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https://github.com/PolarisSS13/Polaris.git
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113 lines
4.3 KiB
Plaintext
113 lines
4.3 KiB
Plaintext
/obj/item/weapon/gun/projectile/revolver
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name = "revolver"
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desc = "The Lumoco Arms HE Colt is a choice revolver for when you absolutely, positively need to put a hole in the other guy. Uses .357 rounds."
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icon_state = "revolver"
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item_state = "revolver"
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caliber = "357"
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origin_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 2)
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handle_casings = CYCLE_CASINGS
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max_shells = 6
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ammo_type = /obj/item/ammo_casing/a357
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var/chamber_offset = 0 //how many empty chambers in the cylinder until you hit a round
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/obj/item/weapon/gun/projectile/revolver/verb/spin_cylinder()
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set name = "Spin cylinder"
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set desc = "Fun when you're bored out of your skull."
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set category = "Object"
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chamber_offset = 0
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visible_message("<span class='warning'>\The [usr] spins the cylinder of \the [src]!</span>", \
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"<span class='notice'>You hear something metallic spin and click.</span>")
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playsound(src.loc, 'sound/weapons/revolver_spin.ogg', 100, 1)
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loaded = shuffle(loaded)
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if(rand(1,max_shells) > loaded.len)
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chamber_offset = rand(0,max_shells - loaded.len)
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/obj/item/weapon/gun/projectile/revolver/consume_next_projectile()
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if(chamber_offset)
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chamber_offset--
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return
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return ..()
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/obj/item/weapon/gun/projectile/revolver/load_ammo(var/obj/item/A, mob/user)
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chamber_offset = 0
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return ..()
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/obj/item/weapon/gun/projectile/revolver/mateba
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name = "mateba"
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desc = "This unique looking handgun is named after an Italian company famous for the manufacture of these revolvers, and pasta kneading machines. Uses .357 rounds." // Yes I'm serious. -Spades
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icon_state = "mateba"
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origin_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 2)
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/obj/item/weapon/gun/projectile/revolver/detective
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name = "revolver"
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desc = "A cheap Martian knock-off of a Smith & Wesson Model 10. Uses .38-Special rounds."
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icon_state = "detective"
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caliber = "38"
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origin_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 2)
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fire_sound = 'sound/weapons/Gunshot_light.ogg'
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ammo_type = /obj/item/ammo_casing/c38
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/obj/item/weapon/gun/projectile/revolver/detective/verb/rename_gun()
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set name = "Name Gun"
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set category = "Object"
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set desc = "Click to rename your gun. If you're the detective."
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var/mob/M = usr
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if(!M.mind) return 0
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if(!M.mind.assigned_role == "Detective")
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M << "<span class='notice'>You don't feel cool enough to name this gun, chump.</span>"
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return 0
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var/input = sanitizeSafe(input("What do you want to name the gun?", ,""), MAX_NAME_LEN)
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if(src && input && !M.stat && in_range(M,src))
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name = input
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M << "You name the gun [input]. Say hello to your new friend."
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return 1
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// Blade Runner pistol.
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/obj/item/weapon/gun/projectile/revolver/deckard
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name = "Deckard .38"
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desc = "A custom-built revolver, based off the semi-popular Detective Special model."
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icon_state = "deckard-empty"
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caliber = "38"
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origin_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 2)
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fire_sound = 'sound/weapons/Gunshot_light.ogg'
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ammo_type = /obj/item/ammo_casing/c38
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/obj/item/weapon/gun/projectile/revolver/deckard/update_icon()
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..()
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if(loaded.len)
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icon_state = "deckard-loaded"
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else
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icon_state = "deckard-empty"
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/obj/item/weapon/gun/projectile/revolver/deckard/load_ammo(var/obj/item/A, mob/user)
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if(istype(A, /obj/item/ammo_magazine))
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flick("deckard-reload",src)
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..()
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/obj/item/weapon/gun/projectile/revolver/capgun
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name = "cap gun"
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desc = "Looks almost like the real thing! Ages 8 and up."
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icon_state = "revolver"
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item_state = "revolver"
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caliber = "caps"
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origin_tech = list(TECH_COMBAT = 1, TECH_MATERIAL = 1)
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handle_casings = CYCLE_CASINGS
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max_shells = 7
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ammo_type = /obj/item/ammo_casing/cap
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/obj/item/weapon/gun/projectile/revolver/judge
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name = "\"The Judge\""
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desc = "A revolving hand-shotgun by Cybersun Industries that packs the power of a 12 guage in the palm of your hand (if you don't break your wrist). Uses 12 shotgun rounds."
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icon_state = "judge"
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caliber = "shotgun"
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origin_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 2, TECH_ILLEGAL = 4)
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max_shells = 5
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fire_sound = 'sound/weapons/shotgun.ogg'
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recoil = 2 // ow my fucking hand
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accuracy = -1 // smooth bore + short barrel = shit accuracy
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ammo_type = /obj/item/ammo_casing/shotgun
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// ToDo: Remove accuracy debuf in exchange for slightly injuring your hand every time you fire it. |