mirror of
https://github.com/PolarisSS13/Polaris.git
synced 2026-01-11 01:42:41 +00:00
* Adds nicotine to cigarettes. * Fixes pathing. * Adjusts the volume of nicotine added. * satisfies the lord travis * Better way of adding nicotine to cigs.
612 lines
20 KiB
Plaintext
612 lines
20 KiB
Plaintext
//cleansed 9/15/2012 17:48
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/*
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CONTAINS:
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MATCHES
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CIGARETTES
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CIGARS
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SMOKING PIPES
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CHEAP LIGHTERS
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ZIPPO
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CIGARETTE PACKETS ARE IN FANCY.DM
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*/
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//For anything that can light stuff on fire
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/obj/item/weapon/flame
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var/lit = 0
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/proc/isflamesource(A)
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if(istype(A, /obj/item/weapon/weldingtool))
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var/obj/item/weapon/weldingtool/WT = A
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return (WT.isOn())
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else if(istype(A, /obj/item/weapon/flame))
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var/obj/item/weapon/flame/F = A
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return (F.lit)
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else if(istype(A, /obj/item/device/assembly/igniter))
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return 1
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return 0
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///////////
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//MATCHES//
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///////////
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/obj/item/weapon/flame/match
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name = "match"
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desc = "A simple match stick, used for lighting fine smokables."
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icon = 'icons/obj/cigarettes.dmi'
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icon_state = "match_unlit"
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var/burnt = 0
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var/smoketime = 5
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w_class = ITEMSIZE_TINY
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origin_tech = list(TECH_MATERIAL = 1)
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slot_flags = SLOT_EARS
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attack_verb = list("burnt", "singed")
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/obj/item/weapon/flame/match/process()
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if(isliving(loc))
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var/mob/living/M = loc
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M.IgniteMob()
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var/turf/location = get_turf(src)
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smoketime--
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if(smoketime < 1)
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burn_out()
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return
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if(location)
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location.hotspot_expose(700, 5)
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return
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/obj/item/weapon/flame/match/dropped(mob/user as mob)
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//If dropped, put ourselves out
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//not before lighting up the turf we land on, though.
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if(lit)
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spawn(0)
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var/turf/location = src.loc
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if(istype(location))
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location.hotspot_expose(700, 5)
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burn_out()
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return ..()
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/obj/item/weapon/flame/match/proc/burn_out()
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lit = 0
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burnt = 1
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damtype = "brute"
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icon_state = "match_burnt"
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item_state = "cigoff"
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name = "burnt match"
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desc = "A match. This one has seen better days."
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processing_objects.Remove(src)
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//////////////////
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//FINE SMOKABLES//
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//////////////////
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/obj/item/clothing/mask/smokable
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name = "smokable item"
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desc = "You're not sure what this is. You should probably ahelp it."
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body_parts_covered = 0
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var/lit = 0
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var/icon_on
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var/type_butt = null
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var/chem_volume = 0
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var/max_smoketime = 0 //Related to sprites
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var/smoketime = 0
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var/is_pipe = 0 //Prevents a runtime with pipes
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var/matchmes = "USER lights NAME with FLAME"
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var/lightermes = "USER lights NAME with FLAME"
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var/zippomes = "USER lights NAME with FLAME"
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var/weldermes = "USER lights NAME with FLAME"
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var/ignitermes = "USER lights NAME with FLAME"
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var/brand
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/obj/item/clothing/mask/smokable/New()
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..()
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flags |= NOREACT // so it doesn't react until you light it
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create_reagents(chem_volume) // making the cigarrete a chemical holder with a maximum volume of 15
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if(smoketime && !max_smoketime)
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max_smoketime = smoketime
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/obj/item/clothing/mask/smokable/proc/smoke(amount)
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if(smoketime > max_smoketime)
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smoketime = max_smoketime
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smoketime -= amount
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if(reagents && reagents.total_volume) // check if it has any reagents at all
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if(ishuman(loc))
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var/mob/living/carbon/human/C = loc
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if (src == C.wear_mask && C.check_has_mouth()) // if it's in the human/monkey mouth, transfer reagents to the mob
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reagents.trans_to_mob(C, REM, CHEM_INGEST, 0.2) // Most of it is not inhaled... balance reasons.
