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A lot of new defines are now in inventory_sizes.dm, which contains; All the size identifiers (the thing that tells the game if something is bulky, or w/e). Storage costs for all the sizes, which are exponents of two, as previously. A few constants for inventory size. Also changes all storage item's capacity definitions by basing it off of how many 'normal slots' exist for it. This allows one to change the definition for all of the defines in the file, and everything will follow along without needing to change 500 files. In testing, I made all ITEMSIZE_COST_* defines doubled, and nothing had broke. The benefit of doing all of this is that it makes adding new weight classes in the future much simpler, and makes knowing how much space a container has easier, as seeing ITEMSIZE_COST_NORMAL * 7 means it can hold seven normal items.
314 lines
9.2 KiB
Plaintext
314 lines
9.2 KiB
Plaintext
////////////////////////////////////////////////////////////////////////////////
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/// Pills.
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////////////////////////////////////////////////////////////////////////////////
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/obj/item/weapon/reagent_containers/pill
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name = "pill"
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desc = "A pill."
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icon = 'icons/obj/chemical.dmi'
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icon_state = null
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item_state = "pill"
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possible_transfer_amounts = null
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w_class = ITEMSIZE_TINY
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slot_flags = SLOT_EARS
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volume = 60
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/obj/item/weapon/reagent_containers/pill/New()
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..()
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if(!icon_state)
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icon_state = "pill[rand(1, 20)]"
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/obj/item/weapon/reagent_containers/pill/do_surgery(mob/M, mob/user)
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if(user.a_intent != I_HELP) //in case it is ever used as a surgery tool
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return ..()
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attack(M, user) //default surgery behaviour is just to scan as usual
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return 1
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/obj/item/weapon/reagent_containers/pill/attack(mob/M as mob, mob/user as mob)
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if(M == user)
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if(istype(M, /mob/living/carbon/human))
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var/mob/living/carbon/human/H = M
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if(!H.check_has_mouth())
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user << "Where do you intend to put \the [src]? You don't have a mouth!"
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return
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var/obj/item/blocked = H.check_mouth_coverage()
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if(blocked)
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user << "<span class='warning'>\The [blocked] is in the way!</span>"
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return
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M << "<span class='notice'>You swallow \the [src].</span>"
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M.drop_from_inventory(src) //icon update
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if(reagents.total_volume)
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reagents.trans_to_mob(M, reagents.total_volume, CHEM_INGEST)
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qdel(src)
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return 1
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else if(istype(M, /mob/living/carbon/human))
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var/mob/living/carbon/human/H = M
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if(!H.check_has_mouth())
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user << "Where do you intend to put \the [src]? \The [H] doesn't have a mouth!"
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return
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var/obj/item/blocked = H.check_mouth_coverage()
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if(blocked)
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user << "<span class='warning'>\The [blocked] is in the way!</span>"
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return
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user.visible_message("<span class='warning'>[user] attempts to force [M] to swallow \the [src].</span>")
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user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
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if(!do_mob(user, M))
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return
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user.drop_from_inventory(src) //icon update
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user.visible_message("<span class='warning'>[user] forces [M] to swallow \the [src].</span>")
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var/contained = reagentlist()
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M.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been fed [name] by [key_name(user)] Reagents: [contained]</font>")
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user.attack_log += text("\[[time_stamp()]\] <font color='red'>Fed [name] to [key_name(M)] Reagents: [contained]</font>")
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msg_admin_attack("[key_name_admin(user)] fed [key_name_admin(M)] with [name] Reagents: [contained] (INTENT: [uppertext(user.a_intent)]) (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[user.x];Y=[user.y];Z=[user.z]'>JMP</a>)")
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if(reagents.total_volume)
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reagents.trans_to_mob(M, reagents.total_volume, CHEM_INGEST)
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qdel(src)
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return 1
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return 0
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/obj/item/weapon/reagent_containers/pill/afterattack(obj/target, mob/user, proximity)
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if(!proximity) return
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if(target.is_open_container() && target.reagents)
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if(!target.reagents.total_volume)
