
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icon_state = "x3"
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invisibility = 101 //nope, can't see this
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anchored = 1
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density = 0
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opacity = 0
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/obj/effect/zone_divider/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
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// Special case to prevent us from being part of a zone during the first air master tick.
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// We must merge ourselves into a zone on next tick. This will cause a bit of lag on
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// startup, but it can't really be helped you know?
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if(air_master && air_master.current_cycle == 0)
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spawn(1)
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air_master.mark_for_update(get_turf(src))
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return 0
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return !air_group // Anything except zones can pass
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