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Polaris/code/game/objects/items/weapons/material/thrown.dm

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/obj/item/weapon/material/star
name = "shuriken"
desc = "A sharp, perfectly weighted piece of metal."
icon_state = "star"
force_divisor = 0.1 // 6 with hardness 60 (steel)
thrown_force_divisor = 0.75 // 15 with weight 20 (steel)
throw_speed = 10
throw_range = 15
sharp = 1
edge = 1
/obj/item/weapon/material/star/New()
..()
src.pixel_x = rand(-12, 12)
src.pixel_y = rand(-12, 12)
/obj/item/weapon/material/star/throw_impact(atom/hit_atom)
..()
if(material.radioactivity>0 && istype(hit_atom,/mob/living))
var/mob/living/M = hit_atom
M.adjustToxLoss(rand(20,40))
/obj/item/weapon/material/star/ninja
default_material = "uranium"