mirror of
https://github.com/PolarisSS13/Polaris.git
synced 2025-12-30 03:53:33 +00:00
Adds toolspeed var, which is a multiplier on how 'fast' the tool works. 0.5 means it goes twice as fast. Adds usesound var, which determines what sound is used when a tool is being used. Changes a lot of code to use those two vars instead. Adds 'ayyy' tools, which are ported from /tg/'s abductor gamemode. They're currently admin only but I might make them obtainable by xenoarch later. Adds powertools, also from /tg/. CE starts with them in a new toolbelt that spawns in their locker, ported from (you guessed it) /tg/. Changes welder sprites to look nicer, ported yet again from /tg/. Modified the blue welder slightly so it can be the electric welder sprite. Adds various sounds from /tg/, for tools and welders.
202 lines
5.3 KiB
Plaintext
202 lines
5.3 KiB
Plaintext
/obj/item/device/radio/intercom
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name = "station intercom (General)"
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desc = "Talk through this."
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icon_state = "intercom"
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anchored = 1
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w_class = ITEMSIZE_LARGE
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canhear_range = 2
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flags = CONDUCT | NOBLOODY
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var/circuit = /obj/item/weapon/circuitboard/intercom
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var/number = 0
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var/last_tick //used to delay the powercheck
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var/wiresexposed = 0
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/obj/item/device/radio/intercom/custom
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name = "station intercom (Custom)"
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broadcasting = 0
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listening = 0
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/obj/item/device/radio/intercom/interrogation
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name = "station intercom (Interrogation)"
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frequency = 1449
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/obj/item/device/radio/intercom/private
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name = "station intercom (Private)"
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frequency = AI_FREQ
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/obj/item/device/radio/intercom/specops
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name = "\improper Spec Ops intercom"
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frequency = ERT_FREQ
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subspace_transmission = 1
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centComm = 1
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/obj/item/device/radio/intercom/department
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canhear_range = 5
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broadcasting = 0
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listening = 1
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/obj/item/device/radio/intercom/department/medbay
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name = "station intercom (Medbay)"
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icon_state = "medintercom"
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frequency = MED_I_FREQ
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/obj/item/device/radio/intercom/department/security
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name = "station intercom (Security)"
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icon_state = "secintercom"
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frequency = SEC_I_FREQ
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/obj/item/device/radio/intercom/entertainment
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name = "entertainment intercom"
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frequency = ENT_FREQ
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/obj/item/device/radio/intercom/New()
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..()
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processing_objects += src
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circuit = new circuit(src)
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/obj/item/device/radio/intercom/department/medbay/New()
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..()
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internal_channels = default_medbay_channels.Copy()
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/obj/item/device/radio/intercom/department/security/New()
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..()
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internal_channels = list(
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num2text(PUB_FREQ) = list(),
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num2text(SEC_I_FREQ) = list(access_security)
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)
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/obj/item/device/radio/intercom/entertainment/New()
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..()
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internal_channels = list(
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num2text(PUB_FREQ) = list(),
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num2text(ENT_FREQ) = list()
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)
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/obj/item/device/radio/intercom/syndicate
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name = "illicit intercom"
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desc = "Talk through this. Evilly"
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frequency = SYND_FREQ
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subspace_transmission = 1
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syndie = 1
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/obj/item/device/radio/intercom/syndicate/New()
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..()
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internal_channels[num2text(SYND_FREQ)] = list(access_syndicate)
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/obj/item/device/radio/intercom/raider
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name = "illicit intercom"
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desc = "Pirate radio, but not in the usual sense of the word."
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frequency = RAID_FREQ
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subspace_transmission = 1
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syndie = 1
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/obj/item/device/radio/intercom/raider/New()
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..()
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internal_channels[num2text(RAID_FREQ)] = list(access_syndicate)
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/obj/item/device/radio/intercom/Destroy()
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processing_objects -= src
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return ..()
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/obj/item/device/radio/intercom/attack_ai(mob/user as mob)
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src.add_fingerprint(user)
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spawn (0)
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attack_self(user)
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/obj/item/device/radio/intercom/attack_hand(mob/user as mob)
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src.add_fingerprint(user)
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spawn (0)
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attack_self(user)
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/obj/item/device/radio/intercom/attackby(obj/item/W as obj, mob/user as mob)
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add_fingerprint(user)
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if(istype(W, /obj/item/weapon/screwdriver)) // Opening the intercom up.
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wiresexposed = !wiresexposed
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user << "The wires have been [wiresexposed ? "exposed" : "unexposed"]"
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playsound(src, W.usesound, 50, 1)
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if(wiresexposed)
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if(!on)
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icon_state = "intercom-p_open"
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else
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icon_state = "intercom_open"
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else
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icon_state = "intercom"
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return
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if(wiresexposed && istype(W, /obj/item/weapon/wirecutters))
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user.visible_message("<span class='warning'>[user] has cut the wires inside \the [src]!</span>", "You have cut the wires inside \the [src].")
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playsound(src, W.usesound, 50, 1)
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new/obj/item/stack/cable_coil(get_turf(src), 5)
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var/obj/structure/frame/A = new /obj/structure/frame(src.loc)
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var/obj/item/weapon/circuitboard/M = circuit
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A.frame_type = M.board_type
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A.pixel_x = pixel_x
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A.pixel_y = pixel_y
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A.circuit = M
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A.set_dir(dir)
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A.anchored = 1
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A.state = 2
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A.update_icon()
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M.deconstruct(src)
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qdel(src)
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else
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src.attack_hand(user)
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return
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/obj/item/device/radio/intercom/receive_range(freq, level)
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if (!on)
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return -1
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if(!(0 in level))
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var/turf/position = get_turf(src)
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if(isnull(position) || !(position.z in level))
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return -1
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if (!src.listening)
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return -1
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if(freq in ANTAG_FREQS)
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if(!(src.syndie))
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return -1//Prevents broadcast of messages over devices lacking the encryption
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return canhear_range
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/obj/item/device/radio/intercom/process()
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if(((world.timeofday - last_tick) > 30) || ((world.timeofday - last_tick) < 0))
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last_tick = world.timeofday
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if(!src.loc)
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on = 0
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else
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var/area/A = get_area(src)
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if(!A)
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on = 0
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else
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on = A.powered(EQUIP) // set "on" to the power status
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if(!on)
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if(wiresexposed)
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icon_state = "intercom-p_open"
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else
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icon_state = "intercom-p"
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else
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if(wiresexposed)
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icon_state = "intercom_open"
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else
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icon_state = initial(icon_state)
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/obj/item/device/radio/intercom/locked
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var/locked_frequency
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/obj/item/device/radio/intercom/locked/set_frequency(var/frequency)
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if(frequency == locked_frequency)
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..(locked_frequency)
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/obj/item/device/radio/intercom/locked/list_channels()
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return ""
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/obj/item/device/radio/intercom/locked/ai_private
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name = "\improper AI intercom"
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frequency = AI_FREQ
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broadcasting = 1
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listening = 1
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/obj/item/device/radio/intercom/locked/confessional
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name = "confessional intercom"
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frequency = 1480 |