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else // else just remove some of the reagents
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reagents.remove_any(REM)
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/obj/item/clothing/mask/smokable/process()
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var/turf/location = get_turf(src)
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smoke(1)
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if(smoketime < 1)
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die()
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return
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if(location)
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location.hotspot_expose(700, 5)
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/obj/item/clothing/mask/smokable/update_icon()
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if(lit)
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icon_state = "[initial(icon_state)]_on"
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item_state = "[initial(item_state)]_on"
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else if(smoketime < max_smoketime)
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if(is_pipe)
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icon_state = initial(icon_state)
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item_state = initial(item_state)
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else
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icon_state = "[initial(icon_state)]_burnt"
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item_state = "[initial(item_state)]_burnt"
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if(ismob(loc))
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var/mob/living/M = loc
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M.update_inv_wear_mask(0)
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M.update_inv_l_hand(0)
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M.update_inv_r_hand(1)
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..()
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/obj/item/clothing/mask/smokable/examine(mob/user)
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..()
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if(is_pipe)
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return
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var/smoke_percent = round((smoketime / max_smoketime) * 100)
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switch(smoke_percent)
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if(90 to INFINITY)
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user << "[src] is still fresh."
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if(60 to 90)
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user << "[src] has a good amount of burn time remaining."
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if(30 to 60)
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user << "[src] is about half finished."
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if(10 to 30)
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user << "[src] is starting to burn low."
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else
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user << "[src] is nearly burnt out!"
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/obj/item/clothing/mask/smokable/proc/light(var/flavor_text = "[usr] lights the [name].")
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if(!src.lit)
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src.lit = 1
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damtype = "fire"
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if(reagents.get_reagent_amount("phoron")) // the phoron explodes when exposed to fire
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var/datum/effect/effect/system/reagents_explosion/e = new()
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e.set_up(round(reagents.get_reagent_amount("phoron") / 2.5, 1), get_turf(src), 0, 0)
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e.start()
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qdel(src)
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return
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if(reagents.get_reagent_amount("fuel")) // the fuel explodes, too, but much less violently
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var/datum/effect/effect/system/reagents_explosion/e = new()
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e.set_up(round(reagents.get_reagent_amount("fuel") / 5, 1), get_turf(src), 0, 0)
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e.start()
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qdel(src)
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return
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flags &= ~NOREACT // allowing reagents to react after being lit
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reagents.handle_reactions()
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var/turf/T = get_turf(src)
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T.visible_message(flavor_text)
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update_icon()
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set_light(2, 0.25, "#E38F46")
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processing_objects.Add(src)
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/obj/item/clothing/mask/smokable/proc/die(var/nomessage = 0)
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var/turf/T = get_turf(src)
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set_light(0)
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processing_objects.Remove(src)
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if (type_butt)
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var/obj/item/butt = new type_butt(T)
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transfer_fingerprints_to(butt)
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if(brand)
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butt.desc += " This one is \a [brand]."
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if(ismob(loc))
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var/mob/living/M = loc
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if (!nomessage)
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to_chat(M, "<span class='notice'>Your [name] goes out.</span>")
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M.remove_from_mob(src) //un-equip it so the overlays can update
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M.update_inv_wear_mask(0)
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M.update_inv_l_hand(0)
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M.update_inv_r_hand(1)
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qdel(src)
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else
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new /obj/effect/decal/cleanable/ash(T)
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if(ismob(loc))
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var/mob/living/M = loc
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if (!nomessage)
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M << "<span class='notice'>Your [name] goes out, and you empty the ash.</span>"
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lit = 0
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icon_state = initial(icon_state)
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item_state = initial(item_state)
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M.update_inv_wear_mask(0)
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M.update_inv_l_hand(0)
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M.update_inv_r_hand(1)
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smoketime = 0
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reagents.clear_reagents()
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name = "empty [initial(name)]"
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/obj/item/clothing/mask/smokable/proc/quench()
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lit = 0
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processing_objects.Remove(src)
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update_icon()
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/obj/item/clothing/mask/smokable/attack(mob/living/carbon/human/H, mob/user, def_zone)
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if(lit && H == user && istype(H))
