Files
Polaris/code/game/objects/items/devices/geiger.dm
Leshana 34c73dab69 Optimization/Rewrite of Radiation Controller
* The performance of the radiation controller as-is was not fast enough for inclusion in production servers, but it has some nice featuers, so rewrote it to be more performant.
* Instead of storing the radiation strength for every turf, we only store the sources of radiation, and calculate the strength only for mobs who might be in range.
   * Old method was ray-tracing to every turf in range whether anything was there to be irradiated or not.  Could be hundreds of turfs.  New method only lazily calcualtes strength at a turf if we actually need to know it.   Often times this is zero turfs if nobody is standing in engineering.
  * Removed the automatic processing of objects with "rad_power" set.  Objects are responsible for calling the repository to create/update their radiation sources.   Saves some extra overhead that in practice was redundant with other process controllers.
  * Also tweaked to be more respectful of qdel'd objects and added some comments.
2017-05-25 18:43:56 -04:00

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#define RAD_LEVEL_LOW 5 //10 // Around the level at which radiation starts to become harmful
#define RAD_LEVEL_MODERATE 15 //15
#define RAD_LEVEL_HIGH 50 //50
#define RAD_LEVEL_VERY_HIGH 100 //100
//Geiger counter
//Rewritten version of TG's geiger counter
//I opted to show exact radiation levels
/obj/item/device/geiger
name = "geiger counter"
desc = "A handheld device used for detecting and measuring radiation in an area."
icon_state = "geiger_off"
item_state = "multitool"
w_class = ITEMSIZE_SMALL
var/scanning = 0
var/radiation_count = 0
/obj/item/device/geiger/New()
processing_objects |= src
/obj/item/device/geiger/process()
if(!scanning)
return
radiation_count = radiation_repository.get_rads_at_turf(get_turf(src))
update_icon()
/obj/item/device/geiger/examine(mob/user)
..(user)
to_chat(user, "<span class='warning'>[scanning ? "ambient" : "stored"] radiation level: [radiation_count ? radiation_count : "0"]Bq.</span>")
/obj/item/device/geiger/attack_self(var/mob/user)
scanning = !scanning
update_icon()
to_chat(user, "<span class='notice'>\icon[src] You switch [scanning ? "on" : "off"] [src].</span>")
/obj/item/device/geiger/update_icon()
if(!scanning)
icon_state = "geiger_off"
return 1
switch(radiation_count)
if(null) icon_state = "geiger_on_1"
if(-INFINITY to RAD_LEVEL_LOW) icon_state = "geiger_on_1"
if(RAD_LEVEL_LOW + 1 to RAD_LEVEL_MODERATE) icon_state = "geiger_on_2"
if(RAD_LEVEL_MODERATE + 1 to RAD_LEVEL_HIGH) icon_state = "geiger_on_3"
if(RAD_LEVEL_HIGH + 1 to RAD_LEVEL_VERY_HIGH) icon_state = "geiger_on_4"
if(RAD_LEVEL_VERY_HIGH + 1 to INFINITY) icon_state = "geiger_on_5"
#undef RAD_LEVEL_LOW
#undef RAD_LEVEL_MODERATE
#undef RAD_LEVEL_HIGH
#undef RAD_LEVEL_VERY_HIGH