Files
Polaris/code/game/objects/items/glassjar.dm
Mechoid 4429fd7ecb Sif Animal Expansion 1 (#6038)
* Begins work on the Sivian animal expansion.

* Adds the Leech, Shimm, Duck, Raccoon, Frostfly, Glitterfly, and Kururak.

* Changelog.

* FixFix

* Fix possible slur, fix leech.

* Fixfix2
2019-05-21 16:57:34 -07:00

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/obj/item/glass_jar
name = "glass jar"
desc = "A small empty jar."
icon = 'icons/obj/items.dmi'
icon_state = "jar"
w_class = ITEMSIZE_SMALL
matter = list("glass" = 200)
flags = NOBLUDGEON
var/list/accept_mobs = list(/mob/living/simple_mob/animal/passive/lizard, /mob/living/simple_mob/animal/passive/mouse, /mob/living/simple_mob/animal/sif/leech, /mob/living/simple_mob/animal/sif/frostfly, /mob/living/simple_mob/animal/sif/glitterfly)
var/contains = 0 // 0 = nothing, 1 = money, 2 = animal, 3 = spiderling
/obj/item/glass_jar/New()
..()
update_icon()
/obj/item/glass_jar/afterattack(var/atom/A, var/mob/user, var/proximity)
if(!proximity || contains)
return
if(istype(A, /mob))
var/accept = 0
for(var/D in accept_mobs)
if(istype(A, D))
accept = 1
if(!accept)
user << "[A] doesn't fit into \the [src]."
return
var/mob/L = A
user.visible_message("<span class='notice'>[user] scoops [L] into \the [src].</span>", "<span class='notice'>You scoop [L] into \the [src].</span>")
L.loc = src
contains = 2
update_icon()
return
else if(istype(A, /obj/effect/spider/spiderling))
var/obj/effect/spider/spiderling/S = A
user.visible_message("<span class='notice'>[user] scoops [S] into \the [src].</span>", "<span class='notice'>You scoop [S] into \the [src].</span>")
S.loc = src
STOP_PROCESSING(SSobj, S) // No growing inside jars
contains = 3
update_icon()
return
/obj/item/glass_jar/attack_self(var/mob/user)
switch(contains)
if(1)
for(var/obj/O in src)
O.loc = user.loc
user << "<span class='notice'>You take money out of \the [src].</span>"
contains = 0
update_icon()
return
if(2)
for(var/mob/M in src)
M.loc = user.loc
user.visible_message("<span class='notice'>[user] releases [M] from \the [src].</span>", "<span class='notice'>You release [M] from \the [src].</span>")
contains = 0
update_icon()
return
if(3)
for(var/obj/effect/spider/spiderling/S in src)
S.loc = user.loc
user.visible_message("<span class='notice'>[user] releases [S] from \the [src].</span>", "<span class='notice'>You release [S] from \the [src].</span>")
START_PROCESSING(SSobj, S) // They can grow after being let out though
contains = 0
update_icon()
return
/obj/item/glass_jar/attackby(var/obj/item/W, var/mob/user)
if(istype(W, /obj/item/weapon/spacecash))
if(contains == 0)
contains = 1
if(contains != 1)
return
var/obj/item/weapon/spacecash/S = W
user.visible_message("<span class='notice'>[user] puts [S.worth] [S.worth > 1 ? "thalers" : "thaler"] into \the [src].</span>")
user.drop_from_inventory(S)
S.loc = src
update_icon()
/obj/item/glass_jar/update_icon() // Also updates name and desc
underlays.Cut()
overlays.Cut()
switch(contains)
if(0)
name = initial(name)
desc = initial(desc)
if(1)
name = "tip jar"
desc = "A small jar with money inside."
for(var/obj/item/weapon/spacecash/S in src)
var/image/money = image(S.icon, S.icon_state)
money.pixel_x = rand(-2, 3)
money.pixel_y = rand(-6, 6)
money.transform *= 0.6
underlays += money
if(2)
for(var/mob/M in src)
var/image/victim = image(M.icon, M.icon_state)
victim.pixel_y = 6
victim.color = M.color
if(M.plane == PLANE_LIGHTING_ABOVE) // This will only show up on the ground sprite, due to the HuD being over it, so we need both images.
var/image/victim_glow = image(M.icon, M.icon_state)
victim_glow.pixel_y = 6
victim_glow.color = M.color
underlays += victim_glow
underlays += victim
name = "glass jar with [M]"
desc = "A small jar with [M] inside."
if(3)
for(var/obj/effect/spider/spiderling/S in src)
var/image/victim = image(S.icon, S.icon_state)
underlays += victim
name = "glass jar with [S]"
desc = "A small jar with [S] inside."
return