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var/obj/item/blocked = H.check_mouth_coverage()
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if(blocked)
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to_chat(H, "<span class='warning'>\The [blocked] is in the way!</span>")
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return 1
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to_chat(H, "<span class='notice'>You take a drag on your [name].</span>")
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smoke(5)
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return 1
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return ..()
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/obj/item/clothing/mask/smokable/attackby(obj/item/weapon/W as obj, mob/user as mob)
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..()
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if(isflamesource(W))
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var/text = matchmes
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if(istype(W, /obj/item/weapon/flame/match))
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text = matchmes
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else if(istype(W, /obj/item/weapon/flame/lighter/zippo))
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text = zippomes
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else if(istype(W, /obj/item/weapon/flame/lighter))
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text = lightermes
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else if(istype(W, /obj/item/weapon/weldingtool))
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text = weldermes
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else if(istype(W, /obj/item/device/assembly/igniter))
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text = ignitermes
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text = replacetext(text, "USER", "[user]")
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text = replacetext(text, "NAME", "[name]")
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text = replacetext(text, "FLAME", "[W.name]")
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light(text)
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/obj/item/clothing/mask/smokable/attack(var/mob/living/M, var/mob/living/user, def_zone)
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if(istype(M) && M.on_fire)
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user.do_attack_animation(M)
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light("<span class='notice'>[user] coldly lights the [name] with the burning body of [M].</span>")
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return 1
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else
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return ..()
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/obj/item/clothing/mask/smokable/water_act(amount)
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if(amount >= 5)
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quench()
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/obj/item/clothing/mask/smokable/cigarette
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name = "cigarette"
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desc = "A roll of tobacco and nicotine."
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icon_state = "cig"
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item_state = "cig"
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throw_speed = 0.5
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w_class = ITEMSIZE_TINY
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slot_flags = SLOT_EARS | SLOT_MASK
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attack_verb = list("burnt", "singed")
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type_butt = /obj/item/weapon/cigbutt
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chem_volume = 15
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max_smoketime = 300
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smoketime = 300
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var/nicotine_amt = 2
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matchmes = "<span class='notice'>USER lights their NAME with their FLAME.</span>"
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lightermes = "<span class='notice'>USER manages to light their NAME with FLAME.</span>"
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zippomes = "<span class='rose'>With a flick of their wrist, USER lights their NAME with their FLAME.</span>"
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weldermes = "<span class='notice'>USER casually lights the NAME with FLAME.</span>"
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ignitermes = "<span class='notice'>USER fiddles with FLAME, and manages to light their NAME.</span>"
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/obj/item/clothing/mask/smokable/cigarette/New()
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..()
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if(nicotine_amt)
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reagents.add_reagent("nicotine", nicotine_amt)
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/obj/item/clothing/mask/smokable/cigarette/attackby(obj/item/weapon/W as obj, mob/user as mob)
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..()
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if(istype(W, /obj/item/weapon/melee/energy/sword))
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var/obj/item/weapon/melee/energy/sword/S = W
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if(S.active)
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light("<span class='warning'>[user] swings their [W], barely missing their nose. They light their [name] in the process.</span>")
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return
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/obj/item/clothing/mask/smokable/cigarette/afterattack(obj/item/weapon/reagent_containers/glass/glass, mob/user as mob, proximity)
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..()
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if(!proximity)
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return
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if(istype(glass)) //you can dip cigarettes into beakers
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var/transfered = glass.reagents.trans_to_obj(src, chem_volume)
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if(transfered) //if reagents were transfered, show the message
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user << "<span class='notice'>You dip \the [src] into \the [glass].</span>"
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else //if not, either the beaker was empty, or the cigarette was full
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if(!glass.reagents.total_volume)
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user << "<span class='notice'>[glass] is empty.</span>"
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else
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user << "<span class='notice'>[src] is full.</span>"
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/obj/item/clothing/mask/smokable/cigarette/attack_self(mob/user as mob)
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if(lit == 1)
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if(user.a_intent == I_HURT)
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user.visible_message("<span class='notice'>[user] drops and treads on the lit [src], putting it out instantly.</span>")
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die(1)
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else
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user.visible_message("<span class='notice'>[user] puts out \the [src].</span>")
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quench()
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return ..()
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////////////
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// CIGARS //
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////////////
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/obj/item/clothing/mask/smokable/cigarette/cigar
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name = "premium cigar"
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desc = "A brown roll of tobacco and... well, you're not quite sure. This thing's huge!"
