Files
Polaris/code/modules/projectiles/projectile/energy.dm
petethegoat@gmail.com ef8369409e Committed Cael Aislinn's proposed commit: http://forums.nanotrasen.com/viewtopic.php?f=16&t=11641
- Xenos suit and helm (completely obscuring, and almost indistinguishable from drones) (admin spawned only for now). 
- Facehuggers now have different icon states for being thrown and after impregnation. 
- New death, unconscious and sleeping icons for aliens. 
- New icon (and projectile type) for neuroxotin. 
- New infection overlay images for telling aliens about pregnant humans (3 icons, showing the progression of the infestation). 
- New system for handling alien impregnation (alien embryos are an object inside the mob, instead of a disease). 
- Players can be operated surgically to remove the alien embryos (targetting the chest: scalpel, surgical saw, hemostat, retractors. If the embryo is nearly fully developed, it might come out alive though. 
- Corgis can now get impregnated. 
- There is a short animated overlay of a chestburster when it comes time to burst chests. 
- Alien larva now have three different icon sets, depending on their growth (25% they are bloody and pale, 25% - 75% they are pale, 75% onwards they are deep red).


Fixed up table smashing, and added rack smashing in the same way.
Added new north/south facing for the large alien queen.
Updated the changelog.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5493 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-08 16:30:45 +00:00

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Plaintext

/obj/item/projectile/energy
name = "energy"
icon_state = "spark"
damage = 0
damage_type = BURN
flag = "energy"
/obj/item/projectile/energy/electrode
name = "electrode"
icon_state = "spark"
nodamage = 1
stun = 10
weaken = 10
stutter = 10
/obj/item/projectile/energy/declone
name = "declown"
icon_state = "declone"
nodamage = 1
damage_type = CLONE
irradiate = 40
/obj/item/projectile/energy/dart
name = "dart"
icon_state = "toxin"
damage = 5
damage_type = TOX
weaken = 5
/obj/item/projectile/energy/bolt
name = "bolt"
icon_state = "cbbolt"
damage = 10
damage_type = TOX
nodamage = 0
weaken = 10
stutter = 10
/obj/item/projectile/energy/bolt/large
name = "largebolt"
damage = 20
/obj/item/projectile/energy/neurotoxin
name = "neuro"
icon_state = "neurotoxin"
damage = 5
damage_type = TOX
weaken = 5