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Chameleon projectors no longer let you move freely in space. - I realize the way I fixed this is terrible, but the whole relaymove() proc in chameleon projectors is terrible. I was unable to rewrite it without breaking it completely so this fix will have to do. Runtime fix for facehuggers having a null target (the mob they're attacking.) git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3930 316c924e-a436-60f5-8080-3fe189b3f50e