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icon_state = "cigar2"
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type_butt = /obj/item/weapon/cigbutt/cigarbutt
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throw_speed = 0.5
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item_state = "cigar"
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max_smoketime = 1500
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smoketime = 1500
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chem_volume = 20
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nicotine_amt = 4
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matchmes = "<span class='notice'>USER lights their NAME with their FLAME.</span>"
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lightermes = "<span class='notice'>USER manages to offend their NAME by lighting it with FLAME.</span>"
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zippomes = "<span class='rose'>With a flick of their wrist, USER lights their NAME with their FLAME.</span>"
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weldermes = "<span class='notice'>USER insults NAME by lighting it with FLAME.</span>"
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ignitermes = "<span class='notice'>USER fiddles with FLAME, and manages to light their NAME with the power of science.</span>"
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/obj/item/clothing/mask/smokable/cigarette/cigar/cohiba
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name = "\improper Cohiba Robusto cigar"
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desc = "There's little more you could want from a cigar."
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icon_state = "cigar2"
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nicotine_amt = 7
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/obj/item/clothing/mask/smokable/cigarette/cigar/havana
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name = "premium Havanian cigar"
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desc = "A cigar fit for only the best of the best."
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icon_state = "cigar2"
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max_smoketime = 7200
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smoketime = 7200
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chem_volume = 30
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nicotine_amt = 10
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/obj/item/weapon/cigbutt
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name = "cigarette butt"
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desc = "A manky old cigarette butt."
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icon = 'icons/obj/clothing/masks.dmi'
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icon_state = "cigbutt"
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w_class = ITEMSIZE_TINY
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slot_flags = SLOT_EARS
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throwforce = 1
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/obj/item/weapon/cigbutt/New()
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..()
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pixel_x = rand(-10,10)
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pixel_y = rand(-10,10)
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transform = turn(transform,rand(0,360))
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/obj/item/weapon/cigbutt/cigarbutt
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name = "cigar butt"
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desc = "A manky old cigar butt."
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icon_state = "cigarbutt"
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/obj/item/clothing/mask/smokable/cigarette/cigar/attackby(obj/item/weapon/W as obj, mob/user as mob)
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..()
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user.update_inv_wear_mask(0)
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user.update_inv_l_hand(0)
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user.update_inv_r_hand(1)
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/////////////////
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//SMOKING PIPES//
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/////////////////
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/obj/item/clothing/mask/smokable/pipe
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name = "smoking pipe"
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desc = "A pipe, for smoking. Made of fine, stained cherry wood."
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icon_state = "pipe"
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item_state = "pipe"
