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* Begins work on the Sivian animal expansion. * Adds the Leech, Shimm, Duck, Raccoon, Frostfly, Glitterfly, and Kururak. * Changelog. * FixFix * Fix possible slur, fix leech. * Fixfix2
114 lines
3.8 KiB
Plaintext
114 lines
3.8 KiB
Plaintext
/obj/item/glass_jar
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name = "glass jar"
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desc = "A small empty jar."
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icon = 'icons/obj/items.dmi'
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icon_state = "jar"
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w_class = ITEMSIZE_SMALL
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matter = list("glass" = 200)
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flags = NOBLUDGEON
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var/list/accept_mobs = list(/mob/living/simple_mob/animal/passive/lizard, /mob/living/simple_mob/animal/passive/mouse, /mob/living/simple_mob/animal/sif/leech, /mob/living/simple_mob/animal/sif/frostfly, /mob/living/simple_mob/animal/sif/glitterfly)
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var/contains = 0 // 0 = nothing, 1 = money, 2 = animal, 3 = spiderling
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/obj/item/glass_jar/New()
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..()
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update_icon()
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/obj/item/glass_jar/afterattack(var/atom/A, var/mob/user, var/proximity)
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if(!proximity || contains)
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return
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if(istype(A, /mob))
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var/accept = 0
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for(var/D in accept_mobs)
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if(istype(A, D))
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accept = 1
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if(!accept)
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user << "[A] doesn't fit into \the [src]."
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return
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var/mob/L = A
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user.visible_message("<span class='notice'>[user] scoops [L] into \the [src].</span>", "<span class='notice'>You scoop [L] into \the [src].</span>")
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L.loc = src
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contains = 2
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update_icon()
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return
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else if(istype(A, /obj/effect/spider/spiderling))
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var/obj/effect/spider/spiderling/S = A
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user.visible_message("<span class='notice'>[user] scoops [S] into \the [src].</span>", "<span class='notice'>You scoop [S] into \the [src].</span>")
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S.loc = src
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STOP_PROCESSING(SSobj, S) // No growing inside jars
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contains = 3
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update_icon()
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return
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/obj/item/glass_jar/attack_self(var/mob/user)
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switch(contains)
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if(1)
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for(var/obj/O in src)
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O.loc = user.loc
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user << "<span class='notice'>You take money out of \the [src].</span>"
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contains = 0
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update_icon()
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return
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if(2)
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for(var/mob/M in src)
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M.loc = user.loc
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user.visible_message("<span class='notice'>[user] releases [M] from \the [src].</span>", "<span class='notice'>You release [M] from \the [src].</span>")
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contains = 0
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update_icon()
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return
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if(3)
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for(var/obj/effect/spider/spiderling/S in src)
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S.loc = user.loc
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user.visible_message("<span class='notice'>[user] releases [S] from \the [src].</span>", "<span class='notice'>You release [S] from \the [src].</span>")
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START_PROCESSING(SSobj, S) // They can grow after being let out though
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contains = 0
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update_icon()
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return
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/obj/item/glass_jar/attackby(var/obj/item/W, var/mob/user)
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if(istype(W, /obj/item/weapon/spacecash))
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if(contains == 0)
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contains = 1
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if(contains != 1)
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return
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var/obj/item/weapon/spacecash/S = W
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user.visible_message("<span class='notice'>[user] puts [S.worth] [S.worth > 1 ? "thalers" : "thaler"] into \the [src].</span>")
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user.drop_from_inventory(S)
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S.loc = src
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update_icon()
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/obj/item/glass_jar/update_icon() // Also updates name and desc
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underlays.Cut()
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overlays.Cut()
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switch(contains)
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if(0)
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name = initial(name)
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desc = initial(desc)
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if(1)
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name = "tip jar"
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desc = "A small jar with money inside."
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for(var/obj/item/weapon/spacecash/S in src)
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var/image/money = image(S.icon, S.icon_state)
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money.pixel_x = rand(-2, 3)
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money.pixel_y = rand(-6, 6)
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money.transform *= 0.6
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underlays += money
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if(2)
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for(var/mob/M in src)
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var/image/victim = image(M.icon, M.icon_state)
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victim.pixel_y = 6
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victim.color = M.color
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if(M.plane == PLANE_LIGHTING_ABOVE) // This will only show up on the ground sprite, due to the HuD being over it, so we need both images.
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var/image/victim_glow = image(M.icon, M.icon_state)
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victim_glow.pixel_y = 6
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victim_glow.color = M.color
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underlays += victim_glow
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underlays += victim
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name = "glass jar with [M]"
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desc = "A small jar with [M] inside."
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if(3)
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for(var/obj/effect/spider/spiderling/S in src)
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var/image/victim = image(S.icon, S.icon_state)
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underlays += victim
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name = "glass jar with [S]"
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desc = "A small jar with [S] inside."
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return |