mirror of
https://github.com/PolarisSS13/Polaris.git
synced 2025-12-26 18:13:11 +00:00
Also fix a few things to be on the correct plane. Basically the under-floor stuff is supposed to be on PLATING_PLANE. Portable atmospherics go on object layer so they are above stationary machinery, given that they move around. Fixed wires to be on top of pipes like they used to be, otherwise they'd be obscured too often.
67 lines
2.7 KiB
Plaintext
67 lines
2.7 KiB
Plaintext
//
|
|
// Frame construction
|
|
//
|
|
|
|
// Frame construction states
|
|
#define FRAME_PLACED 0 // Has been placed (can be anchored or not).
|
|
#define FRAME_UNFASTENED 1 // Circuit added.
|
|
#define FRAME_FASTENED 2 // Circuit fastened.
|
|
#define FRAME_WIRED 3 // Frame wired.
|
|
#define FRAME_PANELED 4 // Glass panel added.
|
|
|
|
// The frame classes define a sequence of construction steps.
|
|
#define FRAME_CLASS_ALARM "alarm"
|
|
#define FRAME_CLASS_COMPUTER "computer"
|
|
#define FRAME_CLASS_DISPLAY "display"
|
|
#define FRAME_CLASS_MACHINE "machine"
|
|
|
|
// Does the frame get built on the floor or a wall?
|
|
#define FRAME_STYLE_FLOOR "floor"
|
|
#define FRAME_STYLE_WALL "wall"
|
|
|
|
//
|
|
// Pipe Construction
|
|
//
|
|
|
|
//Construction Orientation Types - Each of these categories has a different selection of how pipes can rotate and flip. Used for RPD.
|
|
#define PIPE_STRAIGHT 0 //2 directions: N/S, E/W
|
|
#define PIPE_BENDABLE 1 //6 directions: N/S, E/W, N/E, N/W, S/E, S/W
|
|
#define PIPE_TRINARY 2 //4 directions: N/E/S, E/S/W, S/W/N, W/N/E
|
|
#define PIPE_TRIN_M 3 //8 directions: N->S+E, S->N+E, N->S+W, S->N+W, E->W+S, W->E+S, E->W+N, W->E+N
|
|
#define PIPE_DIRECTIONAL 4 //4 directions: N, S, E, W
|
|
#define PIPE_ONEDIR 5 //1 direction: N/S/E/W
|
|
#define PIPE_UNARY_FLIPPABLE 6 //8 directions: N, S, E, W, N-flipped, S-flipped, E-flipped, W-flipped
|
|
#define PIPE_TRIN_T 7 //8 directions: N->S+E, S->N+E, N->S+W, S->N+W, E->W+S, W->E+S, E->W+N, W->E+N
|
|
|
|
// Pipe connectivity bit flags
|
|
#define CONNECT_TYPE_REGULAR 1
|
|
#define CONNECT_TYPE_SUPPLY 2
|
|
#define CONNECT_TYPE_SCRUBBER 4
|
|
#define CONNECT_TYPE_HE 8
|
|
|
|
// We are based on the three named layers of supply, regular, and scrubber.
|
|
#define PIPING_LAYER_SUPPLY 1
|
|
#define PIPING_LAYER_REGULAR 2
|
|
#define PIPING_LAYER_SCRUBBER 3
|
|
#define PIPING_LAYER_DEFAULT PIPING_LAYER_REGULAR
|
|
|
|
// We offset the layer values of the different pipe types to ensure they look nice
|
|
#define PIPES_SCRUBBER_LAYER (PIPES_LAYER - 0.02)
|
|
#define PIPES_SUPPLY_LAYER (PIPES_LAYER - 0.01)
|
|
#define PIPES_HE_LAYER (PIPES_LAYER + 0.01)
|
|
|
|
// Pipe flags
|
|
#define PIPING_ALL_LAYER 1 //intended to connect with all layers, check for all instead of just one.
|
|
#define PIPING_ONE_PER_TURF 2 //can only be built if nothing else with this flag is on the tile already.
|
|
#define PIPING_DEFAULT_LAYER_ONLY 4 //can only exist at PIPING_LAYER_DEFAULT
|
|
#define PIPING_CARDINAL_AUTONORMALIZE 8 //north/south east/west doesn't matter, auto normalize on build.
|
|
|
|
// Macro for easy use of boilerplate code for searching for a valid node connection.
|
|
#define STANDARD_ATMOS_CHOOSE_NODE(node_num, direction) \
|
|
for(var/obj/machinery/atmospherics/target in get_step(src, direction)) { \
|
|
if(can_be_node(target, node_num)) { \
|
|
node##node_num = target; \
|
|
break; \
|
|
} \
|
|
}
|