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smoketime = 0
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chem_volume = 50
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matchmes = "<span class='notice'>USER lights their NAME with their FLAME.</span>"
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lightermes = "<span class='notice'>USER manages to light their NAME with FLAME.</span>"
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zippomes = "<span class='rose'>With much care, USER lights their NAME with their FLAME.</span>"
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weldermes = "<span class='notice'>USER recklessly lights NAME with FLAME.</span>"
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ignitermes = "<span class='notice'>USER fiddles with FLAME, and manages to light their NAME with the power of science.</span>"
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is_pipe = 1
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/obj/item/clothing/mask/smokable/pipe/New()
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..()
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name = "empty [initial(name)]"
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/obj/item/clothing/mask/smokable/pipe/attack_self(mob/user as mob)
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if(lit == 1)
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if(user.a_intent == I_HURT)
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user.visible_message("<span class='notice'>[user] empties the lit [src] on the floor!.</span>")
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die(1)
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else
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user.visible_message("<span class='notice'>[user] puts out \the [src].</span>")
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quench()
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/obj/item/clothing/mask/smokable/pipe/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if(istype(W, /obj/item/weapon/melee/energy/sword))
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return
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..()
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if (istype(W, /obj/item/weapon/reagent_containers/food/snacks))
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var/obj/item/weapon/reagent_containers/food/snacks/grown/G = W
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if (!G.dry)
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user << "<span class='notice'>[G] must be dried before you stuff it into [src].</span>"
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return
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if (smoketime)
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user << "<span class='notice'>[src] is already packed.</span>"
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return
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max_smoketime = 1000
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smoketime = 1000
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if(G.reagents)
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G.reagents.trans_to_obj(src, G.reagents.total_volume)
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name = "[G.name]-packed [initial(name)]"
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qdel(G)
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else if(istype(W, /obj/item/weapon/flame/lighter))
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var/obj/item/weapon/flame/lighter/L = W
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if(L.lit)
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light("<span class='notice'>[user] manages to light their [name] with [W].</span>")
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|
|
|
else if(istype(W, /obj/item/weapon/flame/match))
|
|
var/obj/item/weapon/flame/match/M = W
|
|
if(M.lit)
|
|
light("<span class='notice'>[user] lights their [name] with their [W].</span>")
|
|
|
|
else if(istype(W, /obj/item/device/assembly/igniter))
|
|
light("<span class='notice'>[user] fiddles with [W], and manages to light their [name] with the power of science.</span>")
|
|
|
|
user.update_inv_wear_mask(0)
|
|
user.update_inv_l_hand(0)
|
|
user.update_inv_r_hand(1)
|
|
|
|
/obj/item/clothing/mask/smokable/pipe/cobpipe
|
|
name = "corn cob pipe"
|
|
desc = "A nicotine delivery system popularized by folksy backwoodsmen, kept popular in the modern age and beyond by space hipsters."
|
|
icon_state = "cobpipe"
|
|
item_state = "cobpipe"
|
|
chem_volume = 35
|
|
|
|
/////////
|
|
//ZIPPO//
|
|
/////////
|
|
/obj/item/weapon/flame/lighter
|
|
name = "cheap lighter"
|
|
desc = "A cheap-as-free lighter."
|
|
icon = 'icons/obj/items.dmi'
|
|
icon_state = "lighter-g"
|
|
item_state = "lighter-g"
|
|
w_class = ITEMSIZE_TINY
|
|
throwforce = 4
|
|
flags = CONDUCT
|
|
slot_flags = SLOT_BELT
