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165 lines
5.3 KiB
Plaintext
165 lines
5.3 KiB
Plaintext
var/list/global/map_templates = list()
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// Called when the world starts, in world.dm
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/proc/load_map_templates()
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for(var/T in subtypesof(/datum/map_template))
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var/datum/map_template/template = T
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if(!(initial(template.mappath))) // If it's missing the actual path its probably a base type or being used for inheritence.
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continue
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template = new T()
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map_templates[template.name] = template
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return TRUE
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/datum/map_template
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var/name = "Default Template Name"
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var/desc = "Some text should go here. Maybe."
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var/width = 0
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var/height = 0
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var/mappath = null
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var/loaded = 0 // Times loaded this round
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var/annihilate = FALSE // If true, all (movable) atoms at the location where the map is loaded will be deleted before the map is loaded in.
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var/static/dmm_suite/maploader = new
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/datum/map_template/New(path = null, rename = null)
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if(path)
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mappath = path
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if(mappath)
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preload_size(mappath)
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if(rename)
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name = rename
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/datum/map_template/proc/preload_size(path)
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var/bounds = maploader.load_map(file(path), 1, 1, 1, cropMap=FALSE, measureOnly=TRUE)
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if(bounds)
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width = bounds[MAP_MAXX] // Assumes all templates are rectangular, have a single Z level, and begin at 1,1,1
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height = bounds[MAP_MAXY]
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return bounds
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/datum/map_template/proc/initTemplateBounds(var/list/bounds)
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var/list/obj/machinery/atmospherics/atmos_machines = list()
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var/list/atom/atoms = list()
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var/list/area/areas = list()
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// var/list/turf/turfs = list()
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for(var/L in block(locate(bounds[MAP_MINX], bounds[MAP_MINY], bounds[MAP_MINZ]),
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locate(bounds[MAP_MAXX], bounds[MAP_MAXY], bounds[MAP_MAXZ])))
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var/turf/B = L
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atoms += B
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for(var/A in B)
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atoms += A
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// turfs += B
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areas |= get_area(B)
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if(istype(A, /obj/machinery/atmospherics))
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atmos_machines += A
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var/i = 0
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// Apparently when areas get initialize()'d they initialize their turfs as well.
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// If this is ever changed, uncomment the block of code below.
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// admin_notice("<span class='danger'>Initializing newly created simulated turfs in submap.</span>", R_DEBUG)
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// for(var/turf/simulated/T in turfs)
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// T.initialize()
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// i++
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// admin_notice("<span class='danger'>[i] turf\s initialized.</span>", R_DEBUG)
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// i = 0
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SScreation.initialize_late_atoms()
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admin_notice("<span class='danger'>Initializing newly created area(s) in submap.</span>", R_DEBUG)
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for(var/area/A in areas)
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A.initialize()
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i++
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admin_notice("<span class='danger'>[i] area\s initialized.</span>", R_DEBUG)
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i = 0
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admin_notice("<span class='danger'>Initializing atmos pipenets and machinery in submap.</span>", R_DEBUG)
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for(var/obj/machinery/atmospherics/machine in atmos_machines)
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machine.initialize()
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i++
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for(var/obj/machinery/atmospherics/machine in atmos_machines)
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machine.build_network()
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for(var/obj/machinery/atmospherics/unary/U in machines)
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if(istype(U, /obj/machinery/atmospherics/unary/vent_pump))
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var/obj/machinery/atmospherics/unary/vent_pump/T = U
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T.broadcast_status()
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else if(istype(U, /obj/machinery/atmospherics/unary/vent_scrubber))
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var/obj/machinery/atmospherics/unary/vent_scrubber/T = U
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T.broadcast_status()
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admin_notice("<span class='danger'>[i] pipe\s initialized.</span>", R_DEBUG)
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admin_notice("<span class='danger'>Rebuilding powernets due to submap creation.</span>", R_DEBUG)
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makepowernets()
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admin_notice("<span class='danger'>Submap initializations finished.</span>", R_DEBUG)
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/datum/map_template/proc/load_new_z()
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var/x = round(world.maxx/2)
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var/y = round(world.maxy/2)
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var/list/bounds = maploader.load_map(file(mappath), x, y)
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if(!bounds)
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return FALSE
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// repopulate_sorted_areas()
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//initialize things that are normally initialized after map load
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initTemplateBounds(bounds)
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log_game("Z-level [name] loaded at at [x],[y],[world.maxz]")
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return TRUE
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/datum/map_template/proc/load(turf/T, centered = FALSE)
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var/old_T = T
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if(centered)
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T = locate(T.x - round(width/2) , T.y - round(height/2) , T.z)
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if(!T)
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return
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if(T.x+width > world.maxx)
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return
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if(T.y+height > world.maxy)
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return
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if(annihilate)
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annihilate_bounds(old_T, centered)
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var/list/bounds = maploader.load_map(file(mappath), T.x, T.y, T.z, cropMap=TRUE)
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if(!bounds)
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return
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// if(!SSmapping.loading_ruins) //Will be done manually during mapping ss init
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// repopulate_sorted_areas()
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//initialize things that are normally initialized after map load
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initTemplateBounds(bounds)
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log_game("[name] loaded at at [T.x],[T.y],[T.z]")
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loaded++
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return TRUE
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/datum/map_template/proc/get_affected_turfs(turf/T, centered = FALSE)
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var/turf/placement = T
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if(centered)
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var/turf/corner = locate(placement.x - round(width/2), placement.y - round(height/2), placement.z)
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if(corner)
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placement = corner
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return block(placement, locate(placement.x+width-1, placement.y+height-1, placement.z))
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/datum/map_template/proc/annihilate_bounds(turf/origin, centered = FALSE)
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var/deleted_atoms = 0
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admin_notice("<span class='danger'>Annihilating objects in submap loading locatation.</span>", R_DEBUG)
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var/list/turfs_to_clean = get_affected_turfs(origin, centered)
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if(turfs_to_clean.len)
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for(var/turf/T in turfs_to_clean)
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for(var/atom/movable/AM in T)
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++deleted_atoms
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qdel(AM)
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admin_notice("<span class='danger'>Annihilated [deleted_atoms] objects.</span>", R_DEBUG)
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//for your ever biggening badminnery kevinz000
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//❤ - Cyberboss
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/proc/load_new_z_level(var/file, var/name)
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var/datum/map_template/template = new(file, name)
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template.load_new_z() |