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- Added a few comments there and there. - Deleted some code that wasn't used for basically 9 years in some cases. - Deleted some of my own code that wasn't supposed to be here. - Made it so you can only suffer internal damage below 33% or 1 third of your total health. - Increased the chance for internal damage from 20 to 25% when it does trigger. - Added RNG to make sure some events didn't result in frequent internal damage. - Added a variable threshold for internal damage. Currently 15 damage. - Lowered minimum penetration values from 20 to 15. This commit makes mechs more tanky when they are at above a decent level of health, but more vulnerable below it.