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Polaris/code/modules/gamemaster/actions/wallrot.dm
2019-07-31 12:36:52 -07:00

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/datum/gm_action/wallrot
name = "wall rot"
departments = list(ROLE_ENGINEERING)
reusable = TRUE
var/turf/simulated/wall/center
severity = 1
/datum/gm_action/wallrot/set_up()
severity = rand(1,3)
center = null
// 100 attempts
for(var/i=0, i<100, i++)
var/turf/candidate = locate(rand(1, world.maxx), rand(1, world.maxy), 1)
if(istype(candidate, /turf/simulated/wall))
center = candidate
return 1
return 0
/datum/gm_action/wallrot/announce()
if(center && prob(min(90,40 * severity)))
command_announcement.Announce("Harmful fungi detected on \the [station_name()] nearby [center.loc.name]. Station structures may be contaminated.", "Biohazard Alert")
/datum/gm_action/wallrot/start()
..()
spawn()
if(center)
// Make sure at least one piece of wall rots!
center.rot()
// Have a chance to rot lots of other walls.
var/rotcount = 0
var/actual_severity = severity * rand(5, 10)
for(var/turf/simulated/wall/W in range(5, center))
if(prob(50))
W.rot()
rotcount++
// Only rot up to severity walls
if(rotcount >= actual_severity)
break
/datum/gm_action/wallrot/get_weight()
return 60 + (metric.count_people_in_department(ROLE_ENGINEERING) * 35)