Files
Polaris/code/game/objects/items/devices/radio/intercom.dm
Neerti 99eb6f9404 Updates Tools
Adds toolspeed var, which is a multiplier on how 'fast' the tool works.  0.5 means it goes twice as fast.
Adds usesound var, which determines what sound is used when a tool is being used.
Changes a lot of code to use those two vars instead.
Adds 'ayyy' tools, which are ported from /tg/'s abductor gamemode.  They're currently admin only but I might make them obtainable by xenoarch later.
Adds powertools, also from /tg/.  CE starts with them in a new toolbelt that spawns in their locker, ported from (you guessed it) /tg/.
Changes welder sprites to look nicer, ported yet again from /tg/.  Modified the blue welder slightly so it can be the electric welder sprite.
Adds various sounds from /tg/, for tools and welders.
2017-08-03 04:49:23 -04:00

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/obj/item/device/radio/intercom
name = "station intercom (General)"
desc = "Talk through this."
icon_state = "intercom"
anchored = 1
w_class = ITEMSIZE_LARGE
canhear_range = 2
flags = CONDUCT | NOBLOODY
var/circuit = /obj/item/weapon/circuitboard/intercom
var/number = 0
var/last_tick //used to delay the powercheck
var/wiresexposed = 0
/obj/item/device/radio/intercom/custom
name = "station intercom (Custom)"
broadcasting = 0
listening = 0
/obj/item/device/radio/intercom/interrogation
name = "station intercom (Interrogation)"
frequency = 1449
/obj/item/device/radio/intercom/private
name = "station intercom (Private)"
frequency = AI_FREQ
/obj/item/device/radio/intercom/specops
name = "\improper Spec Ops intercom"
frequency = ERT_FREQ
subspace_transmission = 1
centComm = 1
/obj/item/device/radio/intercom/department
canhear_range = 5
broadcasting = 0
listening = 1
/obj/item/device/radio/intercom/department/medbay
name = "station intercom (Medbay)"
icon_state = "medintercom"
frequency = MED_I_FREQ
/obj/item/device/radio/intercom/department/security
name = "station intercom (Security)"
icon_state = "secintercom"
frequency = SEC_I_FREQ
/obj/item/device/radio/intercom/entertainment
name = "entertainment intercom"
frequency = ENT_FREQ
/obj/item/device/radio/intercom/New()
..()
processing_objects += src
circuit = new circuit(src)
/obj/item/device/radio/intercom/department/medbay/New()
..()
internal_channels = default_medbay_channels.Copy()
/obj/item/device/radio/intercom/department/security/New()
..()
internal_channels = list(
num2text(PUB_FREQ) = list(),
num2text(SEC_I_FREQ) = list(access_security)
)
/obj/item/device/radio/intercom/entertainment/New()
..()
internal_channels = list(
num2text(PUB_FREQ) = list(),
num2text(ENT_FREQ) = list()
)
/obj/item/device/radio/intercom/syndicate
name = "illicit intercom"
desc = "Talk through this. Evilly"
frequency = SYND_FREQ
subspace_transmission = 1
syndie = 1
/obj/item/device/radio/intercom/syndicate/New()
..()
internal_channels[num2text(SYND_FREQ)] = list(access_syndicate)
/obj/item/device/radio/intercom/raider
name = "illicit intercom"
desc = "Pirate radio, but not in the usual sense of the word."
frequency = RAID_FREQ
subspace_transmission = 1
syndie = 1
/obj/item/device/radio/intercom/raider/New()
..()
internal_channels[num2text(RAID_FREQ)] = list(access_syndicate)
/obj/item/device/radio/intercom/Destroy()
processing_objects -= src
return ..()
/obj/item/device/radio/intercom/attack_ai(mob/user as mob)
src.add_fingerprint(user)
spawn (0)
attack_self(user)
/obj/item/device/radio/intercom/attack_hand(mob/user as mob)
src.add_fingerprint(user)
spawn (0)
attack_self(user)
/obj/item/device/radio/intercom/attackby(obj/item/W as obj, mob/user as mob)
add_fingerprint(user)
if(istype(W, /obj/item/weapon/screwdriver)) // Opening the intercom up.
wiresexposed = !wiresexposed
user << "The wires have been [wiresexposed ? "exposed" : "unexposed"]"
playsound(src, W.usesound, 50, 1)
if(wiresexposed)
if(!on)
icon_state = "intercom-p_open"
else
icon_state = "intercom_open"
else
icon_state = "intercom"
return
if(wiresexposed && istype(W, /obj/item/weapon/wirecutters))
user.visible_message("<span class='warning'>[user] has cut the wires inside \the [src]!</span>", "You have cut the wires inside \the [src].")
playsound(src, W.usesound, 50, 1)
new/obj/item/stack/cable_coil(get_turf(src), 5)
var/obj/structure/frame/A = new /obj/structure/frame(src.loc)
var/obj/item/weapon/circuitboard/M = circuit
A.frame_type = M.board_type
A.pixel_x = pixel_x
A.pixel_y = pixel_y
A.circuit = M
A.set_dir(dir)
A.anchored = 1
A.state = 2
A.update_icon()
M.deconstruct(src)
qdel(src)
else
src.attack_hand(user)
return
/obj/item/device/radio/intercom/receive_range(freq, level)
if (!on)
return -1
if(!(0 in level))
var/turf/position = get_turf(src)
if(isnull(position) || !(position.z in level))
return -1
if (!src.listening)
return -1
if(freq in ANTAG_FREQS)
if(!(src.syndie))
return -1//Prevents broadcast of messages over devices lacking the encryption
return canhear_range
/obj/item/device/radio/intercom/process()
if(((world.timeofday - last_tick) > 30) || ((world.timeofday - last_tick) < 0))
last_tick = world.timeofday
if(!src.loc)
on = 0
else
var/area/A = get_area(src)
if(!A)
on = 0
else
on = A.powered(EQUIP) // set "on" to the power status
if(!on)
if(wiresexposed)
icon_state = "intercom-p_open"
else
icon_state = "intercom-p"
else
if(wiresexposed)
icon_state = "intercom_open"
else
icon_state = initial(icon_state)
/obj/item/device/radio/intercom/locked
var/locked_frequency
/obj/item/device/radio/intercom/locked/set_frequency(var/frequency)
if(frequency == locked_frequency)
..(locked_frequency)
/obj/item/device/radio/intercom/locked/list_channels()
return ""
/obj/item/device/radio/intercom/locked/ai_private
name = "\improper AI intercom"
frequency = AI_FREQ
broadcasting = 1
listening = 1
/obj/item/device/radio/intercom/locked/confessional
name = "confessional intercom"
frequency = 1480