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them a little. If you have any concerns about how I've done so just give me a shout and I'll either rework them or revert my changes back. Wormholes especially seem a bit faster on my laptop. Smoke has temporarily been removed from the blackhole event until I get time to investigate why the hell effect_systems are using so much memory ( spark effects were using 40% of my processor a second ago D: ). To compensate this I made them a new sprite. Commented out the authentication system. It was the remnants of the old goon authentication stuff (or maybe even older) and wasn't actually used in our code at all (at least not in any useful way, it was merely called and short-circuited to 1, so all those if(authenticated) were totally pointless. This has removed 3 unused variables from every client, a bunch of unused variables from the config and two empty text files! Committed (as a config option) a feature requested by Apoc station. It causes a 'reply to' window to popup when an admin PMs a non-admin player. It's meant to grab their attention so they can't say "I didn't see your PM". It defaults to off. To turn it on just uncomment the #POPUP_ADMIN_PM line in config/config.txt Fixed a derp in isday where it was fetching the month instead of the day. Removed medal references from Gib() Removed the medal_hub global variables because they aren't used in any way shape or form. Revision: r3444 Author: elly1...@rocketmail.com Date: Apr 12, 2012
53 lines
1.8 KiB
Plaintext
53 lines
1.8 KiB
Plaintext
/client
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//START Admin Things
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//This should be changed to a datum
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var/obj/admins/holder = null // Stays null if client isn't an admin. Stores properties about the admin, if not null.
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var/buildmode = 0
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var/stealth = 0
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var/fakekey = null
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var/seeprayers = 0
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//Hosts can change their color
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var/ooccolor = "#b82e00"
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var/muted = null //Can't talk in OOC, say, whisper, emote... anything except for adminhelp and admin-pm. An admin punishment
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var/muted_complete = null //Can't talk in any way shape or form (muted + can't adminhelp or respond to admin pm-s). An admin punishment
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var/admin_invis = 0
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//END Admin Things
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//Key auth things
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// authenticate = 0
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// var/authenticated = 0
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// var/authenticating = 0
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var/listen_ooc = 1
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var/move_delay = 1
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var/moving = null
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var/adminobs = null
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var/deadchat = 0.0
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var/changes = 0
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var/canplaysound = 1
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var/ambience_playing = null
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var/no_ambi = 0
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var/area = null
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var/played = 0
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var/team = null
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var/warned = 0
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var/be_syndicate = 0 //Moving this into client vars, since I was silly when I made it.
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var/STFU_ghosts //80+ people rounds are fun to admin when text flies faster than airport security
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var/STFU_radio //80+ people rounds are fun to admin when text flies faster than airport security
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var/sound_adminhelp = 0 //If set to 1 this will play a sound when adminhelps are received.
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var/midis = 1 //Check if midis should be played for someone
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var/bubbles = 1 //Check if bubbles should be displayed for someone
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var/be_alien = 0 //Check if that guy wants to be an alien
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var/be_pai = 1 //Consider client when searching for players to recruit as a pAI
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var/vote = null
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var/showvote = null
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// comment out the line below when debugging locally to enable the options & messages menu
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//control_freak = 1 |