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Polaris/code/game/objects/effects/zone_divider.dm
2017-03-21 16:11:13 -04:00

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// This artificially splits a ZAS zone, useful if you wish to prevent massive super-zones which can cause lag.
/obj/effect/zone_divider
name = "zone divider"
icon = 'icons/mob/screen1.dmi'
icon_state = "x3"
invisibility = 101 //nope, can't see this
anchored = 1
density = 0
opacity = 0
/obj/effect/zone_divider/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
// Special case to prevent us from being part of a zone during the first air master tick.
// We must merge ourselves into a zone on next tick. This will cause a bit of lag on
// startup, but it can't really be helped you know?
if(air_master && air_master.current_cycle == 0)
spawn(1)
air_master.mark_for_update(get_turf(src))
return 0
return !air_group // Anything except zones can pass