Files
Polaris/code/modules/projectiles/projectile/change.dm
kortgstation@gmail.com db91705488 TG Updates: Fixed a bug I caused (where the Staff of Change was unable to fire).
The Staff of Change no longer works on dead targets (to prevent resurrection when the new mob is created and the ckey transferred).

The Staff of Change can now cause a mob to change into a human (and a chance for said human to be a lizardman/metroidman/plantman/golem/normal human)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2756 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-01 03:22:14 +00:00

185 lines
5.5 KiB
Plaintext

/obj/item/projectile/change
name = "bolt of change"
icon_state = "ice_1"
damage = 0
damage_type = BURN
nodamage = 1
flag = "energy"
on_hit(var/atom/change)
wabbajack(change)
/*Bump(atom/change)
if(istype(change, /mob/living))
wabbajack(change)
else
del(src)*/
/obj/item/projectile/change/proc/wabbajack (mob/M as mob in world)
if(istype(M, /mob/living) && M.stat != 2)
for(var/obj/item/W in M)
M.drop_from_slot(W)
var/randomize = pick("monkey","robot","metroid","alien","human")
switch(randomize)
if("monkey")
if (M.monkeyizing)
return
M.update_clothing()
M.monkeyizing = 1
M.canmove = 0
M.icon = null
M.invisibility = 101
var/mob/living/carbon/monkey/O = new /mob/living/carbon/monkey( M.loc )
O.name = "monkey"
if (M.client)
M.client.mob = O
if(M.mind)
M.mind.transfer_to(O)
O.a_intent = "hurt"
O << "<B>You are now a monkey.</B>"
del(M)
return O
if("robot")
if (M.monkeyizing)
return
M.update_clothing()
M.monkeyizing = 1
M.canmove = 0
M.icon = null
M.invisibility = 101
if(M.client)
M.client.screen -= M.hud_used.contents
M.client.screen -= M.hud_used.adding
M.client.screen -= M.hud_used.mon_blo
M.client.screen -= list( M.oxygen, M.throw_icon, M.i_select, M.m_select, M.toxin, M.internals, M.fire, M.hands, M.healths, M.pullin, M.blind, M.flash, M.rest, M.sleep, M.mach )
M.client.screen -= list( M.zone_sel, M.oxygen, M.throw_icon, M.i_select, M.m_select, M.toxin, M.internals, M.fire, M.hands, M.healths, M.pullin, M.blind, M.flash, M.rest, M.sleep, M.mach )
var/mob/living/silicon/robot/O = new /mob/living/silicon/robot( M.loc )
O.cell = new(O)
O.cell.maxcharge = 7500
O.cell.charge = 7500
O.gender = M.gender
O.invisibility = 0
O.name = "Cyborg"
O.real_name = "Cyborg"
if (M.mind)
M.mind.transfer_to(O)
if (M.mind.assigned_role == "Cyborg")
M.mind.original = O
else if (M.mind.special_role) O.mind.store_memory("In case you look at this after being borged, the objectives are only here until I find a way to make them not show up for you, as I can't simply delete them without screwing up round-end reporting. --NeoFite")
else
M.mind = new /datum/mind( )
M.mind.key = M.key
M.mind.current = O
M.mind.original = O
M.mind.transfer_to(O)
if(!(O.mind in ticker.minds))
ticker.minds += O.mind//Adds them to regular mind list.
O.loc = loc
O << "<B>You are playing a Robot. A Robot can interact with most electronic objects in its view point.</B>"
O << "<B>You must follow the laws that the AI has. You are the AI's assistant to the station basically.</B>"
O << "To use something, simply double-click it."
O << {"Use say ":s to speak to fellow cyborgs and the AI through binary."}
O.job = "Cyborg"
O.mmi = new /obj/item/device/mmi(O)
O.mmi.transfer_identity(M)//Does not transfer key/client.
del(M)
return O
if("metroid")
if (M.monkeyizing)
return
M.update_clothing()
M.monkeyizing = 1
M.canmove = 0
M.icon = null
M.invisibility = 101
if(prob(50))
var/mob/living/carbon/metroid/adult/new_metroid = new /mob/living/carbon/metroid/adult (M.loc)
if (M.client)
M.client.mob = new_metroid
if(M.mind)
M.mind.transfer_to(new_metroid)
new_metroid.a_intent = "hurt"
new_metroid << "<B>You are now an adult Metroid.</B>"
del(M)
return new_metroid
else
var/mob/living/carbon/metroid/new_metroid = new /mob/living/carbon/metroid (M.loc)
if (M.client)
M.client.mob = new_metroid
if(M.mind)
M.mind.transfer_to(new_metroid)
new_metroid.a_intent = "hurt"
new_metroid << "<B>You are now a baby Metroid.</B>"
del(M)
return new_metroid
if("alien")
if (M.monkeyizing)
return
M.update_clothing()
M.monkeyizing = 1
M.canmove = 0
M.icon = null
M.invisibility = 101
var/alien_caste = pick("Hunter","Sentinel","Drone")
var/mob/living/carbon/alien/humanoid/new_xeno
switch(alien_caste)
if("Hunter")
new_xeno = new /mob/living/carbon/alien/humanoid/hunter (M.loc)
if("Sentinel")
new_xeno = new /mob/living/carbon/alien/humanoid/sentinel (M.loc)
if("Drone")
new_xeno = new /mob/living/carbon/alien/humanoid/drone (M.loc)
if (M.client)
M.client.mob = new_xeno
if(M.mind)
M.mind.transfer_to(new_xeno)
new_xeno.a_intent = "hurt"
new_xeno << "<B>You are now an alien.</B>"
del(M)
return new_xeno
if("human")
if (M.monkeyizing)
return
M.update_clothing()
M.monkeyizing = 1
M.canmove = 0
M.icon = null
M.invisibility = 101
var/mob/living/carbon/human/O = new /mob/living/carbon/human( M.loc )
var/first = pick(first_names_male)
var/last = pick(last_names)
O.name = "[first] [last]"
O.real_name = "[first] [last]"
var/race = pick("lizard","golem","metroid","plant","normal")
switch(race)
if("lizard")
O.mutantrace = "lizard"
if("golem")
O.mutantrace = "golem"
if("metroid")
O.mutantrace = "metroid"
if("plant")
O.mutantrace = "plant"
if("normal")
O.mutantrace = ""
if (M.client)
M.client.mob = O
if(M.mind)
M.mind.transfer_to(O)
O.a_intent = "hurt"
O << "<B>You are now a human.</B>"
del(M)
return O
return