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user << "<span class='notice'>[target] is empty. Can't dissolve \the [src].</span>"
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return
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user << "<span class='notice'>You dissolve \the [src] in [target].</span>"
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user.attack_log += text("\[[time_stamp()]\] <font color='red'>Spiked \a [target] with a pill. Reagents: [reagentlist()]</font>")
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msg_admin_attack("[user.name] ([user.ckey]) spiked \a [target] with a pill. Reagents: [reagentlist()] (INTENT: [uppertext(user.a_intent)]) (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[user.x];Y=[user.y];Z=[user.z]'>JMP</a>)")
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reagents.trans_to(target, reagents.total_volume)
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for(var/mob/O in viewers(2, user))
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O.show_message("<span class='warning'>[user] puts something in \the [target].</span>", 1)
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qdel(src)
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return
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////////////////////////////////////////////////////////////////////////////////
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/// Pills. END
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////////////////////////////////////////////////////////////////////////////////
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//Pills
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/obj/item/weapon/reagent_containers/pill/antitox
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name = "Anti-toxins pill"
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desc = "Neutralizes many common toxins."
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icon_state = "pill17"
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/obj/item/weapon/reagent_containers/pill/antitox/New()
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..()
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reagents.add_reagent("anti_toxin", 25)
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/obj/item/weapon/reagent_containers/pill/tox
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name = "Toxins pill"
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desc = "Highly toxic."
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icon_state = "pill5"
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/obj/item/weapon/reagent_containers/pill/tox/New()
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..()
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reagents.add_reagent("toxin", 50)
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/obj/item/weapon/reagent_containers/pill/cyanide
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name = "Cyanide pill"
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desc = "Don't swallow this."
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icon_state = "pill5"
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/obj/item/weapon/reagent_containers/pill/cyanide/New()
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..()
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reagents.add_reagent("cyanide", 50)
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/obj/item/weapon/reagent_containers/pill/adminordrazine
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name = "Adminordrazine pill"
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desc = "It's magic. We don't have to explain it."
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icon_state = "pill16"
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/obj/item/weapon/reagent_containers/pill/adminordrazine/New()
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..()
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reagents.add_reagent("adminordrazine", 50)
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/obj/item/weapon/reagent_containers/pill/stox
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name = "Sleeping pill"
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desc = "Commonly used to treat insomnia."
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icon_state = "pill8"
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/obj/item/weapon/reagent_containers/pill/stox/New()
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..()
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reagents.add_reagent("stoxin", 15)
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/obj/item/weapon/reagent_containers/pill/kelotane
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name = "Kelotane pill"
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desc = "Used to treat burns."
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icon_state = "pill11"
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/obj/item/weapon/reagent_containers/pill/kelotane/New()
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..()
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reagents.add_reagent("kelotane", 15)
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/obj/item/weapon/reagent_containers/pill/paracetamol
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name = "Paracetamol pill"
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desc = "Tylenol! A painkiller for the ages. Chewables!"
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icon_state = "pill8"
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/obj/item/weapon/reagent_containers/pill/paracetamol/New()
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..()
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reagents.add_reagent("paracetamol", 15)
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/obj/item/weapon/reagent_containers/pill/tramadol
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name = "Tramadol pill"
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desc = "A simple painkiller."
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icon_state = "pill8"
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/obj/item/weapon/reagent_containers/pill/tramadol/New()
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..()
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reagents.add_reagent("tramadol", 15)
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/obj/item/weapon/reagent_containers/pill/methylphenidate
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name = "Methylphenidate pill"
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desc = "Improves the ability to concentrate."
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icon_state = "pill8"
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/obj/item/weapon/reagent_containers/pill/methylphenidate/New()
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..()
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reagents.add_reagent("methylphenidate", 15)
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/obj/item/weapon/reagent_containers/pill/citalopram
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name = "Citalopram pill"
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desc = "Mild anti-depressant."