|
|
attack_verb = list("burnt", "singed")
|
|
var/base_state
|
|
|
|
/obj/item/weapon/flame/lighter/zippo
|
|
name = "\improper Zippo lighter"
|
|
desc = "The zippo."
|
|
icon = 'icons/obj/zippo.dmi'
|
|
icon_state = "zippo"
|
|
item_state = "zippo"
|
|
|
|
/obj/item/weapon/flame/lighter/random
|
|
New()
|
|
icon_state = "lighter-[pick("r","c","y","g")]"
|
|
item_state = icon_state
|
|
base_state = icon_state
|
|
|
|
/obj/item/weapon/flame/lighter/attack_self(mob/living/user)
|
|
if(!base_state)
|
|
base_state = icon_state
|
|
if(!lit)
|
|
lit = 1
|
|
icon_state = "[base_state]on"
|
|
item_state = "[base_state]on"
|
|
if(istype(src, /obj/item/weapon/flame/lighter/zippo) )
|
|
user.visible_message("<span class='rose'>Without even breaking stride, [user] flips open and lights [src] in one smooth movement.</span>")
|
|
else
|
|
if(prob(95))
|
|
user.visible_message("<span class='notice'>After a few attempts, [user] manages to light the [src].</span>")
|
|
else
|
|
user << "<span class='warning'>You burn yourself while lighting the lighter.</span>"
|
|
if (user.get_left_hand() == src)
|
|
user.apply_damage(2,BURN,"l_hand")
|
|
else
|
|
user.apply_damage(2,BURN,"r_hand")
|
|
user.visible_message("<span class='notice'>After a few attempts, [user] manages to light the [src], they however burn their finger in the process.</span>")
|
|
|
|
set_light(2)
|
|
processing_objects.Add(src)
|
|
else
|
|
lit = 0
|
|
icon_state = "[base_state]"
|
|
item_state = "[base_state]"
|
|
if(istype(src, /obj/item/weapon/flame/lighter/zippo) )
|
|
user.visible_message("<span class='rose'>You hear a quiet click, as [user] shuts off [src] without even looking at what they're doing.</span>")
|
|
else
|
|
user.visible_message("<span class='notice'>[user] quietly shuts off the [src].</span>")
|
|
|
|
set_light(0)
|
|
processing_objects.Remove(src)
|
|
return
|
|
|
|
|
|
/obj/item/weapon/flame/lighter/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
|
|
if(!istype(M, /mob))
|
|
return
|
|
|
|
if(lit == 1)
|
|
M.IgniteMob()
|
|
msg_admin_attack("[user.name] ([user.ckey]) attacked [M.name] ([M.ckey]) with [src.name] and lit them on fire (INTENT: [uppertext(user.a_intent)]) (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[user.x];Y=[user.y];Z=[user.z]'>JMP</a>)")
|
|
|
|
if(istype(M.wear_mask, /obj/item/clothing/mask/smokable/cigarette) && user.zone_sel.selecting == O_MOUTH && lit)
|
|
var/obj/item/clothing/mask/smokable/cigarette/cig = M.wear_mask
|
|
if(M == user)
|
|
cig.attackby(src, user)
|
|
else
|
|
if(istype(src, /obj/item/weapon/flame/lighter/zippo))
|
|
cig.light("<span class='rose'>[user] whips the [name] out and holds it for [M].</span>")
|
|
else
|
|
cig.light("<span class='notice'>[user] holds the [name] out for [M], and lights the [cig.name].</span>")
|
|
else
|
|
..()
|
|
|
|
/obj/item/weapon/flame/lighter/process()
|
|
var/turf/location = get_turf(src)
|
|
if(location)
|
|
location.hotspot_expose(700, 5)
|
|
return
|
|
|
|
//Here we add Zippo skins.
|
|
|
|
/obj/item/weapon/flame/lighter/zippo/black
|
|
name = "\improper holy Zippo lighter"
|
|
desc = "Only in regards to Christianity, that is."
|
|
icon_state = "blackzippo"
|
|
|
|
/obj/item/weapon/flame/lighter/zippo/blue
|
|
name = "\improper blue Zippo lighter"
|
|
icon_state = "bluezippo"
|
|
|
|
/obj/item/weapon/flame/lighter/zippo/engraved
|
|
name = "\improper engraved Zippo lighter"
|
|
icon_state = "engravedzippo"
|
|
item_state = "zippo"
|
|
|
|
/obj/item/weapon/flame/lighter/zippo/gold
|
|
name = "\improper golden Zippo lighter"
|
|
icon_state = "goldzippo"
|
|
|
|
/obj/item/weapon/flame/lighter/zippo/moff
|
|
name = "\improper moth Zippo lighter"
|
|
desc = "Too cute to be a Tymisian."
|
|
icon_state = "moffzippo"
|
|
|
|
/obj/item/weapon/flame/lighter/zippo/red
|
|
name = "\improper red Zippo lighter"
|
|
icon_state = "redzippo"
|
|
|
|
/obj/item/weapon/flame/lighter/zippo/ironic
|
|
name = "\improper ironic Zippo lighter"
|
|
desc = "What a quiant idea."
|
|
icon_state = "ironiczippo"
|
|
|
|
/obj/item/weapon/flame/lighter/zippo/capitalist
|
|
name = "\improper capitalist Zippo lighter"
|
|
desc = "Made of gold and obsidian, this is truly not worth however much you spent on it."
|
|
icon_state = "cappiezippo"
|
|
|
|
/obj/item/weapon/flame/lighter/zippo/communist
|
|
name = "\improper communist Zippo lighter"
|
|
desc = "All you need to spark a revolution."
|
|
icon_state = "commiezippo"
|
|
|
|
/obj/item/weapon/flame/lighter/zippo/royal
|
|
name = "\improper royal Zippo lighter"
|
|
desc = "An incredibly fancy lighter, gilded and covered in the color of royalty."
|
|
icon_state = "royalzippo"
|
|
|
|
/obj/item/weapon/flame/lighter/zippo/gonzo
|
|
name = "\improper Gonzo Zippo lighter"
|
|
desc = "A lighter with the iconic Gonzo fist painted on it."
|
|
icon_state = "gonzozippo"
|
|
|
|
/obj/item/weapon/flame/lighter/zippo/rainbow
|
|
name = "\improper rainbow Zippo lighter"
|
|
icon_state = "rainbowzippo" |