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Polaris/code/game/objects/explosion.dm
joeheinemeyer@gmail.com b71cebee16 Optimized explosions. Courtesy of BS12.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3750 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-06 18:11:51 +00:00

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var/roundExplosions = 1
proc/explosion(turf/epicenter, devastation_range, heavy_impact_range, light_impact_range, flash_range, adminlog = 1)
if(!epicenter) return
spawn(0)
if(defer_powernet_rebuild != 2)
defer_powernet_rebuild = 1
if (!istype(epicenter, /turf))
epicenter = get_turf(epicenter.loc)
playsound(epicenter.loc, 'explosionfar.ogg', 100, 1, round(devastation_range*2,1) )
playsound(epicenter.loc, "explosion", 100, 1, round(devastation_range,1) )
if (adminlog)
message_admins("Explosion with size ([devastation_range], [heavy_impact_range], [light_impact_range]) in area [epicenter.loc.name] ")
log_game("Explosion with size ([devastation_range], [heavy_impact_range], [light_impact_range]) in area [epicenter.loc.name] ")
tension_master.explosion()
if(heavy_impact_range > 1)
var/datum/effect/system/explosion/E = new/datum/effect/system/explosion()
E.set_up(epicenter)
E.start()
var/list/dTurfs = list() //Holds the turfs in devestation range.
var/list/hTurfs = list() //Holds the turfs in heavy impact range, minus turfs in devestation range.
var/list/lTurfs = list() //Holds the turfs in light impact range, minus turfs in devestation range and heavy impact range.
var/list/fTurfs = list() //Holds turfs to loop through for mobs to flash. (Hehehe, dirty)
if(roundExplosions)
fTurfs = circlerange(epicenter,max(devastation_range, heavy_impact_range, light_impact_range, flash_range))
dTurfs = circlerange(epicenter,devastation_range)
hTurfs = circlerange(epicenter,heavy_impact_range) - dTurfs
lTurfs = circlerange(epicenter,light_impact_range) - dTurfs - hTurfs
else
fTurfs = range(epicenter,max(devastation_range, heavy_impact_range, light_impact_range, flash_range))
dTurfs = range(epicenter,devastation_range)
hTurfs = range(epicenter,heavy_impact_range) - dTurfs
lTurfs = range(epicenter,light_impact_range) - dTurfs - hTurfs
spawn()
for(var/mob/living/carbon/mob in fTurfs)
flick("flash", mob:flash)
for(var/turf/T in dTurfs) //Loop through the turfs in devestation range.
spawn() //Try to pop each turf into it's own thread, speed things along.
if(T) //Sanity checking.
//Now, the actual explosion stuff happens.
if(prob(5))
T.ex_act(2)
else
T.ex_act(1)
for(var/atom/object in T.contents)
spawn()
if(object)
object.ex_act(1)
for(var/turf/T in hTurfs)
spawn()
if(T)
if(prob(15) && devastation_range > 2 && heavy_impact_range > 2)
secondaryexplosion(T, 1)
else
T.ex_act(2)
for(var/atom/object in T.contents)
spawn()
if(object)
object.ex_act(2)
for(var/turf/T in lTurfs)
spawn()
if(T)
T.ex_act(3)
for(var/atom/object in T.contents)
spawn()
if(object)
object.ex_act(3)
sleep(-1)
sleep(20)
if(defer_powernet_rebuild != 2)
defer_powernet_rebuild = 0
return 1
proc/secondaryexplosion(turf/epicenter, range)
for(var/turf/tile in range(range, epicenter))
tile.ex_act(2)