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icon_state = "pill8"
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/obj/item/weapon/reagent_containers/pill/citalopram/New()
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..()
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reagents.add_reagent("citalopram", 15)
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/obj/item/weapon/reagent_containers/pill/inaprovaline
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name = "Inaprovaline pill"
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desc = "Used to stabilize patients."
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icon_state = "pill20"
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/obj/item/weapon/reagent_containers/pill/inaprovaline/New()
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..()
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reagents.add_reagent("inaprovaline", 30)
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/obj/item/weapon/reagent_containers/pill/dexalin
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name = "Dexalin pill"
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desc = "Used to treat oxygen deprivation."
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icon_state = "pill16"
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/obj/item/weapon/reagent_containers/pill/dexalin/New()
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..()
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reagents.add_reagent("dexalin", 15)
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/obj/item/weapon/reagent_containers/pill/dexalin_plus
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name = "Dexalin Plus pill"
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desc = "Used to treat extreme oxygen deprivation."
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icon_state = "pill8"
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/obj/item/weapon/reagent_containers/pill/dexalin_plus/New()
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..()
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reagents.add_reagent("dexalinp", 15)
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/obj/item/weapon/reagent_containers/pill/dermaline
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name = "Dermaline pill"
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desc = "Used to treat burn wounds."
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icon_state = "pill12"
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/obj/item/weapon/reagent_containers/pill/dermaline/New()
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..()
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reagents.add_reagent("dermaline", 15)
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/obj/item/weapon/reagent_containers/pill/dylovene
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name = "Dylovene pill"
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desc = "A broad-spectrum anti-toxin."
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icon_state = "pill13"
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/obj/item/weapon/reagent_containers/pill/dylovene/New()
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..()
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reagents.add_reagent("anti_toxin", 15)
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/obj/item/weapon/reagent_containers/pill/inaprovaline
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name = "Inaprovaline pill"
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desc = "Used to stabilize patients."
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icon_state = "pill20"
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/obj/item/weapon/reagent_containers/pill/inaprovaline/New()
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..()
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reagents.add_reagent("inaprovaline", 30)
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/obj/item/weapon/reagent_containers/pill/bicaridine
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name = "Bicaridine pill"
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desc = "Used to treat physical injuries."
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icon_state = "pill18"
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/obj/item/weapon/reagent_containers/pill/bicaridine/New()
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..()
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reagents.add_reagent("bicaridine", 20)
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/obj/item/weapon/reagent_containers/pill/happy
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name = "Happy pill"
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desc = "Happy happy joy joy!"
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icon_state = "pill18"
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/obj/item/weapon/reagent_containers/pill/happy/New()
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..()
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reagents.add_reagent("space_drugs", 15)
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reagents.add_reagent("sugar", 15)
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/obj/item/weapon/reagent_containers/pill/zoom
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name = "Zoom pill"
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desc = "Zoooom!"
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icon_state = "pill18"
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/obj/item/weapon/reagent_containers/pill/zoom/New()
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..()
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reagents.add_reagent("impedrezene", 10)
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reagents.add_reagent("synaptizine", 5)
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reagents.add_reagent("hyperzine", 5)
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/obj/item/weapon/reagent_containers/pill/spaceacillin
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name = "Spaceacillin pill"
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desc = "Contains antiviral agents."
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icon_state = "pill19"
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/obj/item/weapon/reagent_containers/pill/spaceacillin/New()
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..()
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reagents.add_reagent("spaceacillin", 15)
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/obj/item/weapon/reagent_containers/pill/diet
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name = "diet pill"
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desc = "Guaranteed to get you slim!"
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icon_state = "pill9"
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/obj/item/weapon/reagent_containers/pill/diet/New()
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..()
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reagents.add_reagent("lipozine", 2) |