Files
Polaris/code/game/objects/items/devices/hacktool.dm
Aronai Sieyes 715de43f35 VChat: Redone chat output done in Vue.js (#6761)
* Better notifications

* Add buttons to del/move tabs in edit mode

* Add a <span> to emotes

* Fix duplicate IDs in VChat and add more logging

* VChat: Redone chat output in Vue.js

* Ported tg asset cache

* VChat DME Update

* Replace \image macro with bicon()

* NanoUI Subsystem Fixes

Don't do this, the asset subsystem does this for you

* Allow narrate/globalnarrate shenanigans

Allows HTML if your entire thing is HTML

* Disable bicon() icon object cache, and create text tag cache

* Ore Scanner is written incorrectly

Only revealed by vchat

* Fixes 2 VChat bugs

* Underline links in VChat

* Fix LOOC color

* VChat Improvements

Hopefully, anyway.
- Arbitrary font size setting
- Line height setting
- Multiple crush settings
- Rewrote how tabs work hopefully for performance
- Hidden messages are actually put elsewhere
- Attempts to correct chat backlog restore on rejoin

* Surgery steps to use <span>

* Some VChat Tweaks

- Chat remains between client reconnects if your client didn't close (so things like using the reconnect button, or autoreconnects at round end when that feels like working)
- The client doesn't send pings to the server, the server sends pings to the client. This fixes AFK measurements for AFK kick purposes.
- Turn latency indicator into a green/red indicator to show if you're connected, and when clicked will perform a one-time ping (and block doing it again for 10 seconds). It will display '?ms' if it never got a reply, or '999ms' if it did, but it was over 1s.

* Include date in filename for VChat log save

* Merge pull request #6767 from Cyantime/patch-2

Change chat export naming scheme

* Adds VChat tab saving

Saves every time you enter/exit edit mode. Persists between rounds, VChat reloads via verb, etc.

* Fix chat exporting when someone has used unicode

Only affects clients still using 512

* Use CLIENT_FROM_VAR for ease of code reading

* Update code/modules/client/asset_cache.dm

Co-Authored-By: Novacat <35587478+Novacat@users.noreply.github.com>

* Fix runtime when client disconnects before vchat loads

* Fix polaris version of command reports

* Fix LOOC color in oldchat

* Put some styles in various adminpm messages

* Round info and advanced who spans

* Fix missing tag-end

* Maybe fix images for linux and statpanel but also doom everyone

Co-authored-by: ShadowLarkens <ShadowLarkens@users.noreply.github.com>
Co-authored-by: Novacat <35587478+Novacat@users.noreply.github.com>
2020-03-27 14:07:28 -07:00

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/obj/item/device/multitool/hacktool
var/is_hacking = 0
var/max_known_targets
var/in_hack_mode = 0
var/list/known_targets
var/list/supported_types
var/datum/topic_state/default/must_hack/hack_state
/obj/item/device/multitool/hacktool/New()
..()
known_targets = list()
max_known_targets = 5 + rand(1,3)
supported_types = list(/obj/machinery/door/airlock)
hack_state = new(src)
/obj/item/device/multitool/hacktool/Destroy()
for(var/T in known_targets)
var/atom/target = T
target.unregister(OBSERVER_EVENT_DESTROY, src)
known_targets.Cut()
qdel(hack_state)
hack_state = null
return ..()
/obj/item/device/multitool/hacktool/attackby(var/obj/item/W, var/mob/user)
if(W.is_screwdriver())
in_hack_mode = !in_hack_mode
playsound(src.loc, W.usesound, 50, 1)
else
..()
/obj/item/device/multitool/hacktool/resolve_attackby(atom/A, mob/user)
sanity_check()
if(!in_hack_mode)
return ..()
if(!attempt_hack(user, A))
return 0
A.ui_interact(user, state = hack_state)
return 1
/obj/item/device/multitool/hacktool/proc/attempt_hack(var/mob/user, var/atom/target)
if(is_hacking)
to_chat(user, "<span class='warning'>You are already hacking!</span>")
return 0
if(!is_type_in_list(target, supported_types))
to_chat(user, "[bicon(src)] <span class='warning'>Unable to hack this target!</span>")
return 0
var/found = known_targets.Find(target)
if(found)
known_targets.Swap(1, found) // Move the last hacked item first
return 1
to_chat(user, "<span class='notice'>You begin hacking \the [target]...</span>")
is_hacking = 1
// On average hackin takes ~30 seconds. Fairly small random span to avoid people simply aborting and trying again
var/hack_result = do_after(user, (20 SECONDS + rand(0, 10 SECONDS) + rand(0, 10 SECONDS)))
is_hacking = 0
if(hack_result && in_hack_mode)
to_chat(user, "<span class='notice'>Your hacking attempt was succesful!</span>")
user.playsound_local(get_turf(src), 'sound/instruments/piano/An6.ogg', 50)
else
to_chat(user, "<span class='warning'>Your hacking attempt failed!</span>")
return 0
known_targets.Insert(1, target) // Insert the newly hacked target first,
target.register(OBSERVER_EVENT_DESTROY, src, /obj/item/device/multitool/hacktool/proc/on_target_destroy)
return 1
/obj/item/device/multitool/hacktool/proc/sanity_check()
if(max_known_targets < 1) max_known_targets = 1
// Cut away the oldest items if the capacity has been reached
if(known_targets.len > max_known_targets)
for(var/i = (max_known_targets + 1) to known_targets.len)
var/atom/A = known_targets[i]
A.unregister(OBSERVER_EVENT_DESTROY, src)
known_targets.Cut(max_known_targets + 1)
/obj/item/device/multitool/hacktool/proc/on_target_destroy(var/target)
known_targets -= target
/datum/topic_state/default/must_hack
var/obj/item/device/multitool/hacktool/hacktool
/datum/topic_state/default/must_hack/New(var/hacktool)
src.hacktool = hacktool
..()
/datum/topic_state/default/must_hack/Destroy()
hacktool = null
return ..()
/datum/topic_state/default/must_hack/can_use_topic(var/src_object, var/mob/user)
if(!hacktool || !hacktool.in_hack_mode || !(src_object in hacktool.known_targets))
return STATUS_CLOSE
return ..()