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119 lines
4.8 KiB
Plaintext
119 lines
4.8 KiB
Plaintext
// These are used to spawn a specific mob when triggered, with the mob controlled by a player pulled from the ghost pool, hense its name.
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/obj/structure/ghost_pod
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name = "Base Ghost Pod"
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desc = "If you can read me, someone don goofed."
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icon = 'icons/obj/structures.dmi'
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var/ghost_query_type = null
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var/icon_state_opened = null // Icon to switch to when 'used'.
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var/used = FALSE
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var/busy = FALSE // Don't spam ghosts by spamclicking.
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// Call this to get a ghost volunteer.
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/obj/structure/ghost_pod/proc/trigger()
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if(!ghost_query_type)
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return FALSE
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if(busy)
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return FALSE
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busy = TRUE
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var/datum/ghost_query/Q = new ghost_query_type()
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var/list/winner = Q.query()
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busy = FALSE
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if(winner.len)
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var/mob/observer/dead/D = winner[1]
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create_occupant(D)
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return TRUE
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else
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return FALSE
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// Override this to create whatever mob you need. Be sure to call ..() if you don't want it to make infinite mobs.
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/obj/structure/ghost_pod/proc/create_occupant(var/mob/M)
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used = TRUE
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icon_state = icon_state_opened
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return TRUE
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// This type is triggered manually by a player discovering the pod and deciding to open it.
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/obj/structure/ghost_pod/manual
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var/confirm_before_open = FALSE // Recommended to be TRUE if the pod contains a surprise.
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/obj/structure/ghost_pod/manual/attack_hand(var/mob/living/user)
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if(!used)
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if(confirm_before_open)
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if(alert(user, "Are you sure you want to open \the [src]?", "Confirm", "No", "Yes") == "No")
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return
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trigger()
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/obj/structure/ghost_pod/manual/attack_ai(var/mob/living/silicon/user)
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if(Adjacent(user))
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attack_hand(user) // Borgs can open pods.
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// This type is triggered on a timer, as opposed to needing another player to 'open' the pod. Good for away missions.
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/obj/structure/ghost_pod/automatic
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var/delay_to_self_open = 10 MINUTES // How long to wait for first attempt. Note that the timer by default starts when the pod is created.
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var/delay_to_try_again = 20 MINUTES // How long to wait if first attempt fails. Set to 0 to never try again.
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/obj/structure/ghost_pod/automatic/initialize()
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..()
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spawn(delay_to_self_open)
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if(src)
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trigger()
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/obj/structure/ghost_pod/automatic/trigger()
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. = ..()
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if(. == FALSE) // If we failed to get a volunteer, try again later if allowed to.
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if(delay_to_try_again)
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spawn(delay_to_try_again)
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if(src)
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trigger()
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// This type is triggered by a ghost clicking on it, as opposed to a living player. A ghost query type isn't needed.
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/obj/structure/ghost_pod/ghost_activated
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description_info = "A ghost can click on this to return to the round as whatever is contained inside this object."
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/obj/structure/ghost_pod/ghost_activated/attack_ghost(var/mob/observer/dead/user)
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if(used)
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to_chat(user, "<span class='warning'>Another spirit appears to have gotten to \the [src] before you. Sorry.</span>")
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return
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create_occupant(user)
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// These are found on the surface, and contain a drone (braintype, inside a borg shell), with a special module and semi-random laws.
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/obj/structure/ghost_pod/manual/lost_drone
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name = "drone pod"
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desc = "This is a pod which appears to contain a drone. You might be able to reactivate it, if you're brave enough."
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description_info = "This contains a dormant drone, which can be activated. The drone will be another player, once activated. \
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The laws the drone has will most likely not be the ones you're used to."
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icon_state = "borg_pod_closed"
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icon_state_opened = "borg_pod_opened"
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density = TRUE
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ghost_query_type = /datum/ghost_query/lost_drone
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confirm_before_open = TRUE
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/obj/structure/ghost_pod/manual/lost_drone/trigger()
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..()
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visible_message("<span class='notice'>\The [src] appears to be attempting to restart the robot contained inside.</span>")
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log_and_message_admins("is attempting to open \a [src].")
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/obj/structure/ghost_pod/manual/lost_drone/create_occupant(var/mob/M)
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density = FALSE
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var/mob/living/silicon/robot/lost/randomlaws/R = new(get_turf(src))
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R.adjustBruteLoss(rand(5, 30))
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R.adjustFireLoss(rand(5, 10))
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if(M.mind)
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M.mind.transfer_to(R)
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// Put this text here before ckey change so that their laws are shown below it, since borg login() shows it.
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to_chat(M, "<span class='notice'>You are a <b>Lost Drone</b>, discovered inside the wreckage of your previous home. \
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Something has reactivated you, with their intentions unknown to you, and yours unknown to them. They are a foreign entity, \
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however they did free you from your pod...</span>")
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to_chat(M, "<span class='notice'><b>Be sure to examine your currently loaded lawset closely.</b> Remember, your \
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definiton of 'the station' is where your pod is, and unless your laws say otherwise, the entity that released you \
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from the pod is not a crewmember.</span>")
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R.ckey = M.ckey
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visible_message("<span class='warning'>As \the [src] opens, the eyes of the robot flicker as it is activated.</span>")
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R.Namepick()
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log_and_message_admins("successfully opened \a [src] and got a Lost Drone.")
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..()
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